Set sail for the new continent November 4! The end game continent, Auroria, will be launching in just a few weeks, bringing a host of new content to ArcheAge. New zones, gear, vehicles, enemies, siege warfare … Auroria adds a great deal to ArcheAge and has been avidly desired by ArcheAge players since launch. Probably the best thing, the true music to my ears was reading that there will be a 30% increase in housing … maybe I will finally get my house?
Six new zones are opening, four of which can be claimed by guilds. I expect this claiming process will likely end up being a massive money sink as the item for starting a war against a guild that has claimed territory appears on the Auction House – so before the actual fighting can begin, a bidding war takes place! Guilds collect taxes from players who own property in their region, and the guild leader has the ability to destroy any buildings within the guild’s castle walls. I wonder if we’ll see guild teamups to take down hated guilds? I know on my server there’s a few guilds that may well inspire such alliances…
Auroria brings with it:
• Serpentis, an end-game dungeon intended for 10 players, debuts with the launch of Auroria – though only the strongest and bravest adventurers should seek to enter its dreaded halls!
• New elite enemies and field bosses will emerge from their lairs to challenge intrepid souls hungry for great rewards.
• The Farm Wagon will be available for construction! A double upgrade over the Farm Cart, this vehicle can hold a total of four trade packs for maximum trade route efficiency.
• Finally, the Steamfish Submarine will swim into availability. Build your own and dive into a new era of stylish underwater exploration!
Interest? Read the official announcement.