Posts Tagged ‘champions online’

LoreHound Crier: The Week at a Glance

20 April 2012 | No Comments » | Pherephassa

It’s been another great week here at LoreHound. More PAX interviews have appeared, we’ve had a few exclusives, and there’s even been some game industry mudslinging. I was terribly excited to see news about Torchlight 2, and I’m sure there’s even more excitement about Diablo 3. I won’t be playing either game as I’ve got weekend plans, but I’m sure between TERA and Diablo 3 there’ll be lots of beta testing going on this weekend.

This week seems to have flown by so quickly! Maybe it’s because I’ve been sleeping through a nasty flu, or wasting lots of time on The Secret War. Actually, given that I’m ranked #2 for my state on the leaderboards, I’d say I’ve been wasting entirely too much time on The Secret War. What can I say, I’ve got not-so-hidden dreams of world conquest, although I’ve been contenting myself with doing my best to keep Brasil and China in the hands of the Dragons. In any event, I feel like no time has passed at all since I wrote last week’s rundown. But enough about me, I’m sure the week’s news is much more interesting!

 

  • PAX East Interview with Jared Gerritzen of Zombie Studios, who discussed Blacklight: Retribution with iTZKooPA. New maps, game modes, heroes and more!
  • PAX East Interview with Chris Rippy of Robot Entertainment where iTZKooPA gets the scoop on lots of gameplay footage for Orcs Must Die 2.
  • PAX East Interview with Tor Egil Andersen and Erling Ellingsen of Funcom, talking about character progression in The Secret WorldPart Two is where iTZKooPA asks tougher questions, like when will we see more ARGs.
  • itZKooPA talked about the new content patch in Champions Online, and how it put the game back on his radar.
  • PAX East Interview with Victor Kislyi , CEO of Wargaming.net about the upcoming flying MMO World of Warplanes. If you want to take to the skies, there’ll be a public beta in June!
  • Mike told us about Yet Another Free SWTOR Weekend. How many of these do they plan on having? I agree with Mike, they should just get it over with and open up a fulltime free trial.
  • I was excited to see the launch of The Secret War, the Facebook app that’s paired with The Secret World, and discussed the unexpected success that shut it down for a few hours. My wild speculations turned me into a laughingstock – I honestly expected the app would be down for days or weeks instead of hours!
  • The first beta weekend for Guild Wars 2 was announced!
  • TERA‘s open beta weekend kicked of yesterday. Everyone can play this weekend, even if you’ve not purchased the game.
  • SWTOR‘s subscription numbers may be declining, according to analyst group Cowen and Company.
  • Bluehole Studios called NCSoft a corporate bully, and said they won’t back down. TERA will be released, even if they have to fearlessly stomp through the grist of rumors and lawsuits.
  • PAX Interview with Stefan Ramirez of Bluehole Studios. iTZKoopa got the scoop on how the “holy trinity” will play out in TERA, as well as more details about the lauded political system.
  • The Diablo 3 open beta stress test weekend is underway, allowing anyone to get their hands on the game. I haven’t had much interest in this, but I’ll admit to being slightly disappointed it’s this weekend when I won’t be at home to play.
  • PARTY!! It’s the five-year anniversary of Lord of the Rings Online, and iTZKooPA spoke with Aaron Campbell, Senior Producer of LotRO, about the exciting events happening within the game to celebrate. Fireworks, mounts and costumes are just a few of the goodies available during the festivities.
  • PAX Interview with Max Schaefer of Runic Games about co-op, quest sharing and other exciting tidbits in Torchlight 2.

Champions Online Game Systems Overhaul Begins

17 April 2012 | No Comments » | iTZKooPA

I’ve had a love-hate relationship with Champions Online. The second attempt at a superhero MMORPG by Cryptic Studios drew me in with numerous features, advanced customization to the point of full uniqueness, a fast-paced combat style and quirky comic-inspired quests and missions. I considered it a popcorn MMORPG, a guilty pleasure that would be a great compliment to other, more fleshed out experiences I was playing.

Yet it was a full cost title that lacked content, identity and overall direction. For every aspect I enjoyed of the title, I found two that annoyed me. I ragged on the offering so hardly because I wanted to like it. I left shortly before my six month purchase ran its course. It’s F2P return perked my interest, only to send me fleeing due to losing my main character to the freemium cutoff.

