Archive for the ‘General’ Category

PAX Prime: Let’s Get Stuck in the Necropolis

10 September 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_paxprime_necropolis_bridge_run_harebrainedschemesYou’ve been following our convention coverage for years, right? That’s good, then you’ll know that our YouTube channel is swarmed around conventions. Every few months we get to nerd out with other like-minded individuals over our favorite digital pastime. And every convention offers at least one surprise. An unexpected announcement, insane eSports moment, breakout surprise, a dud panel or all-consuming distraction.

Sure, we cover all the big PC games, the World of Warcrafts, WildStars and World of Tanks of the world. But we really love spending time finding the gems at the shows. Something that takes a ton of time, because they truly can be diamonds in the rough. The items on the sixth floor, tucked off site or hidden in the crush of humanity around the Indie Megabooth. Heck, some of the gems we’ve found way, way early in their development you’ll recognize, League of LegendsGlobal Agenda and Orcs Must Die! to name but a few.

Harebrained Schemes isn’t offering its freshman entry with Necropolis but it’s putting the independent company’s pedigree on the map in a big way. Necropolis is being developed as a roguelight/roguelike in the vein of Dark Souls. Expect to die. A lot. Featuring a subtle story that’s, quite frankly, all around you, Necropolis places challenges before you and leaves you to figure it out.  Or attack in another direction. Continue Reading

PAX Prime 2015: How the Community Altered World of Warships’ Design

9 September 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

We’re going to need a bigger boat pun list.

We’ve been tracking the development of World of Warships for what seems like ages. Long enough for it to have a mid-life crisis! This past week brought the exciting news that open beta testing has come to a close. In a scant few days World of Warships will be live in the wild. Will it follow in the successful footsteps of World of Tanks and World of Warplanes? Time will tell, but as senior producer Jake Neri articulates, two million registered during beta testing is certainly a good start. You know, before the game actually launches on September 17. While we found out that is diversifying its offerings, even expanding its wings with WG Labs, the core group is sticking to its guns. I know, punny! This is not simply through the general game design behind war machines, but also the core aspects of gameplay, customer service, support and how Warships will be monetized moving forward. First and foremost, it’s the one core tenet that interests our community. That has even sacrificed some of its famous historical accuracy to ensure an enjoyable, competitive and challenging experience. Continue Reading

PAX Prime 2015: WildStar Delivering More Than a New Business Model

8 September 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

WS_2015-09_FTP_Launch_Date_11Carbine Studios steadfastly designed WildStar to be supported a subscription model. Many, myself included, felt that the decision to stick with a seemingly archaic business model was odd by the time the title was launched in 2014. Convinced they had the goods the squad stuck to their guns. Two-hands of months plus and that proved incorrect. NCSoft and Carbine Studios through in the towel announcing, to incredible fan excitement, myself included, that WildStar would be joining the free-to-play conversion crowd. Months later and we’re finally seeing the fruits of that announcement.

F2P WildStar will be launching September 29, 2015!

PAX Prime gave us another opportunity to check in with creative director Chad “Pappy” Moore. A man we’ve interviewed a few times. Naturally, we kicked it off with those hard questions, how Carbine has retooled not only the current game, but future game design to fit the free-to-play mold. We took it a step further, inquiring as to how the community may need to be remolded due to these changes. Then we head towards the mind-boggling amount of currency juggling players new and old will have to undertake. This and plenty more on the incoming content, refresh and redesign of WildStar behind the cut! Continue Reading

Guild Wars 2 Now Free!

8 September 2015 | No Comments » | Pherephassa

69e88Bandit-Boss-FlameLast weekend marked the three year anniversary of Guild Wars 2’s launch. To celebrate, ArenaNet president Mike O’Brien announced two things at PAX: the core game is now entirely free to play, and Heart of Thorns, the upcoming expansion, has a date. It will be launching Friday, October 23.  Expansions always get me excited for games, even if they are games I don’t actually play – I have a far greater urge to run out and buy a game if I see an expansion than I do for a launch.

