QuakeCon 2014 presented an interesting opportunity for The Elder Scrolls Online. Unlike E3 after launch, the convention in Dallas, Texas gave ZeniMax Online, a sister company to the hosting id Software, an ideal venue to discuss the operations of its AAA MMORPG since launch. The panel, dubbed affectionately as The Future of The Elder Scrolls Online gave one high hopes that we’d hear the typical engagement-ring presentation; a recap of the recent launch, current events and the future of Bethesda Softworks’ first MMOG.
QuakeCon fans attended – potentially succumbing to the free copy of The Elder Scrolls Online – to hear this future. This bodes well for the title, which I fully expect to stay afloat for the near future, if not the long run, to partake more and more at QuakeCon. Especially when id Software or Bethesda at large lacks any major announcement, of which the Doom reveal was exactly that.
By all means hit the jump for the massive screenshot gallery of the presentation, additional in-the-moment tweets and more commentary on the panel itself.
They’re jamming alot of vastly different things in one panel and flying through it. This should be spread it and elaborated on. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
The panel had over a half dozen presenters covering as many topics. Presenting skills, organization of topics, expectations, the assets presented and a lack of knowledge on those attending left most viewers with their heads spinning. Some presenters rushed headlong into their topics with little regard for pacing. Others fumbled over their lines, likely in the same attempt to rush. It wasn’t until deep into the presentation that a member with some combination of presence, preparation and charisma stepped to the plate. We’ll keep this nameless to avoid shame. After all, public speaking scares the bejeezus out of most humans.
Just showed off some very cool spells from multiple schools. Very cool animations and mods from muffle to oakskin. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
Various people I spoke with after the conference fell into the latter group, simply not knowing what was a big, interesting or unexpected yet awesome change. Facial animations, when they were finally presented side-by-side, were met with oohs and ahhs after an in-depth description of the technology that had been licensed to make it possible. Few understood or were interested in that depth. It wasn’t until the end of the presentation that universal praise was heralded. The armor and weapon set reveals were all encompassing. Everyone, be they diehard FPS fans or WoW fans living locally, was able to appreciate the art, animation and styling of these gloriously rendered sets.
If only we, the live audience, were able to ask questions during the Q&A session. The place emptied out to less than 40 people after it was made clear we couldn’t participate.
We can’t ask questions live. I guess these will be very safe, screened questions. Disappointing. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
The bottom line is that the Future of The Elder Scrolls Online is bright. It filled the main stage, if only temporarily. Moving forward, I’d expect ESO to receive more panel time, enabling the presenters to slow down and focus on the most desired topics. So long as QuakeCon attendance keeps increasing and the all important BYOC scales with it, there’s no reason ESO can’t be awarded more time. Especially when the company lacks an impactful Doom or Quake presentation.
Photos by: Jeremy Whittington & Patrick Mulhern
Spellcrafting and how it won’t break the game but still allow player customization. Find in tact spells, or ones scattered. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
Side-by-side of upcoming facial tech is astoundingly different. Uncanny valley surpassed. #QuakeCon pic.twitter.com/pPi0lVli4i
— Lore Hound (@LoreHound) July 18, 2014
New Armor set based on the silver-skinned people. Thief’s Guild and Dark Brotherhood coming too. #QuakeCon pic.twitter.com/SxBdWuygT7
— Lore Hound (@LoreHound) July 18, 2014
Dragonstar Arena is a 4-person test of skill with two modes. Normal and veteran. #QuakeCon pic.twitter.com/zPzkNYX3lG
— Lore Hound (@LoreHound) July 18, 2014
Daily dungeon quests incoming via Unduanted pledges. They’ll unlock awesome items and passives. #QuakeCon Update 5 and “soon” for that.
— Lore Hound (@LoreHound) July 18, 2014
PvP and PvE coming in the Imperial City. Quests, rewards etc. are included. Getting a walkthrough of the Arena. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
Correction, the included subscription for ESO is only 30 days (and there’s a $1 activation). That reduces the gift by ~$90,000. #QuakeCon
— Lore Hound (@LoreHound) July 18, 2014
One thing id like to see fixed in Eso is the game economy i mean to buy some thing costs alot and when you sell the very same item you get far less then what you paid for it thats kinda crazy its like you lose money if you buy things. for Example say i buy a sword for 700 gold then i try to vendor it the vendor gives me 25 gold for it what the heck?
I’m glad they are updating some things on ESO. They still haven’t addressed my major problem with the game. The fact that the combat system is extremely boring. 4 options to choose from in combat isnt fun for me they need a more immersive hot button bar
Jim, 5 skill slots, plus an ultimate skill slot makes 6, multiply that by 2 weapon bars makes 12 available skills in battle along with active blocking, dodging, bashing and interrupting. That makes 16 things you can do in combat. If that is boring then I’m not sure anyone can help you.
@Lee Melanson
The crappy vendor pricing is to encourage you to join a trading guild. You can buy and sell more things and at better prices with other players in the Guild Store. You can join up to 5 different player run guilds (i.e., NPC guilds like Fighters and Mages don’t count). Most people join a mix of social guilds to have people to play with and trading guilds to have people to buy/sell stuff with. Hit me up in game via my name on this post if you need an invite to a trading guild. Or check the zone chat in game. There are usually people recruiting for their guilds.
Solution 1: Go to task manager and see how many processes
you are running, might have a lot of programs running in the
background, also reboot. While Clank vanished at the end of Ratchet and Clank Future:
Tools of Destruction, don’t count the pint-sized robot out
of the upcoming installment in the series, A Crack in Time.
In our leisure we all love to play video games or online games.