What’s All The Buzz About SMITE’s Latest God Reveal

Remember when Nintendo revealed that Mario’s newest power up would be a bee costume from a bumblebee-patterned mushroom? Well, Hi-Rez Studios may have just one upped that announcement with the reveal of Ah Muzen Cab, the God of Bees.

Playable as part of this week’s patch, Ah Muzen Cab fills the role of a dealing physical fighter with high crowd control, great sustainability and support capabilities. Wielding an awesome DoT Bees! passive, that applies to opposing members through his moves and general beehive defense mechanisms, Ah Muzen Cab sounds overpowered in his current iteration.

In addition to the buzzworthy god reveal, the patch brings new life to the All Random, All Mid gameplay style. The Asgardian map used in the game mode has been overhauled, fitting in with the renewed artstyle seen in other modes like Arena. The two sides of the beginnings of Ragnarok are now more distinct, featuring Hel and Odin leading opposing forces. There’s also a new soundtrack to the battlefield.

Artemis and Ao Kuang (Au Kuang) now have golden skins and Ah Muzen Cab is wrapped up with a special Sting alternate. Other changes include a buff to magical basic damage, more jump animations, and a variety of small tweaks to other gods. Full patch notes after the cut, but there were not any notable buffs or nerfs this time around.

  • Bees! (PASSIVE)
  • Enemies afflicted by Bees! take 10 (+15% of your physical power) physical damage every .5s for 3s and are revealed on the minimap.  The Bees! will also attack any nearby enemies that aren’t already affected by Bees!, continuing to spread to nearby enemies over time.
  • Hive
    • Ah Muzen Cab creates a new hive at his ground target location, providing him with 20/25/30/35/40% movement speed and 10/20/30/40/50% attack speed while also healing him for a 4/6/8/10/12 (+3% of your physical power) every second that he remains near the hives. The hives can only be destroyed by basic attacks (maximum 8 hives).  Cost – 35/40/45/50/55.  Cooldown – 8s.
  • Swarm
    • Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing 60/115/170/225/280 (+80% of your physical power) physical damage to all enemies hit and applying Bees! to them.  Cost – 65/70/75/80/85.  Cooldown – 16/15/14/13/12s.
  • Honey
    • Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area by 10/15/20/25/30%. Bees from nearby Hives and Swarm will fly over to protect the honey, dealing 20/30/40/50/60 (+20% of your physical power) physical damage every .5 second and applying Bees! to all enemies as they leave the honey.  Cost – 65/70/75/80/85.  Cooldown – 10s.
  • Stinger
    • Ah Muzen Cab fires off an enormous stinger that deals 275/355/435/515/595 (+100% of your physical power) physical damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds.  If the target dies, gets cleansed of Cripple or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains an 80% reduction to Stinger’s cooldown.  Cost – 100.  Cooldown – 90s.

    Re-arted Assault Map (Asgard):

    The Mythology (Simplified): Heimdall sounds the horn, letting all of Valhalla know that the Ragnarok was finally upon them. Hel and her horde of dishonorable dead have reached the shores to fight one last time on the battleground of Vigrid. It is foretold that Odin would be killed by Fenrir, Thor would kill the Midgard serpent but would also die of his wounds, and Loki would fight Heimdall, killing both of them in the process. Tyr and Garm, a watchdog of Hel, would also kill each other. Finally, the sun and the moon would be swallowed by the wolves Sköll and Hati. Odin stands tall among his enormous army made up of only the bravest of humans. This would be the battle to end all battles. Odin, along with many other Norse gods, knew they would perish this day. The only comfort that was to be had was knowing that this battle would not be the end of the world, but only because of their actions.

    The Map: Asgard is our all random all mid map that fills this popular niche in MOBAs. The map is set in Asgard on the battlefield of Vigrid. It takes place during the Ragnarok, a foretold “end of times” battle that would wipe the world clean and it would start again. On one side of the map there is the architecture in the style of Valhalla and a boat landing area where Odin’s army lands more troops by the minute. The world tree can be seen in the sky made up of a giant nebula. It is also important to note that this map does not depict Valhalla itself, only a small area of the battlefield of Vigrid. On the opposing side Hel’s presence alone has started to disrupt and destroy Asgard. Giant stones lift from the icy soil and begin to float. Two monstrously huge Hel-hounds have been brought to remind all that oppose Hel’s army that they are not to be taken lightly and have great power. Behind the spawn fountain is the ship “Naglfar”. This is the ship that Hel brought her army from Helheim. NEW EPIC SOUNDTRACK ADDED TO THE MAP!!!

    New Skins:

