LoreHound Crier: The Week at a Glance

It’s been another great week here at LoreHound. More PAX interviews have appeared, we’ve had a few exclusives, and there’s even been some game industry mudslinging. I was terribly excited to see news about Torchlight 2, and I’m sure there’s even more excitement about Diablo 3. I won’t be playing either game as I’ve got weekend plans, but I’m sure between TERA and Diablo 3 there’ll be lots of beta testing going on this weekend.

This week seems to have flown by so quickly! Maybe it’s because I’ve been sleeping through a nasty flu, or wasting lots of time on The Secret War. Actually, given that I’m ranked #2 for my state on the leaderboards, I’d say I’ve been wasting entirely too much time on The Secret War. What can I say, I’ve got not-so-hidden dreams of world conquest, although I’ve been contenting myself with doing my best to keep Brasil and China in the hands of the Dragons. In any event, I feel like no time has passed at all since I wrote last week’s rundown. But enough about me, I’m sure the week’s news is much more interesting!


  • PAX East Interview with Jared Gerritzen of Zombie Studios, who discussed Blacklight: Retribution with iTZKooPA. New maps, game modes, heroes and more!
  • PAX East Interview with Chris Rippy of Robot Entertainment where iTZKooPA gets the scoop on lots of gameplay footage for Orcs Must Die 2.
  • PAX East Interview with Tor Egil Andersen and Erling Ellingsen of Funcom, talking about character progression in The Secret WorldPart Two is where iTZKooPA asks tougher questions, like when will we see more ARGs.
  • itZKooPA talked about the new content patch in Champions Online, and how it put the game back on his radar.
  • PAX East Interview with Victor Kislyi , CEO of Wargaming.net about the upcoming flying MMO World of Warplanes. If you want to take to the skies, there’ll be a public beta in June!
  • Mike told us about Yet Another Free SWTOR Weekend. How many of these do they plan on having? I agree with Mike, they should just get it over with and open up a fulltime free trial.
  • I was excited to see the launch of The Secret War, the Facebook app that’s paired with The Secret World, and discussed the unexpected success that shut it down for a few hours. My wild speculations turned me into a laughingstock – I honestly expected the app would be down for days or weeks instead of hours!
  • The first beta weekend for Guild Wars 2 was announced!
  • TERA‘s open beta weekend kicked of yesterday. Everyone can play this weekend, even if you’ve not purchased the game.
  • SWTOR‘s subscription numbers may be declining, according to analyst group Cowen and Company.
  • Bluehole Studios called NCSoft a corporate bully, and said they won’t back down. TERA will be released, even if they have to fearlessly stomp through the grist of rumors and lawsuits.
  • PAX Interview with Stefan Ramirez of Bluehole Studios. iTZKoopa got the scoop on how the “holy trinity” will play out in TERA, as well as more details about the lauded political system.
  • The Diablo 3 open beta stress test weekend is underway, allowing anyone to get their hands on the game. I haven’t had much interest in this, but I’ll admit to being slightly disappointed it’s this weekend when I won’t be at home to play.
  • PARTY!! It’s the five-year anniversary of Lord of the Rings Online, and iTZKooPA spoke with Aaron Campbell, Senior Producer of LotRO, about the exciting events happening within the game to celebrate. Fireworks, mounts and costumes are just a few of the goodies available during the festivities.
  • PAX Interview with Max Schaefer of Runic Games about co-op, quest sharing and other exciting tidbits in Torchlight 2.
About Pherephassa 213 Articles
Pherephassa has been creeping around the etherspace long enough to have remorted so often that not even she can recall her original form. She loves sandboxes, challenges, chain mail bikinis and dungeons so large they take weeks, months or even years to fully explore. Currently seeking an MMO home, she can often be found on the side of the road, begging game designers for death penalties and slow leveling curves.