Torn between other games, money and life, iTZKooPA weighs the fate of a single Champions Online subscriber.
MMO gaming is not a cheap habit by any means. Nor is it one that’s easy to pick up and put down. These games require days worth of play to “finish”. An amount of time that can easily be pushed into multiple months, or compacted into a few sleepless nights. World of Warcraft is my main game, it isn’t going anywhere, but I do enjoy dabbling in other universes. I’m in it for the stories. The ones produced by the content creators, and the ones experienced as a player. Considering that Champions Online is about as far away from Warcraft as you can get it seemed like a nobrainer, right? Yet, I remained on the fence about Champions Online for some time.
It’s not that I didn’t enjoy my time in the Closed Beta, or Open Beta, I did. My indecisive attitude had almost nothing to do with the title’s small faults. I, like Inktomi, have other things going on that have been stopping me from picking up that 6-month subscription deal. First off, there’s my subscription fee to World of Warcraft, a game that will take up most of my time until something earth shattering comes along. Then there’s the fact that Dungeon & Dragons Online: Eberron Unlimited goes live just a week after Champions. And that title is free. Then there is the list of chores – life, work and housekeeping – that one has to deal with on a daily basis. I took the deal anyways, and here’s why.
The character creation process cannot be over estimated, or over appreciated. Making an ugly toon may not take much skill, but players have been doing absolutely amazing things with the editor. Want to play a Watchmen? Done. A WoW Succubus? Saw it in game. How about a BSDM character? Scarily possible. In far too many varieties. Oh, and you can craft a completely original, normal looking super hero if you want. Just in case you’re the boring, unimaginative type.
Fear not, I’d never subscribe to a title just because I can make a samurai in a french maid outfit (saw it). You also get to customize your character’s starting attributes, or powers as they are known. Like the general design, you can start from a basicarchetype or go all out and create from scratch. The ability to customize your toon, both visually and mechanically, to just great lengths captured my attention. And the rest of the title has managed to hold on to it.
I haven’t played a ton, I never do in betas. Certainly not enough for a full review, but during my 10 hours the game has held my attention with its shiny visuals, arcade-y combat and refreshing (to a long standing fantasy MMO subscriber) stories. Champions is by no means groundbreaking in its originality, technical aspects or game design, but it’s a solid mix of old ideas with new twists. That’s why I took the plunge and closed the deal on a six month subscription despite my misgivings.
What does this mean for you readers? It means that you can expect in-depth coverage of Champions Online from MMOCrunch for the foreseeable future.
Get your tights ready.