Archive for the ‘Dungeons and Dragons Online’ Category

Dungeons & Dragons Online: Update 13 – Web Of Chaos

3 February 2012 | No Comments » | Randy Denosha

Fans of the Dungeon Master Column, Dungeons and Dragons and its online version can rejoice, the latest information is out on Update 13. Turbine has released some new media for the next update to Dungeons And Dragons Online. In addition, the company released some information about the next update which – in the words of Turbine – is going to be a prequel to the next expansion.

Players will be able to see some new quests that involve a cult called ‘The Lords Of Dust.’ Besides fighting this cult mob, the player will work their way up the chain, assaulting those in control of  the hive mind, the cat-like Rakshasa. While this is new material for a F2P title, the three extra quests are free.

Pushing the F2P note further, the DDO store itself received an update. The virtual general store for adventurers will see new items lining its shelves, the Cloak of Resistance, an Amulet of Protection and a full suite of +1 Elemental Touch Weapons. Players with spellcaster avatars are bestowed a double dose, as Turbine is going to add two items for them; the Omnispell Stone and Omnispell Dust. Both are  material components that can be used for any spell needing material components, freeing up player bag space. Last, but certainly not the least, a new veteran status, allowing players to start at level 7. The status can be earned by gaining enough favor or - of course - by buying it in the in-game store.

You can read the official update after the jump. And don’t forget the extra screenshots. Continue Reading

The Dungeon Master: The Rogue Class

25 January 2012 | No Comments » | Randy Denosha

In this Dungeon Master, we are going to sneak around DDO, gather some information, maybe even grab some items that are not ours. The class this time is, the Rogue.

Lore Bites: The Rogue comes in several different ways. Many thieves you find in the prisons of Eberron are of this slight-of-hand clan, but tales have been heard of noble men and women recruiting these shadowy figures to spy on the rival noble house. The rogues that become thieves mostly had a hard life living on the street resorting, stealing was a means to survival. Rogues that are more honorable – and take honorable lightly – become spies, working for kings and noblemen and women. Many people who tried were not able to find them, but there are stories of a rogue guild where both honorable and dishonorable of their  ilk find employment. Well-paying employment. Continue Reading

The Dungeon Master: The Sorcerer Class

12 January 2012 | No Comments » | Randy Denosha

In the first Dungeon Master of the year, we are going down the road with one – of two – arcane masters in the D&D Eberron universe that DDO is situated in. I am, of course, talking about the Sorcerer class.

Lore Bites: The Sorcerer is in many ways the same as the Wizard class. The biggest difference between the two is that where the Wizard learns his spells via study, the Sorcerer is born with the arcane powers inside themselves. This power usually comes out at an early age, and is uncontrollable by the young child.

After becoming older, and getting taught by another Sorcerer, they learn the power to harness their arcane power that is inside them. When they gain more experience in their life, and hone their skill with magic, they eventually develop more strong arcane powers; eventually becoming able to throw around the fiercest of spells. On a side note, even though the Sorcerer doesn’t have to study, this comes with a side effect – mainly, they have a less overall number of spells than a Wizard at their disposal. Continue Reading

The Dungeon Master: The Fighter Class

21 November 2011 | No Comments » | Randy Denosha
This time in The Dungeon Master we are going to suit up in an armor and grab a door for a shield because it’s time to get into the deets of the Fighter class  from Dungeons and Dragons Online.

In the earlier Barbarian post, I stated that I enjoyed fighters more than barbarians, stick with me and you’ll learn why.

When a player wants to start a fighter, almost any race is available and viable. For those min-maxers out there, the type of fighter you wish to make may sway the race selection. Going fr a ranged fighter with a bow? You’d be best off rolling, wait for it, an elf. Is two-handed face smashing more your forte? Then a half-orc is your best bet. There is one race that might favor the fighter a bit more and that is the human. Humans edge out other races thanks to an extra feat and the fighter gets an extra feat to select every 2 levels. Continue Reading

The Dungeon Master: The Seal of Shan-To-Kor

2 November 2011 | No Comments » | Randy Denosha

The Dungeon Master returns with a look at a second starting instances. This time venturing into The Seal of Shan-To-Kor, a level 3-5 pack inside Turbine’s ever-growing Dungeons and Dragons Online.

The Seal of Shan-To-Kor consists of just four adventures, which is a bit less than normal in the Turbine’s product. Three of the four are follow up dungeons, so the player completes one dungeon and can go through the rest of the adventures in order. The final instance is a disappointment relative to the rest. It plays like a throwaway side quest. One that can be skipped and still earn the final rewards.

Speaking of, those end rewards consist of a nice rune arm for the Artificer, a nice bracer for tanking characters, a sweet docent for the Warforged or the pet of the Artificer and several other items. Continue Reading

The Dungeon Master: The Barbarian Class

21 October 2011 | No Comments » | Randy Denosha

This time in The Dungeon Master column we are going to rage our way into the depths of the barbarian class from the game Dungeons and Dragons Online.


So let us get into it, shall we?

For everyone that wants to begin a Barbarian, they have to keep some things in mind. One is your weapon; it doesn’t matter if the player is an half-Orc, a Human or a Warforged, the player will be using two-handed weapons. Any generic “just-found-it” two-handed weapon will do.

Now the half-Orc does loan itself the best for making a barbarian, but making it a Warforged or Human is not that bad of an idea either. Warforged do get some enhancements that boosts the usage with two-handed weapons and the extra feat the player gets when they are a Human can open up some nice possibilities with feats.
Continue Reading

The Dungeon Master: The Catacombs Adventure Pack

14 October 2011 | No Comments » | Randy Denosha

The first adventure pack on review at the new The Dungeon Master column is called the Catacombs. This DDO adventure pack is created for characters between level three and four. We at LoreHound did an Instance Gratification of this adventure pack so go check that one out here, if you want.

I’ll wait for you to finish it.

This adventure pack holds a whooping eight different adventures. And, of course, there’s some really nice loot at the end, which includes several ghost touch weapons, an eternal wand of cure minor wounds for quick stabilizing of party members and a really nice robe for Wizards and Sorcerers called the Robe of Duality. Those are the gems, but there are many more valuable upgrades for all manner of classes. Continue Reading

Behind the Lore of The Secrets of the Artificers

21 September 2011 | No Comments » | iTZKooPA


Fernando Paiz takes iTZKooPA down the windy path of the home turf for House Cannith, the technological epicenter in Dungeon & Dragon Online. The city nestled into a mountain side is not as humble as it appears. Something lurks beneath the incredible inventions of the house. Something sinister. A force that is threatening the technology hub. The force now yields untold powers. It must be dealt with. The house has been incapable of eradicating the Lord of Blades itself and has begun searching for outside help.

That’s where you come in, fearless adventurer.