Warhammer 40,000: Eternal Crusade Newsletter Clarifies Game Design

The MMORPG genre is so massive, so adaptable that it’s quite difficult to quantify. Journalists and bloggers constantly reduce the scope and attempt to arrange particular groupings for games. MMOFPS, MMORTS, MMO shooter, MOBA. Heck, even Diablo III gets coverage by many MMO-focused sites.

Well, David Ghozland, Creative Director of the recently revealed Warhammer 40,000: Eternal Crusade took the time out of his busy schedule to clarify exactly what kind of game Warhammer 40k: Eternal Crusade is going to be. First and foremost, Ghozland wanted to clarify that Eternal Crusade is decidedly not a “traditional MMORPG”.

“In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you – there’s no traditional quest or leveling structure in the experience.” Ghozland said. “Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible.” he added.

Horizontal progression, I’m certainly interested. The required playlist for prospective devs is another interesting indication of the title’s direction, and one that, again, interest me. Warhammer 40,000: Space Marine, Planetside 2, Borderlands and Mount & Blade: Warband have all provided enjoyable, unique action experiences.