Posts Tagged ‘champions online’

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

Atari Bails on Cryptic; Perfect World Entertainment Happily Obliges

31 May 2011 | 4 Comments » | iTZKooPA

Battle of the Forsaken Star Champions Online

Fans of Cryptic Studios’ stable of games can rest easy. After being in the hotseat for two weeks thanks to Atari labeling the studio as “discontinued”, the developer of Star Trek Online, newly free-to-play Champions Online and the upcoming Neverwinter RPG has found a new financial home in the hands of Perfect World Company, a rising star in the industry and parent to US subsidiary Perfect World Entertainment.

Let the flurry of Internet rumors retreat to wherever it is they go to die.

The reported $50+ million purchase will see Perfect World take over all of Cryptic’s properties from Atari. The acquisition delivers PWE two Western MMOGs, one being the company’s first subscription-based title (at least, for the time being), in addition to its first non-MMOG title Neverwinter, which remains in development. Global expansion, genre diversification, platform diversification and all on a budget.

Perfect World’s CEO Michael Chi has the full on business jargon:

“This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the U.S. and global online game markets. More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities. We deem this as another noteworthy achievement of our global expansion efforts.”

Oddly enough, Perfect World Company’s stock has lost 2.7%, down to $23.67 a share, since the news broke today.

Perfect World has been in the F2P business since June 2008 and has been quite successful at it. This gamer expects the purchase to strengthen Cryptic’s portfolio as much as PWE’s.

Another One Bites The Dust: Lineage Closing in North America (and Cryptic Studios ‘Discontinued’)

18 May 2011 | 3 Comments » | iTZKooPA

What? It's from 1998.

It’s unfortunate that Another One Bites The Dust exists, but necessary. This column chronicles the fateful announcements ahead of an MMOGs’ downfall, a company closure or, in some truly sad cases, both. Grab your Big Gulp and let some hit the floor for the fallen.

NCSoft, perhaps best known in the West for being the publisher behind the Guild Wars franchise (and my favorite Sci-Fi MMOG Tabula Rasa) recently announced that the company will be shutting down Lineage in North America. The early MMORPG title continues to support itself in its homebase of South Korea, but North American gamers have moved on, perhaps to its sequel Lineage II or sister product Aion.

NCSoft is giving all players, current and previous, a chance to partake in the title’s final moments. Any player that is in good standing (i.e. not been banned) has had their account reactivated. All billing has been cancelled from last week on. If that describes you, you’d best join in, as the development team promises a few live events before Lineage heads to the digital graveyard.

Given that it’s remaining online elsewhere, I wonder if the closing moments of Lineage will have any impact on other realms. I’ll always remember Lineage as the game that introduced me to the horrors and joy, in that order, of MMOG PvP, and Eastern MMOG developers.

The North American servers for Lineage will close on June 29, 2011. That’s assuming the world doesn’t end on May 21 like those nutjobs keep saying.

In not-so-directly-related news, former NCSoft development partner Cryptic Studios is having its own issues. Atari, the company’s owner since 2008, announced in its financial report that it considers Cryptic Studios to be a “discontinued operation.” Gamasutra reports that the original developer of City of Heros/Villains (now at NCSoft subsidiary Paragon Studios), Star Trek Online, newly free-to-play Champions Online and the upcoming Neverwinter RPG will be sold off.

Atari and Cryptic Studios have separately stated that the developer’s products will remain unaffected, at least for the immediate future.

Atari is dropping the recently-acquired studio to focus on its new business strategy “of fewer but more profitable releases and further expansion into casual online and mobile games.” Losing some $25 million in the past two years probably didn’t bode well for Cryptic. The studio has not divulged if Champion Online’s move to the F2P genre was as successful as past endeavors by other companies.

All the best to those affected by the decisions.

Do You Care About Endgame Character Customization?

6 May 2011 | 1 Comment » | iTZKooPA

I. Like. Big butts. (And I cannot lie).

Each developer has its own definition of character customization. Cryptic Studios is probably the, ahem, champion of character customization. The company’s games have allowed players to make everything from popular comic book clones (begetting a lawsuit) to beasts of burden to their own alien species. Blizzard has been the polar opposite, maintaining the idea that its artists’ interpretations are what’s best for the universe and storytelling.

Sprinkled in between is every other developer. For every game with player-decorated housing, there are dozens without. For every title with a handful of starting options or sliders for character creation, we’re meet with troves that have an overwhelming amount of choice. For every game with armor dye, there are a handful of games that lock players in to a non-unique fashion sense.

Once upon a time, all members of a class in high-end gear in World of Warcraft looked pretty much the same. This made PvP judgement easy. Learned players would know who to fight based on their appearance. A full set player would be skirted, while the piece-meal player would stand out and get assaulted (or passed up for the priest in a twill set). Easy pickings.

For the longest time there simply was no endgame customization. Players barked and Blizzard added in frivolous gear sets that players could acquire during seasonal events, Santa outfits, tuxedos and the like. Useful for farting around your favorite city. The company steadfastly refused to allow the players do any actual modifications to existing set pieces or even one-shot PvE/PvP items no matter how much the community petitioned. But hey, we can cut our hair and beards…

The stance holds, but as pointed out earlier, players will now be able to get Tier 12 gear in a variety of colors. Blizzard has yet to reveal how the colors will be acquired, but the fact that players are being given an option at all is a start.

Personally, I don’t care for customization. During my MMOG career, I’ve attempted to make use of such features as they’ve been made available to me, but like achievements, customization isn’t my cup of tea. I’ve never been artistically inclined. Having the ability to tweak colors, patterns or arrangements is like having two anuses for me. Shit comes out either way.

