Official Lore Hound Minecraft Server Open Alpha Stress Test

While the demotivational above may suggest otherwise, on our official Lore Hound Minecraft server, run by Mordil & Sephalon (Mrs. Mordil) as seen in Minecraft Adventures, that might just be doing it right!

As the title may self-explain, we will be having the first Alpha/Beta test of the official server on Saturday, May 12th, 2012 at 8am PST (11 EST) to 8pm PST (11 EST).

We would like to invite any, and all, Minecraft players (with official accounts!) to participate; largely due to the fact we need to put some stress on the network and server hardware. The IP connection is 50.135.79.102.

This event will be followed and monitored along side our Facebook page. You should check it out as we take screenshots of players, and their creations.

A FAQ will be posted after the jump!

Q1. Do I have to have a licensed copy of Minecraft to play?

Yes! We will not allow any players who do not connect via Minecraft.net‘s servers will not be able to participate.

Q2. Will any of the data be saved from this test?

That will be decided as the day goes on. We will see if we like anything specific, and we will save it accordingly.

Q3. What will be available to see in-game in terms of server content?

Everything on the server file is open to view. There’s no protection of anything, so yes, you can even destroy what we made/cheat through all our secrets.

Q4. If everything is open, aren’t you worried about griefing and loss of content?

Absolutely not! All of the server files are backed up in redundant files, and we will be doing rolling restarts throughout the day as griefing occurs, or people destroy what we’ve made.

Q5. What is the purpose of this test?

Considering that Sephalon & Mordil are not even 50% finished with the server content, it is mostly a stress test on their network, and computer hardware to see how much they need to limit people when the server goes live – and to give people firsthand views of their creations.

Q6. Minecraft servers generally are run for players to collectively create things. Why do you have official server content?

Sephalon and Mordil started out creating cities separately, and later, wanted to combine it into one file to play together. As they discussed the possibility of releasing it to the public, they started to create lore for the entire server. If you ask them in-game, they will give you the entire history of the server. In short, both created two factions in the lore, and after a war, they became one giant nation – one modern/industrial, and the other medieval/Middle Age. There are two major cities, which are 95% done, that were the capitals of the nations. Two more cities are planned as “major” cities of the nations. Villages are considered server content, as every nation needs a food supply from their villages to support their major cities!

Q7. Is there a texture pack that goes with this server?

Absolutely! Sephalon slaved away to create an HD texture pack for our server. We highly recommend you use it while playing, as everything created was created with the texture pack in mind, and as such, things won’t look quite the same as if you were. You can download the texture pack via the Official Server Texture Pack post.

 

22 Comments

  1. cant wait! ill definitely be there! been really excited about what mordil and sephalon have done.

  2. Cannot see why everyone raves about this game ….. Is it really THAT good?, it looks pants and seems quite boring yet everyone raves about it.

    I keep thinking I’m gonna have to shell out some money and see what the fuss is about, then I look at gameplay footage …….

    I see in forums all over people moaning about animation quality in new game footage like TSW and then in other forums gushing about minecraft …. What is the crack with this game!?

  3. the fact that there is no real goal. and you can do whatever whenever and build whatever you want where you want and how you want. there really isnt that many limitations to it, except for your imagination. on a graphical standpoint it looks that way for a reason. each “world” is limitless. easier way to put it. less polygons=faster render. that and pretty much any rig can run the thing. i play it on a 5 y/o basic laptop with around 30 fps, and 15 while recording. you can try it for free. there is a basic demo on the website.

  4. My explanation has always been: it’s virtual LEGOs. Except for $25 USD, you get unlimited amounts of the blocks, and can actually play in the things you create with all your friends via the interwebz.

  5. Sephalon and my addiction to it has been running the server, and it being an outlet for our creativity, and building things together.

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