Posts Tagged ‘all points bulletin’

A Scary Precedent – Hackee Allowed To Decide Hacker’s Fate

21 May 2012 | 3 Comments » | iTZKooPA

For the sake of argument, let’s say that I’m a horrible jerk. Yet you don’t really know it. In fact, I’m actually a compadre, as far as you know. This means I am not just an annoying or hateful person, but something more sinister. I’m deceitful. Top it off with this tidbit straight from the cubicle world, I’m willing to bury you and your work to get ahead. In my mind, I believe you’re a cash cow. Someone I can constantly abuse, manipulate and take advantage of for my own gains.

With the anonymity of the Internet behind me, I take my douchebaggery to the extreme. I jump on your account, loot it for everything it’s worth, claim the goods on an alt, redistribute them to my mains and delete the temporary mule. Rather than disappear into the sunset I hang around, consoling you as you complain to me, your “best friend”, how your account was ravaged. I offer a shoulder, in-game currency, even a hot new ride and tell you to keep playing.

Now, let’s say I take it a step too far. I overplay my hand, tipping you off to something odd. Eventually, the authorities realize that it was me. I’m busted and clearly in the wrong. What do you expect to have happen?

Me, I expect the authority figure to take care of it, because, well, they’re the authority. Whomever it is has access to loads of information that I, the victim, cannot see. I believe that the person was given then position because the person is level-headed, analytical and ultimately fair. The information will be poured over, digested and receive the appropriate response, consistent with previous cases. Parties on either side may believe the outcome is unfair to them, but unbiased parties wouldn’t expect anything different.

In APB: Reloaded, a F2P title, a GamersFirst GM decided to let the hackee decide the outcome of the busted hacker.

This decision blows my mind. First of all, Barnarner claims “it is a relatively unique case.” In what universe is this unique? I’ve witnessed these acts a handful of times across my MMOG career. I can’t even count how many times I’ve read of the dastardly act. That’s not even my main concern, that would be the precedent that the GM is setting. Continue Reading

gPotato Shutting Down Prius Online and Luna Online

12 March 2012 | 1 Comment » | Mike

gPotato announced the cancelation of two of its MMORPGs today: Prius Online and Luna Online; which will both be shutting down on March 27th. No reason for the closures was given, but we can assume the player-base for both games just wasn’t enough to justify the cost of running them.

Players from both games are being compensated with packages to one of four other gPotato games, which include: Aika, Allods, FlyFF, and Rappelz.

While Luna Online has been… well… online for almost 3 years now, Prius Online launched less than a year ago; so it’s a bit surprising it’s closing down so soon. Sadly, however, it’s not the first game to close before its first anniversary. I believe APB set the record for the fastest shut-down ever at 4 months.

APB Saved, Relaunching As F2P APB: Reloaded In 2011

16 November 2010 | 1 Comment » | iTZKooPA

We’ve been following the implosion of Realtime Worlds and APB, its flagship title, since it kicked off earlier this year. If you need a recap, the game had an identity crisis before launch, was buggy and confused mess at launch, didn’t make much money and ultimately was closed in record setting time followed by the studio itself. The debacle lead to EA and Hi-Rez Studios offering some support to those burned.

After weeks of trying, the skeleton crew left on by the creditors have managed to find a company brave enough to purchase the intellectual property, GamersFirst (I’ve never heard of any of the company’s games). The company announced last week that it’d acquire the IP and infrastructure, and even foot the bill for employees left without pay and promised bonuses. Nice of GamersFirst.

The F2P-centric company will relaunch APB as a F2P game entitled APB: Reloaded in early 2011.

GamersFirst’s Bjorn Book-Larsson had the following to say:

“APB was a game that had several exceptional features and some brilliant ideas, even though it was plagued by some initial balance and monetization issues. We want to take all the unique features of this title, such as its unparalleled character, weapon and car customization systems, and convert the game to a true free-to-play game. We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future.”

So pixiestixy will be able to get her fashion business started free of charge now!

In almost-entirely-unrelated news, Bizarre Creations, maker of Blur, Project Gotham Racing and my favorite arcade racer ever, Metropolis Street Racer, was reportedly closed by Activision today. Call of Duty: Blood Stone might have been a better title.

PSA: Electronic Arts Offering Olive Branch To APB Players

27 September 2010 | 1 Comment » | iTZKooPA

Publisher Electronic Arts is following the lead of Hi-Rez Studios in offering would-be APB players a salve to heal their fresh wounds.  A free downloadble title from the EA Store is being made available to any player that purchased the ill-fated MMOFPS All Points Bulletin from Steam.

The list of selectable games is quite tempting, including Dragon Age: Origins, Spore, Mass Effect 2, Battlefield: Bad Company 2 and many more.  There’s certainly something for everyone.  Unless you happen to own every EA game released in the past year.

An MMOG is a risk for all parties involved.  The consumer can end up subscribing to and buying a dud.  The developer can lose itself in debt and a publisher can burn through money attempting to advertise, market or get a game finished.  All Point Bulletin seemingly burned everyone.

Thankfully, Electronic Arts is attempting to save face by giving back to the early adopters.  Kudos on the smart PR move.

