Imagine, if you would, a realm of turbulent storms and cascading wind torrents as far as the eye can see. These are not the friendly skies you lounged under as a child. No, this is Rift‘s Plane of Air, a manifestation of hostility in its purest form. Endless sky, a battlefield, a mass grave of forever falling corpses.
At any possible moment, the sky could tear open and force down a whipping spiral of fatal currents and debris storms – an Air Rift. It has been said, “the fortunate who stumble into the radius of an Air Rift are crushed by these boulders. Other have their flesh scoured away by debris born on the razor winds, or snatched up by the storm, cooked by lightning, and rent limb from limb by the monsters flying through the shimmering rift.”
This isn’t your typical MMO zone. With Rift, Trion has overstepped the boundaries of conventional game zones. Floating islands, seemingly suspended entirely by the might of elemental forces, house merciless creatures of land and air. Landmasses are spontaneously ripped apart by the storm, their populations to be separated for eons. Simultaneously, other islands are forced together, instigating a bloodbath between the once symbiotic tribes. Players can expect air elementals, thunderbirds, griffins, rocs, and harpies in the Plane of Air.
Crucia, the Broodmother, once ruled these lands with an iron fist. Her specialties are manipulation, coercion, and direct mind-control. In a last-resort effort of Telara’s heroes, Crucia was imprisoned and removed from power. Now, she can only search the land with her mind, influencing those without substantial mental fortitude. For now, the Dragon of the Air remains stifled, but the time will come when she controls enough of a resistance to break free. When that time comes, we must be ready.
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