Gunshine Review: It's Good for a Facebook Game

Welcome to MMOCrunch’s Gunshine review, where we review the newest MMO’ish game to hit Facebook. Like so many other MMO games these days, Gunshine isn’t a true MMOPRG since the vast majority of the game world is instanced. Although there are towns throughout the game that are not and people can meet up, trade or fight.

Gunshine begins with your character arriving on corporate built city island called Dawnbreak, which was sold the the public as the place where dreams would come true. Unfortunately almost immediately upon arrival you’re arrested and realize that it’s more of a nightmare than a dream. So with the help of some new friends, you end up busting out of jail and learning that the entire island is overrun by organized crime, violence and some monsters for good measure.

There are three classes to choose from, melee, ranged and medic, with the medics also being ranged as they need a primary attack. Skills are of course based on the class you select, but weapons and gear is not, meaning you’ll be able to use any weapons and gear in the game.

To best help describe how Gunshine works I’ve posted a portion of the World map above. As you can see it’s split up into many smaller zones, with many of them being connected to other zones. While you can walk from zone to zone, there’s really no need to as you can instantly travel to any explored zone you want. Those that are unexplored must be reached through adjacent zones or through quests, which will allow you to teleport instantly to the zone.

To begin you gather some quests from NPCs in town then teleport to the zone to complete them. All the quests boil down to a few types, kill this, find that or talk to this person, and then there are group quests. Combat is a simple click of the mouse, then watch as the characters battle it out.

There is a PvP system, but it is confined to small areas called pits, so no open PvP. The problem is that you can leave mid fight or right before you die to avoid death and cheat the other play from a kill.

Group quests allow you to join random groups of players, which is done automatically for you, and while the search is going on you can continue with whatever you were doing. From my experience so far the grouping system is pretty fast, I’ve never had to wait more than a min or two to find a group, although many times someone will leave during the “ready” phase, so the system will go back to searching for a replacement player.

Gunshine is not some push-over Facebook game, it’s actually challenging, which is one of it’s strong points. Group quests are by far the hardest since they involve elite mobs and have end bosses, but even some normal quests are difficult, especially if a mini-boss is involved.

Of course it’s a Facebook game so the high level of difficulty is done for a reason, they want you to invite friends to play with. There’s a lot of notifications asking you to post things to your wall or to send things to your friends. I don’t know if I’m just too old, but bugging my friends via Facebook to play a game is kinda annoying and one of the reasons I’ve never played a Facebook game before this.

Gunshine uses two in-game currencies, the first being money, which is used to buy plans to craft items and to learn or upgrade a skill. The second is diamonds which are used to buy items from the items store or for other perks in-game. For example, mobs will drop special boxes once in a while that contain random rare items, but in order to pick it up you have to use diamonds. Unfortunately you can’t see what’s inside either, so it’s a gamble.

Crafting and learning skills work similarly, in the fact that they’re both based on time. You select the skill you want to learn then wait. Crafting works the same way, however you first have to collect the required items for it. Only one production slot is available for use, but you can temporarily add more by using diamonds, just keep in mind that once the item is done, you go back to one slot.

Overall the game is some what fun, but its too simple and gets repetitive fast with the only incentive to keep playing is if your Facebook friends are or if you happen to be an leveling junkie and have to get that next level.  As I said in the title “It’s good for a Facebook game”, but if Facebook isn’t your thing you probably won’t like this game either.

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