ArenaNet's Andrew McLeod Details Crafting in Guild Wars 2

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Finally, right? We’ve been waiting for some time to hear about some specifics surrounding crafting and gathering in Guild Wars 2. In keeping with a philosophy of accessibility and cooperation, ArenaNet has chosen to make certain decisions regarding non-combat professions in the upcoming sequel to the hit B2P title, Guild Wars.

Chief among these design goals is the decision to make gathering nodes (yes, they will be nodes) unlimited in supply. This way, players that spot a copper vein in the distance can rest assured that it will remain forgeable by the time they approach it. Through this, player rivalry and frustration is completely eliminated, and entire questing/raiding groups can benefit from any given node. Don’t you hate it when you’re scouting the usual node spots, only to find that another player has beaten you to the punch? So does ANet, apparently.

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As for crafting, players will have to seek out specific stations to work on their item of choice. In other words, a woodworking bench is used to saw logs into planks, while swords can only be forged at an anvil. Nothing revolutionary here. However, the method of acquiring recipes is something to write home about; instead of purchasing new recipes at vendors, players will be expected to “discover” them by whatever means necessary (the specific details on this are a bit fuzzy at the moment).

Player Disciplines:

  • Weaponsmith – Weaponsmiths craft melee weapons, such as swords, axes and hammers.
  • Huntsman – Huntsmen craft ranged weapons like bows and pistol, as well as torches and warhorns.
  • Artificer – Artificers craft magical weapons such as staves and scepters
  • Armorsmith – Armorsmiths craft heavy armor pieces.
  • Leatherworker – Leatherworkers craft medium armor pieces.
  • Tailor – Tailors craft light armor pieces.
  • Jewelcrafter – Jewelcrafters craft jewelry, such as rings and necklaces.
  • Cook – Cooks can prepare food which characters can eat for temporary combat buffs.

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In terms of leveling your crafting skills, players in Guild Wars 2 will enjoy a larger portion of XP gained from individual items. The point of the increased gains are so that players do not feel required to produce items they feel are useless in order to level up. Gone are the days of crafting 15 copper belts or 20 leather boots to graduate to the next level; crafters will be able to visually distinguish themselves by proudly wearing their products instead of systematically throwing them at vendors.

Dig in on the details at ArenaNet’s official blog post.

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  1. As gw 1 fan, this is not exactly what makes we want to play gw2 at all. Why ? Well the crafting is a 1:1 copy from Lotro with its 2 tiers[1/2]. And im sure, there will be diffrent stages in that too, like in lotro[apprentice, expert,artisan,master and supreme].

    That is not bad, but again when you craft in lotro 500 exceptional hides, yo can pretty much leave your pc unattended for 40min!


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