Archive for the ‘General’ Category
It’s WildStar Wednesday, and that means a new DevSpeak video! To check it out, as well as all the previous videos, simply visit the WildStar YouTube channel and soak in the WildStar goodness. The newest class on the lineup has been announced; The Spellslinger – a deadly assassin wielding dual pistols. This sounds like my kind of class. A cowboy hat wearing, dual pistol wielding, teleporting assassin – with some healing, crowd control and monster-swapping thrown in for even more actiony goodness.
Watch for more details this weekend – Carbine will be hosting a Twitch livestream showing off how the Spellslinger plays as well as going into a bit more on the feel of the class on the Wildstar Twitch Channel. You’ll be able to check that out on Saturday, at noon PT. Continue Reading
Earlier this year, it was announced that RaiderZ would be shutting down in Europe. Missing the mark of GameForge, its publisher in that territory, the decision left the larger global community worried the action-oriented MMORPG may be doomed. We touched base with Perfect World Entertainment, the North American publisher, to confirm that the game remains in development by MAIET Entertainment despite the European, and later Korean, realms closing.
Both PWE and MAIET have made good on those promises. The RaiderZ servers have been updated with a massive patch. Primarily focusing on the addition of a new class, the fast and cunning Assassin. Players can test out the new class – after leveling of course – in the new Epic version of Cowen Marsh Temple of Renas. PvPers can take the battle to the new Cowen Marsh PvP zone and take the new dual spec system for a spin.
Hit the cut for the latest media for the Assassin patch. Continue Reading
Behaviour Interactive updated the Warhammer 40,000: Eternal Crusade community with some solid news. The hardcore sci fi MMORPG has entered pre-production. Senior Producer Stephanie Marchand describes this phase of development as “experimenting to figure out the exact logistics of how we’ll make the game, and exactly what mechanics work best.”
The current phase of development is focused on creating mechanics that will be the foundation for basic gameplay and seeking to avoid the largest risks associated with such a hugely anticipated project. One of these was finalizing the combat prototype, which has been completed successfully.
Now that Behaviour Interactive has wrapped that, it is moving on to additional features and processes. The Combat Team is hard at work on Jump Pack mechanics, the Tech Team is continuing to investigate server structure while supporting the combat squad. The World Structure Team is envisioning the layout of the world. Meanwhile, the Art Team is focusing on the character customization process with the Management Team balancing all the tasks.
Alright. Awesome enough to skip the wordsmithing and head right to the video pornography of dogfighting in Star Wars: The Old Republic.
You can catch the full Opening Ceremony to last weekend’s BlizzCon 2013 after the cut. The videos are in order of badassery starting with Mike Morhaime warming up for Dustin Browder, Rob Pardo and Chris Metzen introducing the latest expansion for World of Warcraft, Warlords of Draenor.
The videos include some of the trailers and even gameplay not available on the official YouTube channel. Continue Reading
I actually hadn’t been intending on writing about this newest Round Table question: For EQN Landmark, which of the following styles will you be building in? Fantasy, SciFi/Futuristic, Real World, Historical Genres, Pop Culture/Fan Fiction. It seemed too cut and dried for discussion. Which style do you like? It’s not like a systems discussion, which is what I’m generally the most interested in writing about.
But then I took a look at what people are posting on the boards, and I couldn’t resist throwing up an Op Ed piece. Perhaps I should have titled this Pherephassa’s Acerbia, for what I have to say about some of the posts I’m seeing is definitely acerbic. This is definitely a bit of a rant. I’ll summarize what I’m responding to as “Go Fantasy or Go Home.” There’s commentary about how anything but fantasy somehow doesn’t belong. That sci fi will limit people’s enjoyment of the game, or even worse, will [insert horrified gasp here] ruin the game. There seems to be a desire for enforced server themes, and one person outright said that anyone who wants to build something other than things that fit within their definition of fantasy need to visit Wikipedia and look up a fantasy primer. (Actually, I believe he said a Pathfinder primer, but Pathfinder is just so horrifying I’ve paraphrased to fantasy.) Continue Reading
The latest weekly SMITE patch has resulted in a severe nerf to the God of Bees, known by Maya lore fans as Ah Muzen Cab. This was as expected after reading the initial God Reveal post. The god has had most of his skills nerfed, including a serious hotfix to his Stinger ult over the weekend. No other god has received the same attention during this week’s patch.
But, as I explained briefly, a nerf wasn’t at all unexpected. What wasn’t was the latest artistic revamp to one of the original gods for the SMITE pantheon, He Bo. The Old Man and the Sea-style look has been thrown out. In its place is The Young Buck and the River. His lore hasn’t change, but he’s quite a bit more handsome. Another fix from new partner Tencent? Certainly not as drastic.
Full notes and the latest trailer after the patch.