Archive for the ‘General’ Category

F2P Friday: Gibbing Orcs & Flipping Cards (Livestream)

11 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_f2p_friday_orcsmustdieunchainedYou’re going to receive a double dose of orcs in the inaugural F2P Friday livestream later today. Kicking off sometime around lunch time for the Eastern (US) time zone – that’s roughly 1:00-3:00 PM for me – the stream will not only be the first of this new weekly stream, but the first of our streams to feature either the tower defense/MOBA Orcs Must Die Unchained or collectible card game Hearthstone: Heroes of Warcraft.

In case the title doesn’t indicate exactly what’s going to go on in this weekly livestream I’ll elaborate. To bookend MOBA Monday, F2P Friday will feature other titles with little-to-no barrier to entry of any genre outside the popular multiplayer online battle arena that’s taken the world by storm since 2010. Expect the likes of Hearthstone, OMDU, NeverwinterMarvel Heroes and many more titles that run on a PC, feature multiplayer in some capacity and cost nothing to get started.

Fair warning, I suck at one, possibly both of the games. Come help me get better!

Be sure to subscribe to the channel for all our streams, giveaways and shenanigans. Hit the jump for the livestream, which will be replaced later has been replaced with the recorded edition of the show. Continue Reading

How Important Are Addons to MMORPGs?

10 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern
The splitting of HP and shield is a nice feature.

The splitting of HP and shield is a nice feature.

I received an email blast from the PR firm directing WildStar’s marketing earlier this week. It’s not entirely relevant as a news post or anything, but it did get me thinking about addons and how crucial they have been for MMORPGs. That’s past tense for a reason. My real spark was how much it’s changed, how little they’re generally needed these days and how many games work perfectly well without implementing them or never having them catch on.

This brings up numerous other head-scratching conundrums: Are community-made addons still relevant? Have they remained as popular and as necessary as they did half a decade ago? And thus, give sites like Curse their continued reason for existence? Have developers of these products mined the community for ideas and included the most popular addons as part of the default user interface options? Was the fear of addons in WildStar not catching on the cause of the email blast by Carbine? Finally, were addons and their popularity a product of developer innovation or lazy development?

The answers to some of these questions are obvious. For instance, Curse will exist forever barring poor management choices. The site itself has long created its own technology to service the add-on hungry community and has grown beyond that. In a title like World of Warcraft, which like a lot of other features Blizzard included, effectively made addons a thing in the genre, addons have quite literally changed the game. Some times to the extreme, causing Blizzard to shut down the addons through code changes. Other cases are irrefutable evidence to Blizzard mining the community for ideas and innovation. Continue Reading

Will You Buy the Naxxramas Hearthstone Expansion for $24.99?

9 July 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_naxxramas_cost_hearthstone_expansionThe digital card game from Blizzard Entertainment has been a love, hate relationship for me. Losing isn’t why I often abandon the game, although I do plenty of that. It’s something about the pace and often routine play that my reptile-nerd brain can’t seem to digest. Yet, since it’s intricately linked to Warcraft, has a card built after Solidsamm, my World of Warcraft character, and is an incredibly popular game among friends and the community, I get sucked back in. Every. Freaking. TIME.

The return of Naxxramas, as discussed in our PAX East interview with Eric Dodds and Jason Chaves, brings the raid that won’t die back to the forefront of the Warcraft universe. Featuring five wings, all the bosses and mobs you’d anticipate and tons of new challenges it delivers the largest update to Hearthstone: Heroes of Warcraft yet. But at a price.

The content is free, should you opt to grind out individual wings at 700 gold a piece, or you can purchase the whole thing for $24.99. Not exactly low cost for a free-to-play digital trading card game. Blizzard smartly allows players to mix and match gold and IRL currency as displayed in the above image. Continue Reading

Perfect World Entertainment Snaps Up Warframe Developer

9 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Developer purchases by publishers are always interesting. When the publisher is a public company the news is almost immediate and often tips the hand of the company doing the purchasing. Of course, that’s if the company hasn’t made it perfectly clear, already and that’s exactly what Perfect World International has done. It is looking to expand into the Western market aggressively.

