Balancing Solo & Pre-Made Queuers in Heroes of the Storm
It is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on […]
It is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on […]
It is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on […]
It is fundamental that any matchmaking system be balanced to perfection in order for both new and experienced individual players to enjoy the competitive landscape. The focus today is on […]
Why yes, the recent patch did get me thinking… Due to this job of mine, it’s rare for me to play a game over the course of an entire year […]
What happened to basic multiplayer features from Battle.net v1.0? How about innovative new features? Up until recently, I was heavily focused on the campaign – Kerrigan portrait unlocked, thank you […]
Now that we have the basics down from the previous article, let’s look at how the MMR and rankings in StarCraft II. One of the design goals of StarCraft II‘s […]
Starcraft 2 has one of the most robust systems for ranking players of all skill levels and giving them fair games and a sense of progression. Blizzard doesn’t want to […]
Anyone that’s been following the MMOcast since the beginning can probably name the one non-MMO title that I’ve been playing, League of Legends. While I may be “doing it wrong,” […]
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