World of Warcraft: 4.3 Valor Changes

Today Blizzard released details as to how Valor Points will be effected by the upcoming World of Warcraft 4.3 patch. Changes included how they are obtained as well as what items can be purchased with them.

Valor Point changes:

  • Looking for Dungeon — 150 VP per run, with a cap of seven runs per week. All Cataclysm heroic dungeons introduced in 4.0, 4.1, and 4.3, will provide 150 Valor per run.
  • Looking for Raid — 250 VP per run, with a cap of 500 per week. The 4.3 raid, Dragon Soul, will be split into two separate raids for the Raid Finder. While individual bosses do not drop Valor when using the Raid Finder, you will receive 250 Valor for completing each Dragon Soul raid. Each boss will only drop loot for you once per week, but you will continue to get the 250 Valor for completing each Raid Finder raid, up to the 500 cap.
  • 10 player raid boss — 115 VP. There are nine bosses per week, counting Baradin Hold.
  • 25 player raid boss — 135 VP. There are nine bosses per week, counting Baradin Hold.
  • Valor Points cap at 1000 per week.

The main goal with these changes to to move Valor Points back to their original intent of being a currency reward as a consolation prize. Blizzard stated to two main reasons were,

to make it less frustrating when you keep having bad luck getting an item you want from a particular boss, and to help encourage you to keep fighting bosses (and helping out the rest of your group) even if that particular boss didn’t drop anything for your character in particular.

As stated previously the Raid Finder will provide players with a lower difficulty setting  for the Dragon Soul raids, so inturn they’ll offer a lower ilvl of gear. The normal 10 and 25 raids will drop ilvl 397, with the final Deathwing encounters dropping ilvl403. For Heroic, that will be upped to 410 and 416 respectively.

3 Comments

  1. Sad sad state of the game. I miss the days when every inch of the map was alive. PEople camped out, faught side by side, oogled the power players in their big armor. Followed people around “inspecting” the armor. TO NOT have every piece was actually rewarding; that is, when the big guilds walked around decked out, it was likea preview of the game that made it feel deep. It was a small world by level cap, and when you saw armor in places you can’t get to often, it made the world “mystical”. Then… the Development landed int he wrong hands, the pocket got bigger than the creativity, and the game went to pure crap. With 90% of the dead space, and the evolution into a dungeon faring game… I hope they go Free to play, or just sell off to Sony, because they have chosen the same model as Sony. Keep the high price for crap until the day the plug gets pulled.

  2. I have always rolled with the punches as it were with the releases of patches, updates, and expansions to WOW. Each one brings a different dynamic to the game… some for the better, some for the worse. I think Blizzard understands you can please everyone all the time, but I personlly think these changes are beneficial. I have a real life and can’t bury myself in a MMORPG all of my waking hours. When I play I do a good job, I understand my class, I’m gem’d and enchanted properly… and I like the idea that I can play low or odd hours and still have a shot at the end-game gear. I don’t expect to get it all given my restricted game time… but it’s nice not to be blocked out if i can’t raid everynight of the week…

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