The parent company of Perfect World Entertainment, the US arm in charge of Forsaken WorldStar Trek Online and Neverwinter, the latter two being developed by wholly-owned developer Cryptic Studios, has returned to the US market grabbing the maker behind the third-person F2P shooter Warframe. Although unconfirmed by either branch, the purchase of Digital Extremes will give Perfect World another genre that’s key to the domestic market; shooters. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Kumbakharna

8 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: The difficult to pronounce Kumbhakarna is a jovial, pious deity twisted by his warrior’s code. A core part of the Ramayana, one of two revered Hindu epic poems, he is a giant of a man that routinely feeds, even on monks if only to showcase his power. Brothers to Ravana and Vibhishana, he often fights for the side of evil out of family loyalty to Ravana.

After performing a particular moving yajna to Lord Brahma the brave Kumbhakarna was rewarded with a blessing. Goddess Saraswati acting on behalf of a jealous Indra cursed his tongue causing the intelligent giant to slur ‘Nidraasana,’ or sleep, instead of the anticipated ‘Indraasana,’ or seat of Indra, which would have endowed him the realm and title of Lord of Heaven. Tricked, Kumbhakarna became the Sleeping Giant setting the mountains to rumbling with his snores. Continue Reading

The Novel Post: World of Warcraft: Pearl of Pandaria Review

7 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

This review of the World of Warcraft: Pearl of Pandaria novel by Micky Neilson is of the spoiler-free variety. Check out the entire Blizzard catalog in our Extensive Extended Universe post.

You may think that a comic released alongside Mists of Pandaria would revolve around the newly-discovered island in World of Warcraft but you’d be mostly incorrect. Nelson, who said the comic originated when The Burning Crusade was all the rage, wrote it figuring the Pandaria would never see its own expansion. The tale was to explore the (original April Fool’s Day) lore and culture of the Pandarian people and the famous brewmaster and wanderer Chen Stormstout. Instead the tale was opened up to span Azeroth, from Shen-zin Su to Stormwind that, at parts, almost feels like a travel agency’s pitch to why you should be interested in the universe.

Interspersed to the lush visuals and descriptions of various locations that have been masterfully drawn by Sean Galloway is a cute coming of age and generational story of Li Li Stormstout chasing after her uncle Chen that has gone missing and presumed dead by many on the Wandering Isle. And yet the story is filled with references to the famed beer cultures of the Pandaren and Dwarven people. A bit odd with a coming of age story. Throughout the tale Li Li maintains an upbeat and unflappable outlook on life, the world and its many people, which consistently annoys Stongbo, her protective companion and a former friend of Chen. Continue Reading

Neverwinter Tyranny of Dragons Brings the New Class Scourge Warlock

3 July 2014 | No Comments » | Pherephassa

 

Who doesn’t love new classes and expansions? Coming on August 14th, the upcoming expansion Tyranny of Dragons will bring the Scourge Warlock to all players. To herald in this new expansion, Cryptic has unveiled the Season of Dragons – a community driven event that is chock full of ingame events, social media events, and they’re even promising a continued stream of announcements relating to the Tyranny of Dragons! Running from July 1st through to December 31st, the Season of Dragons is a great time to return to Neverwinter or give the game a try for the first time.

The Scourge Warlock is a powerful magic user who plies dark magical abilities, communing with shadowy benefactors to destroy all who would dare stand in their way. A powerful striker who focuses on dealing heavy damage to both single and grouped foes, the Scourge Warlock wields a myriad of options to deal with adversaries using their powerful Warlock’s Curse. Continue Reading

Marvel Heroes Anniversary Infographic Doesn’t Do It Justice

2 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

I’m not quite sure how I missed the recent update from David Brevik on the state of Marvel Heroes but I did. Release last week, the new blog post comes with an infographic solely focused on explaining exactly how far the game has come. From listening to the community to delivering on its own intended features, Gazillion Entertainment has changed, overhauled and fine-tuned nearly every aspect of the dungeon crawler. And that’s on top of adding new features, end game content and storylines.

The infographic takes a crack at encapsulating all the developer has done to rechristen the title as Marvel Heroes 2015 but as Brevik himself states it simply falls short. No knock on the designer, but the title has simply changed that much. Heck, we spoke about it with the man himself and Ryan Collins for over 90 minutes and could have continued!

I love infographics mainly because I’m a numbers junkie. Other aspects I would have loved to see would have been the number of lines of code added and altered, registered player details, amount of humanity spent in-game, amount of damage done including biggest crits, times the original storyline had been completed and so much more.

Above is simply the game as it was in pre-beta. Hit the cut for the full infographic. Continue Reading