Instance Gratification 30: The Culling of Wargs & Wolves in White Orchard

lh_the-witcher-3-wild-hunt-alchemy_instance_gratification_wargs_wolves_white_orchardInstance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Tuesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

We’re heading back to the Continent of The Witcher III: Wild Hunt. This evening, delayed until 9:00 PM EST, I’ll be bring the pain to the animal life that’s become a bit, how do you say, aggressive to the local folk. Sure, there are plenty of contracts I could be wrapping up rather than acquire a few dozens pelts. But those lupines deserve it. They attacked my Roach, my trusty stead! Consequences and repercussions must be levied out!

Not only that but those pack hunters have been absolutely impeding on my progress. Collectively, they’ve downed me at least half a dozen times during last week’s escapades. That is also a perfect example of why I need to farm; to practice combat against lower mobs before heading towards heavy-hitting contracts. Obvious experience to gain, if slowly, while I farm up more materials for the all important potion crafting. And no, I won’t be leveraging the recently discovered cowhide exploit. I mean, come on, no bovine ever hurt me.

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