Posts Tagged ‘turbine’

Dungeons & Dragons Online: Update 13 – Web Of Chaos

3 February 2012 | No Comments » | Randy Denosha

Fans of the Dungeon Master Column, Dungeons and Dragons and its online version can rejoice, the latest information is out on Update 13. Turbine has released some new media for the next update to Dungeons And Dragons Online. In addition, the company released some information about the next update which – in the words of Turbine – is going to be a prequel to the next expansion.

Players will be able to see some new quests that involve a cult called ‘The Lords Of Dust.’ Besides fighting this cult mob, the player will work their way up the chain, assaulting those in control of  the hive mind, the cat-like Rakshasa. While this is new material for a F2P title, the three extra quests are free.

Pushing the F2P note further, the DDO store itself received an update. The virtual general store for adventurers will see new items lining its shelves, the Cloak of Resistance, an Amulet of Protection and a full suite of +1 Elemental Touch Weapons. Players with spellcaster avatars are bestowed a double dose, as Turbine is going to add two items for them; the Omnispell Stone and Omnispell Dust. Both are  material components that can be used for any spell needing material components, freeing up player bag space. Last, but certainly not the least, a new veteran status, allowing players to start at level 7. The status can be earned by gaining enough favor or - of course - by buying it in the in-game store.

You can read the official update after the jump. And don’t forget the extra screenshots. Continue Reading

The Lord Of The Rings Online: Riders Of Rohan

26 January 2012 | No Comments » | Randy Denosha

Everyone fan of The Lord Of The Rings and its online version can rejoice as Warner Bros. Interactive Entertainment and Turbine announced a new expansion for The Lord Of The Rings Online. Unlike its sister game from Turbine, this is the fourth expansion to this ever-growing game. This expansion is slated for a release in the fall of 2012.

This new expansion is going to be called Riders Of Rohan and will bring the player base to the vast plains of Rohan, which will include the areas of Amon Hen and Fangorn Forest. Besides going to these iconic areas, max character level will increase to level 85. Other aspects to get players excited; players are going to be able to join up with the Rohirrim and with the addition of mounted combat, it makes for one good combination.

It will be interesting to see how Turbine pulls off the mounted combat in such an old engine.

The announcement brought along a new logo (right). You can read the official announcement after the jump. Continue Reading

Dungeons And Dragons Online: Menace Of The Underdark

23 January 2012 | No Comments » | Randy Denosha

Every fan of The Dungeon Master Column, Dungeons And Dragons and its online version have been waiting for this moment for  ages. Warner Bros. Interactive Entertainment and Wizards of the Coast announced a new expansion – the first one, in fact – to the growing community of Dungeons and Dragons Online. The title is currently slated with the open moniker of “summer,” meaning we’ll see it at the early parts of the convention season.

The new expansion is called Menace of the Underdark and will bring the player base to the Forgotten Realms, the first of the different areas of Dungeons and Dragons. Not only will we go back, Turbine will add in the master of different forms, the Druid. Besides these two exciting points, the level cap will rise to level 25, which gives the players five epic levels, with that of course comes the epic feats and epic magic.

Color this writer excited for this new expansion. I really wanna see the village in Forgotten Realms called Eveningstar. I truly wanna see how Turbine made the Druid, especially the shapeshifting aspect of the character. Is the Druid going to have just several forms and will it work the same as in World of Warcraft, or is the Druid going to have loads of different forms and the player can only choose just some of them which they think will work the best.We can only wait and see.

The announcement brought some concept art and a new logo (right). The concept art you can see after the button, a little spoiler, along with the official announcement; it is really good!

Continue Reading

The Dungeon Master: The Barbarian Class

21 October 2011 | No Comments » | Randy Denosha

This time in The Dungeon Master column we are going to rage our way into the depths of the barbarian class from the game Dungeons and Dragons Online.


So let us get into it, shall we?

For everyone that wants to begin a Barbarian, they have to keep some things in mind. One is your weapon; it doesn’t matter if the player is an half-Orc, a Human or a Warforged, the player will be using two-handed weapons. Any generic “just-found-it” two-handed weapon will do.

Now the half-Orc does loan itself the best for making a barbarian, but making it a Warforged or Human is not that bad of an idea either. Warforged do get some enhancements that boosts the usage with two-handed weapons and the extra feat the player gets when they are a Human can open up some nice possibilities with feats.
Continue Reading

The Dungeon Master: The Artificer Class

19 September 2011 | 1 Comment » | Randy Denosha

If you have been living under a rock you may not have noticed that the newest update has hit the live servers of Dungeons and Dragons Online. Naturally, I bought the currently-pay-only Artificer class and created an elf artificer that is based on the mighty repeating crossbow. After the first couple of dungeons, I noticed one thing that stuck with me till the end – the new class is a pretty power-playing class. At least, that is what I have noticed from it in my build that I did. The build focuses on the crossbow and supporting it. My feats were selected to maximize crossbows, and are support by healing spells and/or buffing spells. Let’s not forget my little Iron Defender – the first pet available in DDO – you get as an Artificer. He handles the tanking aspect of battle. This combination is quite the power full one. As of this posting – knocks on wood – I haven’t died once. In some dungeons the pitiful monsters haven’t even scratched my armor!

