One of the big key points for BioWare with Star Wars: The Old Republic was that it was going to be the first MMORPG on the market to be fully voiced. While it seems to be a giant step forward in terms of immersing players into the game and story-line, one quickly realizes that it’s probably going to be pointless in the long run.
I know for me, unless there’s vital info in the quest description, I’m not going to read it. Lord of the Rings Online was a good example where you had to read the quest descriptions because there were no quest nav points, so you needed to figure out where to go. However most other MMORPGs these days include nav points so it’s a simple click, accept and start running.
Most players, or the one’s I’ve gamed with, are the same way and are always trying to figure our the most efficient way to maximize their time in order to progress the fastest way possible within the game. MMO games today have thousands of quests, so if you’re actually going to bother and read every quest, you’re going to be spending a good chunk of your time reading and not gaming.
SWTOR has nav points, so in the same way most gamers skip reading the quest, aren’t they also going to skip the talk? If anything, you can at least skim a description, you can’t skim someone talking to you, so I’d imagine it’s even slower. I see the vast majority of gamers skipping the talk and just viewing the short descriptions in the quest log.
Not that I want to diminish what BioWare has done with creating a fully voiced MMORPG, I just don’t think it’s going to be what they though it would be. For some, those that don’t care about end-game content and are more interested about the journey, rather than reaching the level cap, will surely enjoy the fully voiced NPCs, but for most of us, I think will be spamming the skip key.