Dominating the Year of the Dog or 2018 Goals
We let you know the major impact we had on the world in 2017 the other week. Now it is time to see how I hope to disrupt humanity in […]
We let you know the major impact we had on the world in 2017 the other week. Now it is time to see how I hope to disrupt humanity in […]
Crushing convention after convention can get a bit exhausting. PAX East, E3, NYCC, BlizzCon, PAX Unplugged we’re all over the country to produce original content from developer interviews to community […]
About a week ago, a company named Beamdog managed to catch many of us off guard by announcing a remake to BioWare’s Neverwinter Nights. Remakes are hardly avante garde these […]
Constantly reinventing a video game cannot be easy. Today’s major products are meant to be a platform. A source of entertainment that people will constantly return to. Burnout is the […]
World of Warcraft came out at the end of 2004. I’ll spare you the platitudes of what didn’t exist then aside from a measurable amount of the playerbase. Ponder on […]
Mike Morhaime noted two big details about BlizzCon during his Opening Ceremony speech. The first is that this is the eleventh BlizzCon. The second is that the show, which has […]
Perfect World Entertainment and Cryptic Studios launched Neverwinter to the MMO masses way back in the summer of 2013 after switching the publisher (and owner) from Atari. The title returned […]
I, like many out there, jumped on Hearthstone: Heroes of Warcraft pretty hard when it was released. For months I researched, played and wrote about Blizzard Entertainment’s first digital card […]
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