It looks like this expansion will be dropping quite a lot of content players’ way, so lets take a look. Continue Reading

Hearthstone’s Increasing Card Count a Cause for Concern?

4 September 2015 | 1 Comment » | Patrick "iTZKooPA" Mulhern
About to blast you with 10 hours of theorycrafting.

About to blast you with 10 hours of theorycrafting.

Blizzard Entertainment isn’t known for making content quickly. It has never been able to keep World of Warcraft stocked with fresh content. The StarCraft community was starved for 12 years. Diablo III’s been a bit better, but again, a huge wait between games/expansions. Those were all AAA core franchises. Hearthstone: Heroes of Warcraft and Heroes of the Storm have been pleasant surprises. These more accessible titles have seen repeated rounds of content, such as two Hearthstone expansions and Solo Adventures, and the Eternal Conflict event in HotS. To name but a few. But, and pardon the “they can’t win either way” thought, is Blizzard making content for Hearthstone too fast?

Shaktaji, who is thoroughly an addict, and I, a player who has waning interest for various reasons, were discussing this concern over dinner recently. The obvious node of contention is potential current player burnout. Will players eventually get sick of learning 200+ new cards, how they interact and how they should be used every year? We put that aside quickly since, for many, it’s an expected and addicting part of the game. Then a less obvious point came up. Would the continued increase make the game less accessible over time? As more and more cards are released it becomes more and more difficult for new players to be competitive (a concern for its sister title in the MOBA genre too). Sure, those newbies should be paired up against other newbies but they’ll constantly be playing against cards they haven’t seen before. Will this freak them out or will the freshness interest them until they moved to a level of play with more strategy and thus, more homogeneous decks? Continue Reading

PAX Prime 2015: Master of Orion Exclusive Sneak Peak

30 August 2015 | 2 Comments » | Jonathon Whittington

MoO_Logo_Main_Version_PNGSeeing banners and general media surrounding this game about this brand new IP launched by Wargaming really didn’t prepare me for the pleasant blindside. It’s my personal blunder, perhaps, due to my age, and I didn’t realize this wasn’t exactly a new IP. A reboot of the Old 4X genre Master of Orion games – though I’m told this revolves more around the first – but remastered for the modern age. For those not familiar, 4X stands for: “eXplore, eXpand, eXploit, and eXterminate”.

Continue Reading

PAX Prime 2015 Kickoff

28 August 2015 | No Comments » | Jeremy Whittington

screenshotPAX Prime 2015 has officially kicked off and it is bigger than ever. Seriously, they added room across the street in two directions! We have a huge line up for you guys and we’re hard at work bringing you the best, worst and most interesting in the gaming world. There is much too see and plenty you shouldn’t miss: Continue Reading

Blood Gate – Age of Alchemy Review

28 August 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_bloodgate_splashscreenThe unexpectedly expected announcement that Nintendo would be entering the mobile market blew the socks of the industry. A holdout to the increasing dominance of mobile, a disruptive shift to its dominant position in the handheld market, had analyst, critics and gamers debating whether the Big N was being left behind. Shortly before his untimely death Nintendo President Satoru Iwata capitulated. On his and his company’s terms. The man that brought the originally maligned Nintendo DS – dropping the universal Gameboy brand that still holds water – and Wii with its mass-market adoption of motion controls believed his company had found the correct formula. It’s yet to come to fruition, but Nintendo’s partner in the endeavor, DeNA, published the midcore puzzle-based RPG Blood Gate – Age of Alchemy from outsmart a few weeks ago.

Blood Gate follows the now-typical formula of puzzle-based RPG games. outsmart blends the staples of the decades old genre with match 3 gameplay. To attack players must match three or more runes of the same type. The minimum match does minimum damage. Adding extra runes to the mix performs bonus damage in the same attack. A huge advantage when your computer-controlled opponent is based on a timer and you aren’t. Those crafty enough to expand the coupling earn special orbs that don’t simply disappear on use. Instead they morph into runes with power ups. Link different runes, blow up surrounding runes or clone the area to continue your dominance. The craftiest can even merge them all for a board-clearing solution that’s sure to end your opponent. Continue Reading