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All your MMO & MOBA Needs - Lore Hound

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Gabe Heiland on Swordsman’s Differentiation & Future (Interview)

September 11, 2014 Patrick "iTZKooPA" Mulhern 0

The martial arts themed MMORPG is quite new to audiences in the West. A scant few games have made the transition from overseas. This is naturally relative to how many […]

PAX Prime 2014: TOME: Immortal Arena – A MOBA in a Browser (Video)

September 10, 2014 Patrick "iTZKooPA" Mulhern 0

Can’t say I saw this one coming. Developer Kixeye is bringing the MOBA genre to a browser near you. Sticking to the free-to-play – pay for cosmetic or faster progression […]

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PAX Prime 2014: En Masse Brings Tower Defense to ZMR (Video)

September 9, 2014 Patrick "iTZKooPA" Mulhern 0

Tower defense mechanics in a first-person shooter game? Apparently an apathetic “Why not” complete with a shrug came from Yingpei Games when it was originally suggested. Publisher En Masse Entertainment […]

Looking At and Past Module 4 in Neverwinter (Interview)

September 5, 2014 Patrick "iTZKooPA" Mulhern 1

Cryptic Studios has had a busy summer. Not only did the developer polish of Module 4: Tyranny of Dragons for Neverwinter, which we’ve featured as part of Instance Gratification, but […]

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Analyst: League of Legends Leaving Loaves of Bread on the Table

August 11, 2014 Patrick "iTZKooPA" Mulhern 0

Detractors have been saying the sky is falling on the free-to-play market since, well, the beginning. Initially, it was a business model that would never work with western audiences, then […]

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Exclusive Interview: An In-depth Look at Neverwinter’s User Generated Content System

August 22, 2012 Patrick "iTZKooPA" Mulhern 0

Systems Designer Lindsay Haven walked iTZKooPA through the Foundry system in Neverwinter. First introduced in Star Trek Online, Cryptic Studios is employing a customized and updated Foundry for players to […]

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$350 Million for a Majority Share of League of Legends’ Money, I Mean Developer

February 9, 2011 iTZKooPA 0

There’s a really good chance that you missed this bit of news from last week. I did, and I tend to follow companies that develop games I enjoy so much. […]

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