Posts Tagged ‘warhammer online’

Warhammer Online Loses Another Server

19 March 2012 | 2 Comments » | Mike

It seems like Mythic’s Warhammer Online is dropping servers, and players, at an alarming rate. Today, Mythic announced another server merger, bringing the grand total down to just two servers from three. The two remaining servers are located in NA and one in the UK.

This latest merger comes only three months after Mythic closed down two other servers in December 2011, and still no announcement about changing to a free-to-play model.

I’m dumbfounded. What is Mythic doing? The only logical conclusion I can think of, is that they’re just planning on letting Warhammer Online die, which seems like a huge waste.

Being an ex-Warhammer Online player, I liked the game to some extent. My number one reason for playing it was for its PvP, but unfortunately for Mythic, the system was severely lacking. However it was still better than most theme-park MMORPGs even today. That was also three years ago, so either Mythic doesn’t believe their PvP system has improved much or they just don’t care and don’t want to spend the resources on it anymore.

If Warhammer Online went F2P, I’d go back in a heartbeat. Common Mythic, just do it.

The Questlist Manifesto

19 March 2012 | No Comments » | iTZKooPA

Gamers, I have a serious confession to make. I, iTZKooPA, am an absolute sucker for lists. Since my youngest days, those lacking hair follicles on certain parts of my anatomy, my consciousness has held fast that productivity meant the absence of sleep. Oddly, not further growth of said follicles.

You see, sleep, was a weakness. Something that must be done. Something that stops me from doing necessary goals. Usually while conscious. The only aspect in this nerd’s life to sway such unreasonable notions was my adolescent brain’s discovery of lists. The hatred of sleep hasn’t been eradicated, but toned down thanks to the ability to formulate my thoughts into concrete objectives. A simple piece of paper with ink generated from my cranium solidified my metaphysical needs.

Jumping to the present, I routinely carry around targets. Not only for organizational purposes, but to feed my personal desire to measure productivity. These goals remain handwritten, on paper. Not on an iPad note or Google Document. The need to cross off tasks as completed is so great that, and this is a confession, I add tasks after I have completed them just to cross them out.

Originally, objectives in games had to be kept the old-fashioned way, pen and paper. Then we gamers were given a quest log. Not because designers felt they could take advantage of this psychological factor, but as a quality-of-life benefit. No more pen and paper means no break from immersion. It’s only in the last few years that designers have begun leveraging this humanoid need for concrete progress to benefit the experience. Achievements are great, usually, but their ability to keep us playing should be just the beginning. By expanding upon that genius innovation, I believe questing can be saved.

Recent AAA titles haven’t pushed this boundary. To date, nothing, and I mean nothing, tops the product that EA Mythic put out with Warhammer Online: Age of Reckoning four years ago. The ToK combined all of the information a player may need for his career in WAR in one incredibly well-designed feature. WAR’s lore, quest details, history of the world, notable NPCs, a beastiary and even your character’s historical armor are tracked and viewable in-game at any time. Returning to the facsimile feature in other games after leaving WAR, spread across numerous screens mind you, was as poor an experience as viewing standard definition TV today.

The questlog is now a standard feature. Yet it’s rarely more than a digital pen-and-paper approach. Add, complete, check off, remove, rinse and repeat. Players are lucky if there’s any historical information at all. WAR’s grandest feature should not be abandoned to history after all it has been heralded. As the industry so often does, its concept should be borrowed and innovated further.

It’ll never happen, but one addition I would like to see is bylines for the writers.

This post was partially inspired by The Checklist Manifesto.

Guild Wars 2 Gets One Million Beta Signups in 48 hrs

24 February 2012 | 3 Comments » | Mike

In just over 48 hrs, ArenaNet received 1 million beta signup to its closed beta testing phase. It is quite the milestone, but does that really mean anything anymore?

Over the last few years, just about every triple A title has hit the million beta signup mark including: Age of Conan, SWTOR, Warhammer Online, Aion, RIFT, and others, I’m sure. So does the fact that GW2 hit 1 million really mean anything?

I’d like to think that it still does; that players are excited for what GW2 is bringing to the genre, and that the era of theme-park MMO’s is fading away; but then again, SWTOR easily had a million beta signups as well.  While there’s no doubt players are excited for Guild Wars 2, this whole beta signup bragging thing is a bit meaningless these days.