There has been no word regarding refunds for retail or other digital methods of purchase as of press time.

This public service announcement has been brought to you by LoreHound.com.

Rejected MMOs I want back – Part II

19 September 2010 | No Comments » | Ronix

We continue looking at games that, for one reason or another, were canned at various stages of development. Whether you actively played and enjoyed them or couldn’t care less about their collapse, every failed title meant fewer opportunities and choice for players, as well as a loss to the gaming industry in general. Refer to Part I, if you haven’t already done so, and follow along for more entries.

Tabula Rasa


Another Richard Garriot game, albeit canned by a different publisher. Tabula Rasa took what was at the time a fresh concept of mixing elements of a third-person shooter with traditional MMORPG gameplay. Coupled with a comprehensive Sci-Fi setting and a flexible career system, it is easy to see why gamers talk about the loss of the title to this day.

Despite having all those exciting features, the game was just not polished enough at release. According to the developers and the fanbase, if Tabula Rasa was given enough time to shape up and roll out a few expansions, it could realize more of it’s potential and subscriber numbers would rapidly increase. This, however, was not enough for the publisher NCSoft, which claimed that the game was not profitable and worth keeping from a business point of view. Tabula Rasa was estimated to cost $106 million but only made just over $5 million and clearly, the executives were not pleased. On 28 February of 2009, the game got the axe after customers enjoyed some time with it free of charge.

Middle Earth Online Continue Reading

Hi-Rez Studios Gives a Leg Up to Disenfranchised APB Players

18 September 2010 | 2 Comments » | Amatera

If one man’s loss is another man’s gain, then perhaps one company’s dead MMO is a chance for another to bolster its subscriber base?

Hi-Rez Studios, in recognition of All Points Bulletin‘s untimely demise, has written an open letter to the Shooter/MMO community, letting it know that they’re ready to welcome refugees with open arms:

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris

Executive Producer, Global Agenda

Far from having a cannibalistic attitude towards the affair, though, the developer is offering a hefty discount when purchasing fellow Shooter hybrid, Global Agenda, through their own website. Now, I’m not sure how many APB players we have around the Lore Hound community, but it should take the sting out of paying for all that extra “action” time for anyone who did. But even if you didn’t, there’s nothing in the language of the letter that limits the sale to former cops and robbers.

In fact, it seems that anyone can take advantage of it by either clicking the link in the paragraph above, or navigating to the main site through one of the banners we have posted here on Lore Hound. Then enter the code LongLiveShooterMMOs” at checkout to receive 30% off now through September 24th. Since Hi-Rez dropped the idea of subscription fees a few months ago, that means all you’re doing is making a one-time purchase for about 20.99 USD, with similar discounts in European countries.

Huh, as it turns out, one company’s loss is everyone‘s gain.

The MMO Label — What’s In A Name?

1 September 2010 | No Comments » | Ronix

The last couple of years in the MMO industry have been interesting, to say the least. As gaming in general has become more mainstream, online integration has greatly increased in availability and significance in modern media. With the success of games on various social networks such as Facebook, more and more companies are looking at the MMO market as the next logical step; and where attention goes, money usually follows.

While there are certainly positive aspects to this process, one of the downsides is that a number of announced titles seem to have the MMO label slapped on simply for the sake of it. Some of the newer games under this heading are arguably successful in their attempt to differ from the traditional notion of MMOs and the way we view them today. Others, however, seem to use the concept of persistence as a gimmick and never really deliver on the MMO front while still attempting to charge customers the same price of admission as other, more established games in the genre.

What essentially looks like developers pigeonholing themselves into a sub-genre their game isn’t a typical example of actually makes sense from a business point of view. Under the MMO heading, a title may become a much more profitable undertaking and attract more interest from investors. The company then has opportunities to not only charge its customers for a copy of the product but also find additional ways to monetize it. It is also a smart move from a marketing point of view — adding an MMO label to a game has the potential to attract a new market and benefit from customers who might not have been interested otherwise, as well as give the title a way to differentiate itself from primary competitors (i.e. it’s not just another action game). Continue Reading

First Impressions: Thoughts On Fallen Earth

30 August 2010 | 1 Comment » | Mordil

I’ll be splitting this into two posts: First one will be opinionated, and the second will be informative. For those who disagree or agree with what I have to say, feel free to post in the comments.

I should admit, I’ve been “brainwashed” by Blizzard in to thinking what an MMOG is, how it should play and which features it should have. However, I overcame this as soon as I fired up Fallen Earth.

In some respects it reminded me of All Points Bulletin in the sense that you are  given the basics of the game, and then there’s little infrastructure about what you should be doing next.

I want to point out what makes me so thrilled with this game: the pure bad-ass it makes you. I mean, look to the photo to the right. You can look like that in-game. You begin to customize your character with low-level items — which arm you want that armband on, and the one with the shoulder cloth.

Customization is furthered by an expanse weapon system.  Players can roll around the wasteland with six weapons on you at the same time; all of which are displayed on your character. The six weapon slots — two primary 2-handed melee/ranged weapons on your back, two one-handed melee/throwing weapons on your belt, then two one-handed guns — grants customization just based on what weapon you have placed where. Continue Reading