Gigantic All in on Original Gameplay Decisions
We’ve been following Gigantic for ages. Not the “it’s been delayed forever to make it the best game ever” like Zelda, Gran Turismo or Warcraft 4. No, Gigantic has taken […]
We’ve been following Gigantic for ages. Not the “it’s been delayed forever to make it the best game ever” like Zelda, Gran Turismo or Warcraft 4. No, Gigantic has taken […]
Back in June 20, 2013 Perfect World Entertainment released Neverwinter, the second MMORPG based upon the Dungeons & Dragons universe. We, frankly, loved it. Lorehounds new and old, experienced and […]
If you’re a regular reader of Lore Hound, and you should be, then you likely noticed that my personal production has slide since the holidays of 2016 kicked off. It […]
I’m about to do a minor rally against a game that made a billion dollars in less than a year. Are you prepared for this? Clearly the odds are against […]
I’ve been playing through the Brutal campaign of StarCraft II: Legacy of the Void lately because I’m a masochist. However, gamers that are more up on their rad factor […]
Antilles and I walked into our NCSoft meeting with little expectations. We knew two important details about our next hour, it would feature Blade and Soul and Master X Master, […]
Have you heard of the Traveling Salesman Problem before? If you’re not a computer scientist then you probably haven’t. That’s fine. Fear not, it’s easy to summarize. The idea is […]
This the year 2016, the year of the monkey, is coming to a close presently. And with its slow last glimmers of this side of the sun before we repeat […]
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