    • Sting (Ah Muzen Cab)
    • Golden Ao Kuang (Au Kuang)
    • Golden Artemis


    • Ah Muzen Cab
    • Bakasura
    • Hades


    • The Assault Queue is again available for players Level 1 to 5 (previously unlocked at Level 6).
    • Made adjustments to the platform in Assault to address sometimes no longer being considered at the store when close to the edge.
    • The God Overview screen in the game lobby and the in game Skill Screen have been updated to more consistently illustrate basic attack damage, growth per level, hit progressions and any special properties they may have.
    • Gods that deal magical damage with their basic attacks have been modified.  The scaling of their basic attacks has undergone some changes to help them scale better throughout the game similar to physical damage dealing gods.  Your basic attack damage is now broken out in the bottom left pane on the hud separate from your magical and physical power from items.
    • OLD – 35 (+25% of your magical power)
    • Example
    • He Bo level 1 with 0 magical power
    • 35
  • He Bo level 10 with 200 magical power
    • 85
  • He Bo level 20 with 600 magical power
    • 185
  • NEW – Base damage (+Growth per level) (+20% of your magical power)
    • Base damage = 34, Growth per level = 1.45
    • Example
    • He Bo level 1 with 0 magical power
    • 35.45
  • He Bo level 10 with 200 magical power
    • 88.5
  • He Bo level 20 with 600 magical power
    • 183
  • Several optimizations for performance when running in Low settings have been implemented.
  • Jump has been added to the following gods: Agni, Ah Muzen Cab, Aphrodite, Apollo, Bacchus, Chang’e, Cupid, Hades, He Bo, Hel, Mercury, Odin, Thanatos, Tyr, Zeus, Zhong Kui.
  • Fixed an issue with some gods still being crippled in their crowd control immune ultimates, like Odin.
  • Fixed issues surrounding targets not highlighting from ability ground targets, and sometimes having the highlighting persists after canceling the ground target.
  • Fixed an issue with chat messages turning into system events.
  • The free god rotation is now Artemis, Isis, Kali, Sobek and Vamana.
  • The new tiers of the stacking items have been removed from availability in Assault.
  • Fixed an issue where if a player saw a deployable, such as an enemy ward, moved far away, then moved back to the deployable, it would not show a health bar.
  • Added audio warning to match lobby timer @ < 10 seconds.
  • Spectator:

    • Fixed an issue where the minotaur camera would not work correctly if the match ended in Assisted or Directed mode.
    • Refined the relevant distance for selecting a team fight in Assist mode.
    • When in Assisted or Directed mode, towers fade when the camera gets near them for better visibility of the battleground.
    • Fixed an issue where players would continue to move in their current direction when stasis was reached in a replay. (Stasis means there was a networking problem where the replay has been automatically paused and will resume when the network resolves downloading).
    • A stasis HUD notification has been added.


    • Leaderboard has been modified to allow browsing of tiers that you are not currently participating in.
    • Moved “League Seasons” which are the seasons that you have completed to the League area (from the player profile).
    • My Standings now has games remaining to qualify countdown.  It is now sorted by matches with the most points.
    • Added new tab called Tier Summary.  It has information about number of players that have qualified.  What rank is required for promotion.  What rank and below will get demoted.  Points needed for promotion.


    • The scoring of all items should be updated and reflected correctly on the scoreboard during your match.
    • Magi’s Blessing
    • Fixed an issue where Thor basic attack was removing shield.
    • Added new icon for Magi’s Cowl.
    • Soul Reaver
    • This item now shows an icon and tooltip when the passive ability is now available.
    • Stone of Gaia
    • Fixed an issue with the passive not working after the first death.


    • Agni
    • Flame Wave
    • Fixed an issue where the damage over time passive was not applying to targets up close.
  • Path of Flames
    • Fixed an issue where he wasn’t completely crowd control immune during the dash, like vs Ares ultimate.
  • Ult
    • Polynomicon passive now works with this ability.
  • Anubis
    • Grasping Hands
    • This ability can now be placed anywhere and no longer requires line of sight to the center to place it.
  • Ao Kuang
    • General
    • FX on his abilities have been updated.
  • Athena
    • Shield Wall
    • Fixed an issue where she couldn’t use ability when she was against collision.
  • Bakasura
    • General
    • Fixed an issue where after the 1st taunt, Bakasura’s body would freeze until he performs an action.
  • Bastet
    • Pounce
    • Fixed an issue where she was unable to return pounce out of Mercury’s Special Delivery.
  • Chronos
    • Accelerate
    • The duration of this ability has been reduced from 8s to 7s.
  • Fenrir
    • Brutalize
    • Once again, addressed an issue with him using ability on a recalling target and returning to base.
  • Kali
    • General
    • FX on her abilities have been updated.
  • Neith
    • World Weaver
    • Can now target enemy Sun Wukong decoy.
  • Ne Zha
    • New Passive – Immortal Spirit
    • Ne Zha’s immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (0.5 per stack, up to 50 stacks). All stacks are lost on death.
  • Sun Wukong
    • General
    • Fixed an issue where the Sun Wukong defeat screen was not properly showing the decoy with the chosen skin.
  • Undefeated Body:
    • Passive protections reduced from 20 + 1 per level to 10 + 1 per level.
  • 72 Transformations:
    • Changed the cooldown from 15s to 18/17/16/15/14 per rank.
  • Somersault Cloud
    • The Decoy will now be destroyed immediately if hit by a stun, taunt, fear, mez, or disorient.
    • Fixed an issue where Sun Wukong would sometimes be immune to crowd control for the rest of the match.
    • Fixed an issue where Sun Wukong’s Decoy now inherits the chosen skin choice.
    • Fixed an issue where the decoy name plate would fly around on the map.
  • Tyr
    • General
    • His body will now properly disappear after dying in Assault stance.
    • Xbalanque
    • Branching Bola
    • Fixed an issue where the branching bolas potentially hitting the same target twice.
  • Rising Jaguar
    • Fixed issues with targets not highlighting properly, and the ground target not centering on him after he fires.
  • Ymir
    • Shards of Ice
    • The time between detonating and damage being dealt has been reduced from .3s to .1s.
  • Zeus
    • Lightning Storm
    • This ability can now be placed anywhere and no longer requires line of sight to the center to place it.
  • Zhong Kui
    • Exorcism
    • The amount of healing per captured demon has been reduced from 25/40/55/70/85 to 20/35/50/65/80.


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