Sociologist Discovers the Warcraft Civilization

The sociologist William Sims Bainbridge, known for his work exploring the sociology of religion, has published a new book entitled The Warcraft Civilization: Social Science in a Virtual World. A strange leap? Given Bainbridge is a founding member of a pro-spaceflight organisation known as the Order of Cosmic Engineers, a name ripe for use by a World of Warcraft guild, it may not be such a departure after all.

Here is the publisher’s description of his latest work:

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noticed, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further than this, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.

Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all ten classes, and numerous professions. Each chapter begins with one character’s narrative, then goes on to explore a major social issue–such as religion, learning, cooperation, economy, or identity–through the lens of that character’s experience.

What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

I’m genuinely curious about the contents of this book, if only to discover the Bell curve of madness a sociologist might travel in the course of studying the Warcraft Civilization for over two thousand hours.


  1. I’m curious as well. If you do indeed get a copy, I would love to read a review of it to see what its actually about.

  2. Sounds like a load of toss to cover up the fact that he’s exploring how, funnily enough, people with cultural ideas and whatnot take those ideas online when they play. Shocking, I know.

  3. you idiot its not a cover up, thats what hes actually doing?
    Its looking at the construction the online enviroment has on the self and sociological social psychology habbits that the structure inforces. Meaning, he’s observing how an mmo world influences our self state, creating new characteristics that have never been explored before.

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