While hitting 1 millions signups might no longer be as big of a deal as it was years ago, not hitting it would have been. Then again, it’s GW2, of course they were going to hit the million mark.

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

Ronix Rants – Get em’ by the balls…their hearts and minds will follow

13 May 2011 | 3 Comments » | Ronix

Disclaimer: The views of the writer in no way match the views of rest of the Lore Hound crew. In fact, they are just as disturbed by this post as you are.

People like to dabble in role-playing, right? We automatically assume certain roles in our day-to-day interactions, we occasionally imagine ourselves as different characters living in fictional universes, we role-play during sex… and where was I? Oh yes, role-playing.

Today, I’m going to role-play an armchair game designer. And not just any game designer, but a jaded, angry, border-line maniacal fellow who wants to bludgeon you with a vicious-ass trout. Get ready because this is going to be a rant of sorts, and boy, do I have an axe to grind.

Recently, a number of gaming-related portals have posted PvP Impressions for Star Wars: the Old Republic. Turns out, the new mechanics in the game allow fights to last longer due to a lack of burst damage at mid-levels, an anti-crowd control measure for each class and an unusual approach to tanking. With regards to the latter, in most MMORPGs, the various taunts and aggro-related skills for tanks only work in PvE, with no consequence for enemy players. However, SW:TOR’s PvP mechanics make active use of those skills by having a slightly different effect. A taunted player, for example, will do -50% less damage to everyone besides the person who put the effect on him. Another example is the guard ability, which will allow tanks to take damage instead of enemies.

SWTOR seems to be taking a page from Warhammer Online, which has made use of some of the mentioned tanking mechanics for PvP. There is ‘nothing’ wrong in borrowing good ideas from other sources, provided they can be implemented into your game, right? Right. What really strikes me as odd are the people writing about their SW:TOR experience and commenting how fresh these mechanics felt. Come again? Continue Reading

Lore Hound MMOcast 19: Extreme Mage Edition

1 September 2010 | No Comments » | LHStaff

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Join iTZKooPA, Juggynaut, and Heartbourne for this MMOcast. This weeks topics are:

Now Playing:

News:

Discussion: Do you enjoy knowing exactlywhat a class does by its title, or would you rather a spicy name, something original, like many of the Warhammer Online careers?

Click the player above to listen, download the podcast, subscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE. Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Lore Hound MMOcast: Episode 4

22 April 2010 | 1 Comment » | LHStaff

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Join the Lore Hounds as we discuss the latest news in the MMO world. The lineup this week includes Juggynaut, iTZKooPA, and Amatera.

This week the discussion covers:

EA’s foray into the browser based free to play games, Lord of Ultima launches
Heroes of Might & Magic Online heads to beta
Runes of Magic removes RMT trading temporarily
WAR’s Jeff Hickman apologizes for Mythic’s billing issues
Turbine is purchased by Warner Bros.
EQ2 Passport offers a new subscription to former EQ2 accounts.
Discussion: Are you fearing the summer lull of gaming content – MMOG and otherwise – or looking forward to being able to catch-up, play things you missed like Dog’s Life

Click the player above to listen, download the podcast, subscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Surprise! Warhammer Online Delayed

26 March 2008 | No Comments » | LHStaff

As if anybody was really surprised by these turn of events; Mythic came out today and officially announced that Warhammer Online will be delayed until the Fall. Those of you who are signed up to the newsletter will have actually recieved the official notice from the developers. It’s a sad, sad day in MMO-town. Or is it?

To be honest, I kind of expect every MMORPG to get delayed at least 3 times nowadays. Hell, if I saw an MMO not get a single delay I probably wouldn’t buy it at all. MMOs require lots of time and it’s become kind of customary to delay the game in order to polish it up a bit. After all, everybody knows what happens when a game releases without having the appropriate polish required; you need only look so far as Vanguard. Bottomline, all a delay signifies is that the development team wants to take a bit more time to make the game actually worth the $50 we are going to be paying for it.  So, good for WAR I say. I look forward to being able to jump into the game this Fall! Let’s just hope Blizzard doesn’t decide to screw up Mythic’s plans by releasing their next expansion near or on the same release date…

[Source: WAR newsletter]