After Atari abandoned Cryptic Studios, allowing Perfect World Entertainment to grab the developer at an assumed bargain price, hope returned. PWE had been looking to break into the western market the appropriate way, ie not porting Eastern titles alone, and this was a great first step. A massive development effort would be needed, but we’re seeing the fruits of that labor with On Alert.

The latest content patch adds a few new systems to the game in addition to the expected content and bug fixes. A reputation system lets gamers accumulate prestige over time, opening up new travel power options and gear. The Modification and Fusion System returns customization to the hands of players, even allowing more damage dealing stats.

Mind you, the changes put the game back on my radar. Not my plate. It’s just a step in the right direction. I need a few of these, or a giant leap.

Hit the jump for a batch of stills from the patch. Continue Reading

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

Atari Bails on Cryptic; Perfect World Entertainment Happily Obliges

31 May 2011 | 4 Comments » | iTZKooPA

Fans of Cryptic Studios’ stable of games can rest easy. After being in the hotseat for two weeks thanks to Atari labeling the studio as “discontinued”, the developer of Star Trek Online, newly free-to-play Champions Online and the upcoming Neverwinter RPG has found a new financial home in the hands of Perfect World Company, a rising star in the industry and parent to US subsidiary Perfect World Entertainment.

Let the flurry of Internet rumors retreat to wherever it is they go to die.

The reported $50+ million purchase will see Perfect World take over all of Cryptic’s properties from Atari. The acquisition delivers PWE two Western MMOGs, one being the company’s first subscription-based title (at least, for the time being), in addition to its first non-MMOG title Neverwinter, which remains in development. Global expansion, genre diversification, platform diversification and all on a budget.

Perfect World’s CEO Michael Chi has the full on business jargon:

“This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the U.S. and global online game markets. More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities. We deem this as another noteworthy achievement of our global expansion efforts.”

Oddly enough, Perfect World Company’s stock has lost 2.7%, down to $23.67 a share, since the news broke today.

Perfect World has been in the F2P business since June 2008 and has been quite successful at it. This gamer expects the purchase to strengthen Cryptic’s portfolio as much as PWE’s.

Another One Bites The Dust: Lineage Closing in North America (and Cryptic Studios ‘Discontinued’)

18 May 2011 | 3 Comments » | iTZKooPA

What? It's from 1998.

It’s unfortunate that Another One Bites The Dust exists, but necessary. This column chronicles the fateful announcements ahead of an MMOGs’ downfall, a company closure or, in some truly sad cases, both. Grab your Big Gulp and let some hit the floor for the fallen.

NCSoft, perhaps best known in the West for being the publisher behind the Guild Wars franchise (and my favorite Sci-Fi MMOG Tabula Rasa) recently announced that the company will be shutting down Lineage in North America. The early MMORPG title continues to support itself in its homebase of South Korea, but North American gamers have moved on, perhaps to its sequel Lineage II or sister product Aion.

NCSoft is giving all players, current and previous, a chance to partake in the title’s final moments. Any player that is in good standing (i.e. not been banned) has had their account reactivated. All billing has been cancelled from last week on. If that describes you, you’d best join in, as the development team promises a few live events before Lineage heads to the digital graveyard.

Given that it’s remaining online elsewhere, I wonder if the closing moments of Lineage will have any impact on other realms. I’ll always remember Lineage as the game that introduced me to the horrors and joy, in that order, of MMOG PvP, and Eastern MMOG developers.

The North American servers for Lineage will close on June 29, 2011. That’s assuming the world doesn’t end on May 21 like those nutjobs keep saying.

In not-so-directly-related news, former NCSoft development partner Cryptic Studios is having its own issues. Atari, the company’s owner since 2008, announced in its financial report that it considers Cryptic Studios to be a “discontinued operation.” Gamasutra reports that the original developer of City of Heros/Villains (now at NCSoft subsidiary Paragon Studios), Star Trek Online, newly free-to-play Champions Online and the upcoming Neverwinter RPG will be sold off.

Atari and Cryptic Studios have separately stated that the developer’s products will remain unaffected, at least for the immediate future.

Atari is dropping the recently-acquired studio to focus on its new business strategy “of fewer but more profitable releases and further expansion into casual online and mobile games.” Losing some $25 million in the past two years probably didn’t bode well for Cryptic. The studio has not divulged if Champion Online’s move to the F2P genre was as successful as past endeavors by other companies.

All the best to those affected by the decisions.

Do You Care About Endgame Character Customization?

