Posts Tagged ‘dragon nest’

First Impressions: Continent of the Ninth Seal

3 February 2012 | No Comments » | Pherephassa

I’ve always been a fan of action games, it seems that no matter how badly I suck, no matter how many times I get my ass handed to me, I’m just unable to resist picking the controller up one more time. So it’s only natural that I’ve tried my hand at various action-styled MMOs; I’ve played many of them, from Vindictus and Dragon Nest, to sidescrollers like Dragonica and Wind Slayer. I’ve never really managed to improve beyond passable, but that still hasn’t deterred me from having fun.

I’ve had my eye on Continent of the Ninth Seal for a while now, and was lucky enough to snag an early entry into its global closed beta test. My account even had the ability to jump my character straight to level 50, so I’ve spent the day running around various zones pounding on low leveled monsters, and getting stomped by the high end content. But hey, if you’re going to die, getting killed by an ice breathing dragon is definitely an exciting way to go.
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The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

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Why I am Excited for…

24 June 2011 | No Comments » | iTZKooPA

I have had numerous guilds collapse because of summer over the years. Vacations, school breaks, Honey Do lists, gardening, general desire to go outside, there are plenty of reasons one’s indoor entertainment may be curtailed during this time. Mine certainly has. Drastically.

No matter my current state of MMOG enjoyment, I still keep my ear to the ground (gotta write about something!). Trailers, cinematics, class reveals, screenshots, no matter the form of information, I gobble it up on a variety of titles. I continue to absorb information on each for very specific reasons.

Let me tell you them.

Guild Wars 2: ArenaNet’s second crack at the market is the closest thing to a WoW-a-like on this list. The game continues to draw me in with innovative ideas and iterations to last-generation MMOG tropes. Streaminlined questing, advanced public quests, fast-action combat, resurrections for all, a new, deep world. Each time I’ve seen the title at a convention there’s been a new feature that leaves me impressed.

TERA: TERA has been a joy to play. The world is unique with hardlined races, genders and classes. The combat is fast paced, dependent on intellect and positioning and flat out fun. Warfare is visceral enough to set hearts a pumpin’ and adrenaline a flowin’. The battles against the epic monsters, random mobs of enormous proportions and angry demeanors, are so enjoyable that it raiding isn’t even needed. I’d be as happy starfish in a clam shoal with a swath of dungeons as the endgame. The visual are absolutely stunning to boot.

Dragon Nest
: Dragon Nest’s art scheme is rather deceiving. It’s not some quirky casual game. In fact, it’s quite hardcore, with much the same combat mechanics as TERA. TERA light, if you will. That fact, and its F2P business model, keep it on my radar. Not something that can be said for any other anime styled title.

World of Warplanes: World of Tanks is boatloads of fun. Boats that are full of Mauses (Mausi?). The new WoW (WoWp?) intrigues me on a variety of levels. Blowing crap up chief among them. Planes, well, they’re always fun. However, on a design level I am eagerly waiting for more details on its strategy and replayability. Much of the fun of WoT comes from the randomly chosen map, instantly devising a strategy for it and adopting to the terrain as the blitzkrieg rolls. Being in the air adds the z-axis, but I fail to see how it can remain as engrossing with the loss of environmental strategy.

E3 2011: Nexon’s Return Showcases Dragon Nest, Vindictus

13 June 2011 | 2 Comments » | iTZKooPA


Nexon is a new comer to E3, but the F2P company has no problem creating its own buzz inside the company’s less-than-modest booth. This year, the company focused its efforts on the Vindictus, the recently released hack-and-slash MMORPG from devCAT that has Mordil in a love/hate relationship (read emo) with, and Dragon Nest, a more typical Asian fantasy MMORPG developed by Eyedentity Games being released this summer.

The booth showcased an astounding eight videos for the tandem. Dragon Nest, being the unreleased game, had center stage with its own specially-made E3 trailer. The montage combines gameplay and cinematics. The second batch of DN trailers feature various abilities from the four playable characters.

Vindictus highlighted Karok, a playable character coming two the F2P game on Wednesday, June 15. Karok is shown alongside two new raid bosses, Succubus and Glas. The second video displayed new skills coming to the other three playable classes. The third and final video shows off character transformations for the Paladin and Dark Knight (Batman?!) classes.

Catch Dragon Nest’s E3 trailer above, followed by the other seven videos after the cut. Continue Reading

PAX East 2011: Dragon Nest Interview with Davy Garaix

23 March 2011 | No Comments » | LHStaff

Star Wars: The Old Republic may have been crowned with the longest wait time – largely due to a 40 minute demo – but Nexon managed to hold its own. The F2P developer/publisher had two large swaths of space in the Boston Convention and Exhibition Center. Off to one side was Vindictus, the dungeon-based action RPG the company released last October. Dead center of the convention floor was Dragon Nest, another dungeon-based action RPG, but of a different variety.

Dragon Nest is the freshmen release for Eyedentity Games, a Korean company founded in 2007. The game features the typical anime art style found in the genre. Combat is heavily based on targeting, as spells and abilities do not automatically connect with the intended target(s). Being a dungeon-based game, Dragon Nest features a heavy amount of instanced play and party-based combat.

iTZKooPA’s interview with Producer Davy Garaix goes in to further detail, including character classes, the story of the goddesses, the item shop and character and guild advancement.