Yes, there was a $2.6M prize pool at the SMITE World Championship, tons of action, cosplay and a first hands-on with the Xbox One edition of SMITE. For many of us all these activities only made us more excited. I mean, the company has spent countless dollars on promoting SMITE eSports domestically and abroad. Quite simply we wondered what else the company has been working on (besides Global Agenda 2).
Reading our minds the company spent a few commercial breaks detailing what Season 2 will bring to the community. First and foremost was the reveal of a new Conquest map. Altered to increase visual queues, form a tighter immersion with players and soak up a ton of the art team’s time, the upcoming Conquest map looks amazing. But there’s no way in Hel we’re going to let COO Todd Harris get away with a few softball questions about a map change. We query the man with a plan on numerous issue pertaining to Season 2 from the removal of Domination to increased competition. Even reactions from the PC SMITE community to the Xbox One version of the title are discussed, including the “marketing muscle” from Microsoft.
You may call the interview a spiritual successor to the Partnerships and Business interview from the SMITE NA Championship in November. Hit the jump for the six minute discussion.