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E3 2011: Pre-show Trailers: LotRO: Rise of Isengard Announcement & Pre-order Bonuses

7 June 2011 | 2 Comments » | iTZKooPA

Turbine Entertainment jumped the gun on E3 2011’s official start date, announcing the company’s coup de grâce just hours before the show officially starts. If Microsoft, Sony, Ubisoft and Electronic Arts can do it, why can’t lil’ ole Turbine?

Turbine unveiled Rise of Isengard, Lord of the Ring Online’s first expansion since making the move to the free-to-play model.

Key features include:

  • Three new regions, Dunland, Gap of Rohan and Isengard itself. The lands run the gauntlet of forests and foothills, valleys and defensive positions.
  • Level cap raised to level 75, unlocking new skills, quests and deeds along the way.
  • A new 24-player raid against Draigoch.

Rise of Isengard will launch on September 27, 2011. Perfect to interrupt your return to school/work mentality from the summer break.

Turbine is offering pre-order bonuses that players can take advantage of right now. Each edition will award exclusive titles, XP boosts and a new in-game mount. Turbine points and other extra content is available as part of premium packs. Full details and additional media after the break. Continue Reading

Turbine Giving Consoles Some Love

24 May 2011 | No Comments » | iTZKooPA

Over the past week, Turbine has posted over a dozen job opportunities for those in the Boston area. As part of the growing stable of video game companies under the umbrella of Warner Bros. Interactive Entertainment and with two well-received and highly successful F2P products under its belt, it comes as no surprise that the company continues to flourish.

However, two of the recent job postings point towards Turbine spreading its wings and attempting something new. To date, Turbine has been a steadfast PC developer, creating nothing but persistent world PC titles since the original Asheron’s Call in 1999. That will be changing soon.

The company is currently looking for two Software Engineers capable of working “closely with game designers and artists to understand the goals for a console game system.” Furthermore, candidates are asked to have “Shipped at least one console game for the XBox 360 or PlayStation 3” and to have been a part of the entire title’s lifecycle.

Basically, Turbine is looking for a pair of staffers that have been through the highs and lows of console development.

Why? Well, no one is sure at this juncture. We do know that Turbine has been working on a console product with Twisted Pixel for some time. That being said, specifics remain scarce, even after 2+ years of work. It’s safe to assume that hiring of console devs, gameplay specialists at that, mean the project is progressing smoothly.

The job postings do not specify which product the future employees will be working on. Nor does it incline us to believe it’s even a new product, rather than a port of Turbine’s back catalog of titles. Today’s consoles can easily handle DDO or LotRO, five and four year old titles, respectively (assuming Turbine can work out a pay system with Sony/Microsoft, a notoriously difficult proposition). Ports seem unlikely though. Good money is on the Twisted Pixel joint project. It’s all speculation at this point.

We’ll likely never know if the decision to investigate the console viability of its products came at the company’s own prerogative, or the suggestion of WBIE. It’s a question we, as humans, can’t help pondering after acquisitions. Actually, we do know. The original announcement of the console project was made before the acquisition.

See a screen capture of the Job Summary and Responsibilities behind the cut. Continue Reading

What’s Your Ideal Item Shop?

9 May 2011 | 1 Comment » | iTZKooPA

The DDO Store: The Best Shop I've Succumbed To!

In recent months, I’ve been a nomad, bouncing from game-to-game, seemingly at a whim. A mere mention of enjoyment by a respected peer, friend or guildie has caused me to experiment in all sorts of digital frontiers, of which the free-to-play market has a vast offering. The fledgling sub-genre covers every MMOG niche, from sandbox games (Minecraft, for the moment, at least) to themepark rides (Forsaken World) to the oft-canceled or -shelved sci-fi projects (Earthrise). Most of these titles are supported by an item shop (a.k.a. item mall or, for the Jack Donaghys out there, “microtransactions”), which often fall in to one of these categories.

Before heading to the list, allow me to point out that few games offer only items from one category. That being said, it’s often instantly clear what a developer’s intention is after a quick glance at the available goods.

Purchase the Power – This is still the stereotype when people think about item shops, but it’s incorrect (except in the East). The predominant items in shops of this ilk increase a character’s power directly. This can be by purchasing better gear, upgraded skills or even entire levels. Nearly all Western games, whether developed here or tailored to the audience, stay away from turning dollars into virtual power. Continue Reading