Cataclysm: Twin Peaks Battleground Official Preview

The official World of Warcraft EU site has been updated with a preview of the Twin Peaks battleground coming in Cataclysm, of which very little was previously known. Here are the highlights:

  • Brand new 10 versus 10 battleground.
  • The theme is a capture-the-flag, similar to WSG.
  • Each faction has two separate graveyards  to prevent graveyard camping.
  • Varied terrain, including a river and lots of places to get knocked off.
  • Alliance allied with Wildhammer dwarves (likely the new dwarf shamans), Horde with Dragonmaw clan of orcs (the guys in Shadowmoon who were allied with Illidan and previously captured Alexstrasza).

Check out the full text and gallery (click images to enlarge):

Cataclysm: Twin Peaks Battleground Preview

Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight’s Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks’ defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.

Capture the Flag

Twin Peaks is a new 10 vs. 10, capture-the-flag-style battleground. Much like in Warsong Gulch, players must work to dominate variable terrain, infiltrate the enemy base, and steal the enemy flag, returning it to their fortress while remaining in control of their own flag. The first faction to capture three enemy flags before time expires will win the battle.

Dominating the Terrain

Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage.To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.

Wildhammer Longhouse

Serving as the Alliance stronghold in the north, the Wildhammer Longhouse hovers above the valley, atop a series of plateaus. With three entrances to the complex, players have two primary means of reaching the longhouse: scaling the plateaus to the northwest, or using the stairwell up the middle in order to access any of the three openings. Be careful, though! Falling or being knocked off the cliff can not only cause damage, but it can also hinder a successful offensive against or defense of the base.

Dragonmaw Clan Compound

Acting as the Horde base in the south, the Dragonmaw Clan Compound sits over a body of water into which the valley’s river feeds. With three entrances to the compound, players have a few means of getting inside. One entrance on the southeast side requires riding up an incline and crossing a knee-deep river. A second entrance is through a water pipeline leading from the surrounding lake, while the main entrance can be accessed via a bridge over the waterfront. You’ll want to be aware of your surroundings when you use the main entrance, though, because players can be knocked down into the water, slowing their advance or crippling their defense.

Those who seek to control Twin Peaks will face an intense battle. The lands surrounding this ever-troubled location are key strategic strongholds of Deathwing and all of his followers. The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy. Will the Dragonmaw clan, reinforced by Garrosh’s Horde, take control? Or will it be the Wildhammer dwarves, reunited with their Ironforge brethren and accepted into the Alliance, who seize the peaks?


  1. After two years of being apart of the Blizzard community, I’m still curious as to the reason why they don’t publish the same content on both the EU and US community sites.

    Must bookmark EU!

  2. I like the sound of this BG. Sounds like Blizzard has thought of some of the problems with Warsong (Graveyard farming, line-of-sight doing nothing if you get attacked in the middle, and different base designs), and I’m a little excited for this. I’m prolly just going to call it “WSG 2.0” for now.

    Also, look closely at the picture at the bottom, third image from the left. There’s that goblin totem again!

  3. Are they getting rid of WSG? Why have 2 WSG bg’s!?

    I hope they get rid of SotA and EotS while they are at it. I hate those two. WSG/AB are the most fun in my opinion.

  4. No, they’re keeping WSG. It’s just another map with a CTF theme. Even though it’s not the most popular, WSG is probably the most strategic battleground currently in the game. People just don’t like it because it’s not as conducive to honor farming. :\

  5. As the general layout of the map seems to be quite different, I don’t see a reason to abandon wsg. It could be fun to have more than one BG with the same objective.

    Also: SotA is a fun BG, however AV needs another overhaul!

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