Lore Hound MMOcast 18: Books are Real Life Minigames


Join iTZKooPA, Juggynaut, and pixiestixy for this MMOcast. This weeks topics are:

Now Playing:


  • E3 2010: The Contest is still looking for winners. An executive decision will be made if three people don’t find the glasses, so submit your entry no matter what!
  • Cataclysm CE announced. Curse of the Worgen comic incoming.
  • New blogger Ronix jumps into the mix with an interesting look at the F2P market and where it’s headed and how Blizzard got its never-fail reputation.
  • Star Wars: Clone Wars Adventures dated, special box edition coming.
  • EverQuest Next & EQII: Destiny announced at Fan Faire.
  • APB changing weapons further, mission structure also being tweaked. Realtime Worlds sinking.
  • Jagex finally reveals something about Stellar Dawn, a trailer.
  • Ultima Online, the game that will never die, to receive future live events.
  • SWG players receive anniversary gift. It’s a treehouse? WTF?
  • Runes of Magic: The Elder Kingdoms announced, to add in game marriages, raise level cap.
  • Neverwinter Nights MMOG rumors resurface.
  • New Guild Wars 2 video showcases developers, gameplay. Watch it, it delivers on some of the promises.
  • Rumor: Star Wars: The Old Republic‘s space combat to be on-rails. Space combat trailer is now in the wild.
  • GamesCom 2010: BioWare announces 10 advanced classes. Guild Wars 2 demo video here, necro class confirmed


It’s a busy week with news, announcements trailers and teasers, yet no game releases since APB, which isn’t doing so hot. With WoW in a downswing and nothing on the immediate horizon, do you think this window is a missed opportunity by developers/publishers?

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  1. I think it was a smart marketing move by Blizzard, which is another reason why they’re on top, they know how to play the market. It really was a missed opportunity but, it was also one treading on the safe side.

    As you guys listed, Cataclysm was due out around this time, along with SCII’s release just a month ago, developers/publishers did not want to compete with those titles. With Blizzard keeping that “fear factor” out there, it was able to push back people from producing something to replace this void, and still allowing them time needed to properly finish Cataclysm, without having to compete with getting it done quickly to out-sell the competition.

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