Destiny Endgame Designed like MMORPG Encounters

My father still asks me to pause games.
My father still asks me to pause games.

If you didn’t play Destiny during its recent beta then you may be surprised to hear that the game is kind of a big deal. Activision really wants you to know that some 4.6 million gamers made it the biggest beta test for a console game in the history of the entire known universe. So early in testing and clearly still under development players did miss out on a variety of expected features. Chief amongst them, the ever important endgame activities. Raids being dubbed as one of the pillars of the shared-world shooter.

Bungie is keeping the exact details of raiding close to its chest still, but Luke Smith did dish a bit to IGN. The way he coyly describes them sets an idea of fighting a TERA-sized boss with guns in my head despite his efforts to not used MMORPG nomenclature. Big monsters, unique abilities and fire squads are all in the mix. These multi-hour adventures will require everything the term raid dreams up in your head, complex battles, strategy and bio breaks. Matchmaking will not be supported for raids because of this complexity. Something that Smith acknowledges as a risk.

This long-time raiding is beginning to get far more interested in Bungie’s upcoming creation. How about you? Do you think the company will manage to pull off an encounter the magnitude of Ragnaros in a shooter? Will the lack of matchmaking be reversed?