Worms. The general population rarely sees these creatures outside of their normal habitat: a rain-soaked parking lot (or dried up on a sun-baked parking lot). The gaming sector of the population gets to experience these glorified digestive tracks in an entirely different way thanks to Team 17. As their general in Worms: Reloaded, we get to lead them into battle. It’s our duty to inflict as much damage on our segmented foes as possible during our turn, while making sure our comrades-in-arms stay in the proper segments. After a ten-year absence, Team 17 has brought the simple premise back to PC gamers. The question is, has the time the franchise spent “finding itself” (on consoles) hampered the quirky fun, or added to the repertoire of ninja ropes, air strikes and shotguns?
Allow me to formally introduce the Worms series to make this review “proper.” This may shock some of you, but not everyone knows that there are two popular franchises based upon our dirty annelid buddies (the second being Earthworm Jim). Case in point, Heartbourne: “Is it like Final Fantasy Tactics?” I scoffed at him, but he really isn’t that far off. Put simply, Worms is a (usually) 2D turn-based strategy game that tasks players with destroying an opposing team. Each side has a wide array of often ridiculous weaponry, from exploding sheep to air strikes to baseball bats and ninja ropes, at their disposal. Being the fragile creatures that they are, a game of Worms does not typically last too long, especially when fully-destructible environments and exploding traps litter the landscape. Or just watch the launch trailer to get an idea.
Violent? Hardly. The destruction of helpless earthworms may seem overly aggressive, but Team 17 keeps the whole thing light-hearted. The fish bait have voices – Irish, Finnish, even l33tspeak – allowing them to express their imminent demise or bemusement at a well placed grenade. Taking it a step further is the animation team. If an air strike is called in, the worm-in-charge will don a military radio, or firing a bazooka will cause the worm to protect his noggin with an army cap. Incoming destruction is no different. A worm with a live mine, stick of dynamite, or grenade resting at its feet will begin to scream in terror or cringe. In a hilarious way. Again, each worm is voiced with the appropriate accent and dialog. Chuckling is a common occurrence when playing Worms, even when losing. Whoever decided to add the l33tspeak deserves a gold star.
Worms are generally considered flat creatures. The slimy critters climb up the z-axis to some degree, but so does a piece of paper. It was no surprise to me that the franchise did not work well in 3D space. In Reloaded, players are returned to the classic 2D action. That was easily the biggest decision that was made for the title. Worms: Reloaded isn’t an innovative game. It simply attempts to capture what players have liked in the past and re-purpose it for a long-overdue experience on the PC (coming soon to Mac, although it could shine on an iPad).
Team 17 included a 35 stage campaign, basically a lengthy tutorial, as it is likely to be tackled in a single sitting by any Worms veteran. A survival mode called Bodycount tests the ability of players to make the most of their arsenal. The point is to achieve the highest score possible against constantly respawning forces before being sent to a watery grave. Warzone is a puzzle mode, Worms style. Players must figure out how to achieve the object with little to no weaponry. Completing any of these stages awards coins, which can be spent to unlock additional levels, costumes, backgrounds and more. Multiplayer mode is as robust as the single-player offerings, allowing generals to go head-to-head in a variety of game types. Ranked, team and fun modes can all be tweaked to include heavy environmental hazards, extra crates (health and weaponry) and other modifiers. The variety of options and a random map generator guarantees things won’t get stale as players attempt to ascend the Leaderboards.
Being old school isn’t always a good thing, though. The controls hearken back to the game’s original design, heavily featuring the arrow keys that PC games abandoned so long ago. WASD isn’t supported by default, and Space and Enter retain their utter importance. Yet, Space and Enter flip jobs under certain circumstances, such as when using jetpack or ninja rope, causing confusion and painful mis-clicks. Team 17 still believes in giving the player control over their experience, so the annoyance was easily remedied in the Options menu. The same cannot be said for the profile system. Although the game was developed for Valve’s Steam service, Team 17 is not using Steam Cloud. This means that anyone attempting to play on more than one computer will waste time recreating their team on each machine. Far worse, the unlocks do not seem to traverse machines either, forcing players to have a dedicated rig to unlock items and play online with if they want to show off their achievements. Only a small subset of the playerbase will be impacted, but it was obviously overlooked.
Worms: Reloaded is full of nostalgia. It contains the quirky humor, odd voice-over work, easy-to-grasp, yet hard-to-master gameplay and is chock full of annelids. Nostalgia is a powerful force. It’s the act that allows the human brain to remember the good aspects of something in the past, while forgetting about the bad. Reloaded doesn’t bank on our feeble minds to entertain us. Put down those rose-colored glasses, they aren’t needed here. Team 17 delivers the simple, entertaining fun of the past wrapped inside deep community and multiplayer aspects of this generation in Reloaded. And for the budget price of $20, it’s tough to pass up.
That being said, if you already own Worms 2: Armageddon on XBLA, don’t bother. Worms: Reloaded is merely an extended edition of it.
Final thought: What happened to Team 1-16?
man…the memories this brings back! Worms: Armageddon had to be the best 2-D ‘pvp’ game ever. Maybe even the best PvP game up until WoW. I’m definitly gonna have to go with Reloaded!
I remember playing the first worms (one of only two worms games I’ve ever played – the other being Worms: Armageddon for the PS1) and it being amazing. I was lucky in being able to play it, because my Brother had won some sort of competition, but something went wrong with the prizes and so instead of the prize he was originally going to get, he was given a CD case containing Worms and also the original Civ (don’t get me started on that masterpiece!). Anyway it really was an awesome game; I loved the way they spoke and the things they would say (‘Traitor!’), the amazing joy of using prod to push a worm off the edge into the water with a satisfying ‘plop’ and the hilarious cinematics they had – my favourite that I can remember was where one worm is looking down at an unsuspecting worm from the top of a cliff, then, grenade ready in hand pulls out the pin and throws. The camera goes to show the worm below get hit on the head by something, and when he picks it up you realize the upper worm just threw the pin. I think you then get to see the realization on the upper worm’s face before he blows up!
Anyway this certainly does look like it’s worth checking out, especially now it has the Lore Hound seal of approval!
Don’t get me started on the hilarous results of misjudging wind speed on bazookas and airstrikes either! LOL. So many times, I thought I’d pop off that worm hiding in a spot with a ‘switchback bazooka’ launch…only to have it land back smack on top of my lil’ wormy noggin!
Or the cries of joy when one of the ‘trick shots’ actually worked the way it was intended.
And yes, Phan, I absolutely agree that Prod was the best killing move ever invented in this or any other game lol!
How long have you been waiting to use that one, ‘Koopa?
I remember this game.. so long ago.
Nostalgia at it’s best :D
OMFG I love Worms. Had no idea a Pc game was coming out. Purchased!
don’t know wich game had the military audio file, “ how could you soldier ?” , “ permission to be born” , “ at ease” I know is out there … waiting to be downloaded