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All your MMO & MOBA Needs - Lore Hound

MMO Game & MOBA Opinions, Videos & Reviews

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game design

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Instance Gratification 19: Guild Wars 2: Acorns & Hearts

January 27, 2015 Patrick "iTZKooPA" Mulhern 0

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & […]

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Instance Gratification 18: The Forgotten Realms Returneth

January 21, 2015 Patrick "iTZKooPA" Mulhern 0

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & […]

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Instance Gratification 17: Dare I Enter the Quagmire of LFR?

January 14, 2015 Patrick "iTZKooPA" Mulhern 0

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & […]

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The Evolution of WoW’s Behavioral Psychology

January 9, 2015 Patrick "iTZKooPA" Mulhern 0

World of Warcraft launched a shade over ten years ago with typical game design motives of RPGs and MMORPGs. The reason we players kept returning to Azeroth was the simple […]

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Instance Gratification 16: Here’s to New Internet in the New Year (and Level 100 Before it!)

December 31, 2014 Patrick "iTZKooPA" Mulhern 0

Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & […]

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How Does WoW Still Have Such an Archaic Mobile App?

December 29, 2014 Patrick "iTZKooPA" Mulhern 0

World of Warcraft is over ten years old. All sorts of industry luminaries, analysts and critics have raved about, targeted or joined the mobile crazy. Heck, even Nintendo is beginning […]

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Another One Bites The Dust: Transformers Universe Closing Before Launch

December 21, 2014 Patrick "iTZKooPA" Mulhern 1

It’s unfortunate thatAnother One Bites The Dust exists, but necessary. This column chronicles the fateful announcements ahead of an MMOGs’ downfall, a company closure or, in some truly sad cases, […]

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WildStar Testing 20-man Raiding Means What?

December 15, 2014 Patrick "iTZKooPA" Mulhern 0

Carbine Studios was never shy about its target demographic. For one, it hoped to engage those of you reading this, the Lore Hounds. Creative director Chad Moore has made this […]

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