Posts Tagged ‘cataclysm’

And I’m Back: Doesn’t Look Like Anything Changed

29 November 2012 | No Comments » | iTZKooPA

And I’m Back is a mini-series column dealing with the return to Azeroth after being away for so long. The series chronicles personal reactions to changes to discoveries and making the needed adjustments to the new Azeroth.

Okay, so the world was recently split in two by the former earth-warder Deathwing. Corrupted and unreachable, the massive iron-clad dragon was brought down by an army of unprecedented strength, camaraderie and perseverance. Markedly different than the composition that ruined Archimonde’s plans, but no less effective. What do you do as a collective after saving the world from certain destruction (again)? Visit Darkmoon Faire? Instantly turn on each other? How about rebuild your ruined home, some still burning, others wickedly scarred by the Cataclysm?

For the denizens of Azeroth, it seems that war will always be the answer.

To be fair to the lore, the two hotheads in charge make factional war inevitable. I’m not belittling the point that tensions haven’t eased. Moreover, I’m concerned with the fact that we’ve left our homes in ruins while we invade Pandaria, bringing our war to their unblemished shores. I’m not sure of the timeline difference between the demise of Deathwing and the discovery of Pandaria, but you’d think the people of Stormwind would have cleaned up a little, right? Put out the fires, mayhaps?

Hopefully some upcoming content patches have us looking domestically. The current construction workers certainly aren’t doing their job. Fair to assume they heard how the last reconstruction went…?

LoreFlix: Jace Halls’ Official I Play WoW: Redux

19 July 2012 | No Comments » | Heartbourne

Jace Hall’s “I Play WoW” was a huge success with over 12 million views on YouTube. Now its back with a new remix and excellent machinima:

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Lore Cast Season 1 Opening, Episode 1: We’re Not Dead!

12 December 2011 | 1 Comment » | LHStaff


Here’s our new Live Cast format: Lore Cast! Below is the video to begin season 1, and it’s a doozy. It’s almost 30 minutes long, so be ready for such a long episode. There’s plenty to keep you glued. Most of our Monday episodes will be around this length. Come back Wednesday for Episode 2: Enunciate!

You can check below the video for the text version of today’s episode topic agenda.

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The Novel Post: World of Warcraft: Wolfheart (Excerpt) Review

15 September 2011 | No Comments » | Randy Denosha

Wolfheart Novel

This excerpt-review of the upcoming World of Warcraft: Wolfheart novel by Richard A. Knaak is of the mild-spoiler variety.

For the people that don’t know Richard, he has written several novels set in the world of Warcraft before, which include The Sunwell Trilogy and the War of the Ancients. Before I get into it I will warn for some spoilers. If you want to read the excerpts before reading the review head here. I will be giving my thoughts about the two excerpts Blizzard has posted.

After reading the first excerpt, I was impressed with the writing style of Knaak. The long-time Warcraft wordsmith created a bond between common orcs and  their new Warchief, Garrosh. It was obvious that the orcs, whether brownskin or greenskin, would would do everything for Thrall’s successor. This becomes more apparent when Briln, the elderly orc captain, tells the reader that the orcs would have readily given their lives for their legendary overlord of the Warsong Offensive.

To be fair, I haven’t actually read any of Knaak’s novels yet, but these excerpts certainly caught my eye and I am looking forward to digesting his older works. This excerpt kept me intrigued throughout. I really wanted to find out what the cargo is that the orcs carry and what its purpose is. I had the idea that they captured some worgen, seeing the name of the novel, but after a second thought I am not so sure anymore. Briln informs us that they will be using this cargo against the Alliance. The worgen maybe an aggressive race, but they wouldn’t attack their own allies. More engrossing is the idea that the Cataclysm is the first sign of their “day” coming. What does Garrosh mean by that…

The second excerpt entertained from start to finish, largely due to heavy emotions. I read how disheartened Genn became with losing his land and city and how he doesn’t like having this curse. He blames himself for everything that happened. Again, the writing style remains slick (not surprising, given that it’s one book). Other staffers have routinely criticism Knaak for his dialogue and descriptions, but he made me feel the heartache and internal struggles Genn is living with. Just consider the weight of the last line, why would it be Malfurion’s fault that the Gilneans got cursed?

Before I go I really want to know what you guys think of these two excerpts? What kind of creatures do you think are in those cages? Why could it be Malfurion’s fault the Gilneans got cursed? Last but not least, are you going to buy this novel? I certainly am!

Darn previews sucking me in. LoreHound.com will have a full review shortly.

