Leap of Faith (a utility spell that allows you to pull party/raid members towards you to get them out of trouble). I love utility spells like that because, when encounters are built around them, it means the game is a lot more about skill and less about chewing through numbers.
I do believe that adding skill to World of Warcraft is the appropriate direction, but I disagree that Leap of Faith has anything to do with that. In fact, it’s just a crutch. One that will simply piss off healers.
Check out my thoughts after the break.
My main problem with Leap of Faith is how we imagine the ability to be used as described by the Blue, to save people. Players that aren’t aware enough to move shouldn’t be saved, they should die (and hopefully learn from the mistake). As a priest who’ll be busy healing, managing mana and dispelling, the last thing I want is to be blamed for not saving some unobservant player from the AoE flavor of the month. We healers already take enough flak and have enough on our plate as it is.
I hold out hope that Blizzard realizes how poorly required this ability could be. If the designers are smart, and I truly believe they are, then we won’t see much of the saving mechanic in Cataclysm. Instead it’ll be used for actual performance increasing purposes, such as helping a tank get from one side of the room to the other, enabling melee DPS to move from one mob to the next faster, or as an advanced kiting technique. No matter what, the spell increases the load to an already busy class. Why not give it to a DPS class with lower group utility?
And what the hell is with the name, anyway? The lonely priest is pulling someone towards them in a reverse Death Grip. There’s no leap involved. The person in question is being forcibly yanked from their position. Just call it what it is, Scorpion’s Spear. I’ll just follow it up with a Holy Uppercut of Healing.
Note: I’m don’t PvP on my priest, so I can’t comment extensively on LoF’s impact there. However, I can already imagine people screaming at each other for an ill-advised, miss-timed or inappropriate pull. And what happens if a character gets Death Gripped and Leap of Faithed at the same time? Does a singularity form and the match ends? A second cataclysm perhaps?
Edit: I will not even get started on the griefing opportunities the ability will open up. Okay, I will, pulling people into fire, magma pits, and the like.