PAX Prime 2015: How the Community Altered World of Warships’ Design

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We’re going to need a bigger boat pun list.

We’ve been tracking the development of World of Warships for what seems like ages. Long enough for it to have a mid-life crisis! This past week brought the exciting news that open beta testing has come to a close. In a scant few days World of Warships will be live in the wild. Will it follow in the successful footsteps of World of Tanks and World of Warplanes? Time will tell, but as senior producer Jake Neri articulates, two million registered during beta testing is certainly a good start. You know, before the game actually launches on September 17. While we found out that Wargaming.net is diversifying its offerings, even expanding its wings with WG Labs, the core group is sticking to its guns. I know, punny! This is not simply through the general game design behind war machines, but also the core aspects of gameplay, customer service, support and how Warships will be monetized moving forward. First and foremost, it’s the one core tenet that interests our community. That Wargaming.net has even sacrificed some of its famous historical accuracy to ensure an enjoyable, competitive and challenging experience.