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All your MMO & MOBA Needs - Lore Hound

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shadowfang keep

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WoW Trading Card Game: Dungeoneering with BFK, DM & SM

January 6, 2012 Randy Denosha 0

Ever wanted to raid Shadowfang Keep? Wanted to show Scarlet Commander Mograine who is the boss? Thought it would be awesome to play against The Deadmines? Then the three newest […]

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Patch 4.0.6: Of Dungeon Locations, Attunements and Gaming the System

February 5, 2011 pixiestixy 15

One seemingly small change coming soon in Patch 4.0.6 has been stirring up a lot of debate. The removal of the requirement that a player must discover a dungeon’s entrance […]

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Gear Check: Gearing your Rogue for Heroics and Raiding in Cataclysm, Part 1

February 4, 2011 Heartbourne 8

Cataclysm has brought on a lot of changes for rogues. Subtlety may again see the light of day as a PvE spec, Hunger for Blood is replaced by Vendetta, and […]

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Shadowfang Keep 1.1 – Baron Ashbury Buries the Group

January 24, 2011 Mordil 5

As requested by many Lore Hound regulars, I’ve finally dusted off my software (is that even possible?) and now return with video guides for Cataclysm‘s Heroic Dungeons. Starting it off, […]

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The Dungeon Finder: Why Use iLvl to Benchmark?

January 4, 2011 Heartbourne 5

Previously, we looked at some features the Dungeon Finder could benefit from. This time, we’ll muse about how players qualify for queueing for difficult dungeons. For Cataclysm dungeons, the game […]

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The Dungeon Finder: Improving Queueing

January 3, 2011 Heartbourne 6

Last time, we looked at the current state of the dungeon finder and vote-to-kick. How could some of the abuses and problems with the dungeon finder and vote-to-kick be fixed? […]

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The Dungeon Finder: Vote Kick and Its Flaws

December 27, 2010 Heartbourne 7

Most players have encountered the dungeon finder at some point in theirĀ carrier. Most of us use it quite frequently; whether it’s to generate a group to do a daily heroic, […]

Cataclysm Dungeon Location Gallery (Where is the Entrance to…)

December 22, 2010 Mordil 10

Update: As of Patch 4.0.6, players will no longer be required to find a dungeon’s location in order to queue for it. Why? Take a look at our analysis of […]

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