6 May 2011 | 1 Comment » | iTZKooPA

I. Like. Big butts. (And I cannot lie).

Each developer has its own definition of character customization. Cryptic Studios is probably the, ahem, champion of character customization. The company’s games have allowed players to make everything from popular comic book clones (begetting a lawsuit) to beasts of burden to their own alien species. Blizzard has been the polar opposite, maintaining the idea that its artists’ interpretations are what’s best for the universe and storytelling.

Sprinkled in between is every other developer. For every game with player-decorated housing, there are dozens without. For every title with a handful of starting options or sliders for character creation, we’re meet with troves that have an overwhelming amount of choice. For every game with armor dye, there are a handful of games that lock players in to a non-unique fashion sense.

Once upon a time, all members of a class in high-end gear in World of Warcraft looked pretty much the same. This made PvP judgement easy. Learned players would know who to fight based on their appearance. A full set player would be skirted, while the piece-meal player would stand out and get assaulted (or passed up for the priest in a twill set). Easy pickings.

For the longest time there simply was no endgame customization. Players barked and Blizzard added in frivolous gear sets that players could acquire during seasonal events, Santa outfits, tuxedos and the like. Useful for farting around your favorite city. The company steadfastly refused to allow the players do any actual modifications to existing set pieces or even one-shot PvE/PvP items no matter how much the community petitioned. But hey, we can cut our hair and beards…

The stance holds, but as pointed out earlier, players will now be able to get Tier 12 gear in a variety of colors. Blizzard has yet to reveal how the colors will be acquired, but the fact that players are being given an option at all is a start.

Personally, I don’t care for customization. During my MMOG career, I’ve attempted to make use of such features as they’ve been made available to me, but like achievements, customization isn’t my cup of tea. I’ve never been artistically inclined. Having the ability to tweak colors, patterns or arrangements is like having two anuses for me. Shit comes out either way.

What about you? Is customization a feature you desire? Do you long to be able to tweak your toon’s appearance as your tastes change? Do you think it should become a required feature in MMOGs, much like basic starting customization? Have you made use of it extensively in games that have made it available to you? Think Blizzard is feeling a bit of genre pressure, such as Rift’s upcoming patch and its appearance (dress up) system?

The Price of F2P: Champions Online: Free for All

1 February 2011 | 4 Comments » | iTZKooPA

The “The Price of F2P” column attempts to discover the cost, if any, of free-to-play (F2P) titles.  Most F2P titles are just that, free-to-play, but offer objects for players to purchase.  Often these items are purely cosmetic, such as extra costumes, character customization options or non-stat armor modifications.  However, there are items that are more than cosmetic or “convenient” to own in today’s MMORPGs.  Especially for those who want to be in the title’s upper echelon.  Analyzing the cost of those useful items is why we are here.

This may come as a shock to some, but Cryptic Studios has been running a store for Star Trek Online and Champions Online for awhile. The C-Store, as it is known, offered dozens of items before Champions Online morphed in to Champions Online: Free for All. Since the transformation the virtual market place has expanded to Wal-Mart proportions. And yet, the game remains remarkably inexpensive. The fear that you may end up spending far too much money on a “free” game is misplaced. At least when it comes to Champions Online.

Hit the jump to see the full breakdown.

Continue Reading

Champions Online: Free for All Character Generator Recap

28 January 2011 | No Comments » | iTZKooPA

One of the main features of the original Champions Online was the ability for a player to make any type of character. Not just visually, but the toon’s playstyle and role could be nit-picked to the last detail. Want to shoot beams out of your chest while dual wielding pistols? You could do that. Fancy lasers firing from your dome and an endless supply of health and/or armor? That was possible too. For better or for worse, the amount of customization meant players could totally gimp their character, just like in Dungeons and Dragons Online.

Guilty as charged.

That’s why the introduction of archetypes for the F2P re-launch are a double-edged sword. There’s so many damage types, abilities and spells present in CO that even seasoned MMOG players can be easily confused. With relatively no barrier to entry for the game, it was wise of Cryptic Studios to create a diverse set of pre-built roles for the flood of new players. Structure and direction are very good attributes for newbies. The other edge is forcing players to pay for the most-touted aspect of the game, complete freedom over character development and playstyle.

We’ll have to wait and see how that monetary choice turns out, but as the video shows there’s still plenty of customization present in the character generator. And even the archetypes give players some semblance of diversification. It just happens to be very late in one’s superhero career.

And if you’re looking for a wager; I expect Champions Online: Free for All to make Cryptic Studios a bank vault full of money. Just like like DDO and LotRO did for Turbine.