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Yes, you heard it here first – Tasos Flambouras has confirmed in yesterday’s Activity Report that an aforementioned “unnamed feature” is indeed offline skill progression. This certainly changes things a bit, doesn’t it? For one, Darkfall will no longer have a reputation of grind tedium, and players will be able to busy themselves with more relevant tasks while foregoing the more mundane and simplistic ones. We don’t have all the information yet, though. Tasos emphasizes that this decision has been made in an attempt to curb macroing and alleviate the level disparity between new players and veterans. However, rest assured that only trivial skills will be subject to offline progression; the developers at Darkfall are keeping a close eye on game balance, and do not intend to add a “convenience” feature in any form.
As for any ghoulish festivities, the world of Agon – more specifically, the monsters of Agon – will be adorned with Darkfall-Halloween themed outifts and weaponry, among other things. Sightings of goblins with pumpkins on their heads have been confirmed by multiple sources, so stay sharp, lest you get spooked by an emboldened mob or two.
On the technical side, the dev team has been working diligently on server management and monitoring tools; Adventurine hopes to have a deeper and more powerful toolkit for their work on the next expansion – namely, the “massive” task of world-building. In addition, the inhabitants on Agon have gathered for another player-created event, which was posted by Tascha on the forums on the 27th. It looks like the dog-eat-dog world of Darkfall is about to get a little more accessible, given Adventurine’s plans to release offline skilling within the next couple weeks. Nonetheless, the game is thriving, and it’s clear that the community hasn’t been happier.