Warhammer 40,000: What a Difference Six Months Makes (Video)

lh_Warhammer_40_000_Eternal_Crusade_progress_fall2014We’ve been covering Warhammer 40,000: Eternal Crusade from the beginning. Sci-fi MMOGs are my kryptonite, and with Games Workshop behind Behaviour Interactive’s vision for the intellectual property’s first MMORPG I’ve followed and reported on near every morsel. Behaviour isn’t the first developer to take on the property, but it has continued to speak to its community, showing progress and taking input every few weeks. That certainly can’t be said for previous attempts.

The latest is a short video that showcases the massive changes seen since pre-production turned into the real thing. Still pre-alpha, the video exemplifies the difference between early art and art after the greenlight has been given. The world has become darker, more menacing, more detailed and more alive. Arkhona still needs plenty more work – see the jerky animation at the end of the video – but the updates for this work-in-progress from Spring 2014 to Fall 2014 are nothing less than inspiring.

Not to mention it proves that the game is still under development. Something all 40k fans are concerned with at this point in time. Spent two minutes and check out the full trailer after the cut.

Art is all well and good, a crucial aspect to bring the world of Warhammer 40,000 to fruition, but what I am really looking forward to seeing some updated gameplay. And I’d love to hear more about the general gameplay direction of Eternal Crusade. Luckily, there’s a Twitch channel for that. The launch date for Arkhona remains a steadfast 2015. That gives Behaviour plenty of time to continue improving.

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