What would it take to take a game like Civilization, Starcraft or Sim City and turn it into a MMO, but keep the God like power one has it these games? Instead of controlling one character you control an entire civilization in a MMO style game. All the same features you find in RTS games and MMOs would be there. Leveling up your civilization, controlling your army and civilians, researching, epic large scale battles and complete customization.
There are text based games around the internet that are similar to this, but usually these games are played in rounds of 1 to 3 months long, then the game resets and everyone starts all over. Could this work for a graphical MMO? Playing rounds that only last a month?
To take a RTS game and turn it into a MMO is no small feat as there are many things to consider.
- What happens if your civilization is destroyed? Do you start over or do you have to wait for the next round?
- Can you be Switzerland and be neutral? Perhaps an economic power and not a military power.
- How many players per player universe? Can you have 1000 civilizations in one world or does a limit need to be imposed? Can servers handle that kind of processing load?
- What happens when you log off? Can your civilization be attacked?
Some hurdles definetely need to be resolved before a game like this could be made. What do you guys think? Would this be something that you would consider playing or does this sound like a very very long RTS game?