Posts Tagged ‘ultima’

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

Rejected MMOs I want back – Part I

13 September 2010 | 4 Comments » | Ronix

The current atmosphere in the MMO industry is one of fierce competitiveness. Developers have slowly opened up to experiments with pricing models, new settings and gameplay mechanics just to make their game stand out from the slew of new entries on the market, as well as established franchises in the genre. In the midst of all the marketing blitz and new announcements, it is easy to forget titles that never made it to release or were abandoned shortly after. But, for the people who followed them with enthusiasm, the cancellation of these games felt like a real fiasco.

Today, we take a look at some of the MMOs that were canned at various stages of development and were never given the opportunity to prove themselves.

Halo Online

At first, there were only rumors circulating that Ensemble studios was making an MMO based on the Halo universe. Then, several art assets surfaced on the net, and the eager rumor machine shifted gears. The project codenamed ‘Titan’ had a projected $90 million budget and the support of an experienced development team. As one former Ensemble employee noted, the game was geared to be a real competitor to World of Warcraft. So what caused Microsoft to shut down a game that was based on one of the most popular IPs in gaming? Apparently, they looked at the success of Nintendo Wii and the money brought in by the casual market, and decided that appealing to this audience was a key priority for the company’s gaming direction. How was that related to Halo Online? Beats me.

There are so many possibilities and visions of what a Halo MMO could have been, but all is not lost. A while ago, Microsoft stated that they have several teams working on Halo related projects at any given time, so there is still a chance the title will be resurrected in one form or another. One can only hope.

Ultima Online 2

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