What about you? Is customization a feature you desire? Do you long to be able to tweak your toon’s appearance as your tastes change? Do you think it should become a required feature in MMOGs, much like basic starting customization? Have you made use of it extensively in games that have made it available to you? Think Blizzard is feeling a bit of genre pressure, such as Rift’s upcoming patch and its appearance (dress up) system?

The Price of F2P: Champions Online: Free for All

1 February 2011 | 4 Comments » | iTZKooPA

The “The Price of F2P” column attempts to discover the cost, if any, of free-to-play (F2P) titles.  Most F2P titles are just that, free-to-play, but offer objects for players to purchase.  Often these items are purely cosmetic, such as extra costumes, character customization options or non-stat armor modifications.  However, there are items that are more than cosmetic or “convenient” to own in today’s MMORPGs.  Especially for those who want to be in the title’s upper echelon.  Analyzing the cost of those useful items is why we are here.

This may come as a shock to some, but Cryptic Studios has been running a store for Star Trek Online and Champions Online for awhile. The C-Store, as it is known, offered dozens of items before Champions Online morphed in to Champions Online: Free for All. Since the transformation the virtual market place has expanded to Wal-Mart proportions. And yet, the game remains remarkably inexpensive. The fear that you may end up spending far too much money on a “free” game is misplaced. At least when it comes to Champions Online.

Hit the jump to see the full breakdown.

Continue Reading

Champions Online: Free for All Character Generator Recap

28 January 2011 | No Comments » | iTZKooPA

One of the main features of the original Champions Online was the ability for a player to make any type of character. Not just visually, but the toon’s playstyle and role could be nit-picked to the last detail. Want to shoot beams out of your chest while dual wielding pistols? You could do that. Fancy lasers firing from your dome and an endless supply of health and/or armor? That was possible too. For better or for worse, the amount of customization meant players could totally gimp their character, just like in Dungeons and Dragons Online.

Guilty as charged.

That’s why the introduction of archetypes for the F2P re-launch are a double-edged sword. There’s so many damage types, abilities and spells present in CO that even seasoned MMOG players can be easily confused. With relatively no barrier to entry for the game, it was wise of Cryptic Studios to create a diverse set of pre-built roles for the flood of new players. Structure and direction are very good attributes for newbies. The other edge is forcing players to pay for the most-touted aspect of the game, complete freedom over character development and playstyle.

We’ll have to wait and see how that monetary choice turns out, but as the video shows there’s still plenty of customization present in the character generator. And even the archetypes give players some semblance of diversification. It just happens to be very late in one’s superhero career.

And if you’re looking for a wager; I expect Champions Online: Free for All to make Cryptic Studios a bank vault full of money. Just like like DDO and LotRO did for Turbine.

Champions Online: Well, This Sucks

27 January 2011 | 13 Comments » | iTZKooPA

I downloaded, installed and patched Champions Online: Free for All when it re-launched the other day, like thousands of others. Fearing the inevitable crush of the servers, I decided to sit back and enjoy War and Peace the patch notes. The reading was to hype myself up for how much the game has grown since I last logged in to Violet Preston, the gunkata assassin inspired by Equilibrium (amazing action movie) and Ultraviolet (not so much), well over a year ago. Wednesday I attempted to begin her career anew.

Attempted, because I was meet with this little diddy.

That’s exactly the kind of restriction gamers should be afraid of when a title changes its business model. I paid for six months of Champions Online, an early adopter no less, and now my character, albeit far from level cap, is behind bars. Since Violet was created before the re-launch, she’s a completely custom design. For better or worse, she’s an amalgamation of a few different archetypes – marksman, endurance, blade – but it’s the character I wanted to play.

I have two options, either pay to let her out of jail, which means subscribing as long as I want to use her. Or downgrade her from a Gold character – former or current subscriber – to a Silver character to match my Silver account status. The only hurdle to downgrading is being content with placing her in a specific archetype, which means ruining my movie-inspired design. I’m not about to do either, so she’s going to continue to gather dust. As is the installation of Champions Online.

Ideally, I’d like to be able to pay a one-time fee to unlock her for FFA play as she was designed. There’s just no option to do this. Or at least, not one I can find. And I’m completely willing to pay for it. I don’t think it’s asking too much of Cryptic Studios. I would see it as an olive branch from the company to former players. A way of saying thanks and tempting us to return, while still having us play by the new rules (and leeching a quick $5-$10 from us).

I bet there’s numerous former subscribers in this same boat.

You can check out the full offerings from the Champions Online Store, aka C-Store, here.

Champions Online Now Far More Tolerable

25 January 2011 | 4 Comments » | iTZKooPA

It's a flippin' ninja!

It’s no secret that I didn’t have a good experience with Champions Online. So poor was my time with the game that I abandoned it well before my 6-month timeshare was up and shrugged away from Star Trek Online. The title didn’t…resonate with me, to put it politely.

A couple of months ago, Cryptic Studios announced the no-brainer transition to the popular free-to-play model. Like DDO and LotRO before it, the re-launched Champions Online would support itself on the freemium model. Players would jump in the game for free, only having to pay for addition content. While I still believe Cyptic is shooting itself in the foot (which may be in its mouth) by relegating the customization, the game’s best, features to the pay-for category, I expect the “new” game to make bank.

The re-launch, dubbed Champions Online: Free for All is now live (currently, login servers are being hammered).

In fact, there’s a very good chance I’ll dip my toes back in the pool. After numerous balance and content patches, months of beta testing, new opening areas and “reordered, rescripted and augmented” zones, the game is probably a radically different experience. Just look at the insanely long patch notes.

Seriously, I’ve never seen that many documented changes for a game before.

You can sign up here and check out the Free for All trailer after the jump. Continue Reading