It seems no matter what the game is, both PvP and PvE players always have something to complain about when it comes to the side of the game they aren’t interested in.
PvPers like to complain about how grindy the PvE is, why PvP zones are empty and how come PvP isn’t really available until the endgame. Even with a game like Warhammer Online, that offers more PvP elements, it’s still not enough to quench the thirst of most PvP players as they are still forced to participate in PvE to progress.
On the other hand PvEers complain at the mere fact that the game even offers any PvP at all. Even on PvE servers, there is still a PvP element to it, whether it be arena matches, duels or a dedicated zone for PvP, many PvE players want nothing to do with it. However if there are achievements or unique rewards for participating, some PvE players will reluctantly step forward.
So is it possible for a developer to create a game to satisfy both player types, with each one wanting opposite things? The short answer is no, they can’t. That is unless they create two separate games.
Enter Guild Wars 2. There must of been a light-bulb moment at the ArenaNet offices, as this is exactly what they did with Guild Wars 2. ArenaNet basically created two separate games and bridged them together to allow players to use the same character in both parts of the game.
PvP and PvE players never have to touch the other side of the game and can progress all the way to the level cap in their element of choice.
This makes one wonder if we’ve finally hit that “ah-ha” moment where we’ve now realized creating a integrated PvP and PvE game will never work; that the players are just too different. It’s like taking a FPS and strategy game and combining them. It might seem like a good idea, but in the end it fails. FPSers want fast constant action, while strategy gamers want more build up and slower paced action. Combining the two makes no one happy and I think developers need to start realizing that combining PvP and PvE is not the solution. You just get more complaining.