Premium Services, Market Discrimination, and the Cross-Server RealID Invite

31 May 2011 | 5 Comments » | Heartbourne

Everyone and their dog has an opinion on “premium” services in WoW. There are some people that feel that because WoW charges a monthly fee, it is unethical to charge for some premium services. Currently, there are quite a few services that Blizzard offers to enhance your MMO experience:

Many MMOs have gone free-to-play, where the only revenue from the game is from optional, purchasable services like the ones Blizzard offers for WoW. However, WoW requires you to pay a non-trivial amount to play per month, as well as the price tag of the game. Here are the current numbers for the software and game time on the Blizzard store and Amazon as of the publishing of this post:

That’s just for the software licenses, a total of $110 as of the publishing of this post for US players purchasing on the Blizzard Store. For game time, players have the following options:

  • 30 days, $14.99 (about $0.50 a day)
  • 60 day prepaid card, $28.99 Amazon (about $0.48 a day)
  • 90 days, $41.97 (about $0.46 a day)
  • 180 days, $77.94 (about $0.43 a day)

So how do these premium services, especially the cross-server RealID invite, fit in?
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More Deathwing: Bring on the Fire and Brimstone

25 May 2011 | 7 Comments » | pixiestixy

I got a fever, and the only prescription is more Deathwing!

You all may remember, and may even have shared similar sentiments, that before the release of Cataclysm, one of my absolutely most anticipated aspect of the expansion was the idea of a very present villain. Back in November, we got word from Zarhym that Deathwing would not only shatter the Azeroth that we loved, but also would patrol the skies freely, inflicting pain and death upon all who dared walk upon his kingdom.

And yes, he sure does that, randomly but also uncommonly and only in certain zones. But it’s something that happens so rarely that there’s never that constant feeling of looking behind your back or searching the skies to ensure you’re alone. And I’m not insinuating that this should be a very common occurence – after all, that would take away from its specialness, plus it could have the potential to become somewhat of an annoyance if it was a constant issue. But at the same time, the current level isn’t one that instills  any sort of sense of suspense that I was hoping the expansion would include. Continue Reading

For the Hoard 19: The Purring Winterspring Cub

10 May 2011 | 1 Comment » | pixiestixy

We’ve seen an influx of new pets and mounts to go collect since the release of WoW Patch 4.1 last week, and I’m here to show you how on For the Hoard. We’re starting off the action with something simple but cute — the Winterspring Cub. Hope you enjoy the episode, and keep a lookout for more FTH episodes coming very soon!

WoW Loses 600k Subs; Solution? More Paid Expansions

9 May 2011 | 8 Comments » | Amatera

Sometimes it helps to take the honey with the vinegar, but not even the announcement for an impending third-quarter Diablo III beta test could soothe the sting of losing around 600,000 World of Warcraft subs over the past couple of months. It is now around 11.4 million, down from over 12 million. Blizzard CEO Mike Morhaime had to break the news during the company’s quarterly conference call earlier today.

Like anything else, popularity ebbs and flows and the spikes and valleys on the sales charts can usually be linked to periods of new content or players losing interest in the old. The real problem is that the peaks aren’t lasting as long as they used to. Losing 600k is one thing, but the fact that it has happened faster after Cataclysm than it has following any previous expansion is the real kick-in-the-pants.

Undoubtedly, everyone will have their own take on the news and opinions as to why precisely people are leaving the game in such sizable chunks, but what it comes down to at the end of the day — the one idea that seems to remain constant — is fatigue. I don’t believe that people are tired of MMORPGs or even the story of Azeroth itself, but rather the way that Blizzard conducts itself and the ever (d?)evolving philosophy that shapes the game’s continued development.

World of Warcraft would not have reached such insane numbers of subscriptions if it weren’t for the casual players and as the Farmville-addled masses flooded the channels with their girth, Blizzard was forced to compensate. Always pushing towards equalization and homogenization; making things simpler and easier to understand; removing those elements from the formula that, while perplexing, also made WoW interesting. And we, the fans and media, are complicit.

Why? Well, we encouraged it. For better or worse, this is kind of what we wanted, but we didn’t know any better. Changes to the game over the past few years have been a double-edged sword, and Cataclysm has proven to be the sharpest, shiniest double-edged sword yet. Allow me to elaborate with a broad example: we’re tired of leveling through the same old vanilla content, so we get a vastly modified 1-60 game. Zones are more engaging visually, travel is streamlined, quests are given a spitshine to ensure that not all of them are simple “kill x/gather y” affairs (though many still are). And yet, for a better and more polished game, we also get a less “fun” experience. It’s okay one time through, but it becomes so damn easy and there is no sense of exploration left.

How else have we done it? We’ve killed any difficulty with boss encounters and completing quests beyond pure execution. We’ve created mods and posted comprehensive strategies on very high-profile websites, which has in turn prompted Blizzard to incorporate elements of such helpful third-party resources into the game itself. And yet that does not absolve the company’s reliance on casual players of blame, because an absolutely amazing number of players, even with all this help, still do not understand how to play. Continue Reading