Amen sister! That is why I miss old sochol SWG, where my brother and I did nothing but craft because the crafting system was so necessary and involved.I always felt that combat is the crutch of MMOs because it’s the easiest way to model competition, and games are, of course, competition. It’s difficult to make meaningful decsiions because we cannot affect the world. It’s easier to throw in a kill collect quest and move on.It’s probably also a gaming perpetual motion machine . We have so many genres that rely on killing (FPS, RTS and even SHMUPS) and blowing things up as the means to progress that I think developers rely on combat, and players expect combat, and it’s just perpetuated though this cycle.