Posts Tagged ‘vindictus’

First Impressions: Continent of the Ninth Seal

3 February 2012 | No Comments » | Pherephassa

I’ve always been a fan of action games, it seems that no matter how badly I suck, no matter how many times I get my ass handed to me, I’m just unable to resist picking the controller up one more time. So it’s only natural that I’ve tried my hand at various action-styled MMOs; I’ve played many of them, from Vindictus and Dragon Nest, to sidescrollers like Dragonica and Wind Slayer. I’ve never really managed to improve beyond passable, but that still hasn’t deterred me from having fun.

I’ve had my eye on Continent of the Ninth Seal for a while now, and was lucky enough to snag an early entry into its global closed beta test. My account even had the ability to jump my character straight to level 50, so I’ve spent the day running around various zones pounding on low leveled monsters, and getting stomped by the high end content. But hey, if you’re going to die, getting killed by an ice breathing dragon is definitely an exciting way to go.
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E3 2011: Nexon’s Return Showcases Dragon Nest, Vindictus

13 June 2011 | 2 Comments » | iTZKooPA


Nexon is a new comer to E3, but the F2P company has no problem creating its own buzz inside the company’s less-than-modest booth. This year, the company focused its efforts on the Vindictus, the recently released hack-and-slash MMORPG from devCAT that has Mordil in a love/hate relationship (read emo) with, and Dragon Nest, a more typical Asian fantasy MMORPG developed by Eyedentity Games being released this summer.

The booth showcased an astounding eight videos for the tandem. Dragon Nest, being the unreleased game, had center stage with its own specially-made E3 trailer. The montage combines gameplay and cinematics. The second batch of DN trailers feature various abilities from the four playable characters.

Vindictus highlighted Karok, a playable character coming two the F2P game on Wednesday, June 15. Karok is shown alongside two new raid bosses, Succubus and Glas. The second video displayed new skills coming to the other three playable classes. The third and final video shows off character transformations for the Paladin and Dark Knight (Batman?!) classes.

Catch Dragon Nest’s E3 trailer above, followed by the other seven videos after the cut. Continue Reading

PAX East 2011: Dragon Nest Interview with Davy Garaix

23 March 2011 | No Comments » | LHStaff

Star Wars: The Old Republic may have been crowned with the longest wait time – largely due to a 40 minute demo – but Nexon managed to hold its own. The F2P developer/publisher had two large swaths of space in the Boston Convention and Exhibition Center. Off to one side was Vindictus, the dungeon-based action RPG the company released last October. Dead center of the convention floor was Dragon Nest, another dungeon-based action RPG, but of a different variety.

Dragon Nest is the freshmen release for Eyedentity Games, a Korean company founded in 2007. The game features the typical anime art style found in the genre. Combat is heavily based on targeting, as spells and abilities do not automatically connect with the intended target(s). Being a dungeon-based game, Dragon Nest features a heavy amount of instanced play and party-based combat.

iTZKooPA’s interview with Producer Davy Garaix goes in to further detail, including character classes, the story of the goddesses, the item shop and character and guild advancement.

Lore Hound LiveCast Episode 2: Round Two, Déjà vu

26 February 2011 | 6 Comments » | Mordil

After some slight technical difficulties, we return with our rescheduled episode to cover now four months of delicious content. Be here to watch it live on Saturday, February 26th at 12 p.m. PST (3 p.m. EST). Or you can view it on our Facebook page, or Livestream page.

Continue on to see a refresh view of items we might be discussing. But remember: Anything is possible — and in fact, the topic list is subject to change drastically depending on what viewers want to hear or talk about. So make sure to come back at showtime!

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Lore Hound LiveCast Episode 2: Round Two, FIGHT!

25 January 2011 | 2 Comments » | Mordil

After two months passing by, with a Cataclysmic Event going between it, Nathan Harris and his devil’s advocate, Kyle Thomas, return for your random viewing pleasure. After initiating a few tweaks to look, placement and design, the two shall return with an improved format. Be here to watch it live on Saturday, January 29th at 2 p.m. PST (5 p.m. EST). Or you can view it on our Facebook page, or Livestream page.

Continue on to see a basic view of items we might be discussing. But anything is possible — and in fact, the topic list is subject to change drastically depending on what viewers want to hear about. So make sure to come back at showtime!
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MMOG Concepts and Ideas to Dominate in 2011

11 January 2011 | No Comments » | Ronix

I’d like to welcome everyone to 2011. A year I’d officially call “The Year of Hope” for the MMOG industry. We can all attest to what a disappointment 2010 has been for the most part. We’ve seen new releases with a severe lack of content, major intellectual properties turn in to games that don’t do them justice, and were even ‘lucky’ to witness the shortest lived MMOG in history. As such, most gamers will remember 2010 with a sour taste in their mouth, and hope that this year will more than make up for the failures of the past.

2011 sure does promise a lot of new games worthy of our attention…or so it seems at first glance. Perhaps, a few of you have lost all hope for innovation in the industry at this point. No? Then let’s examine some of the concepts that new games aim to either introduce or develop further in the year 2011.

If everyone is different…are they not the same?” – Philosoraptor

Probably the most noticeable difference is the expansion of the term ‘MMO’ to include games that significantly differ from each other, much as their single-player colleagues do. Judging by existing games like Global Agenda, Need for Speed World and upcoming titles like Firefall, World of Tanks and Tribes Universe, it seems that the ‘MMO’ label can be successfully slapped onto a sandwich, provided that it is eaten by fifty or so gourmands at the same time. Whether this adds more choice to the genre or is just a cheap way to monetize gameplay, which should have accompanied a single-player release, varies largely from game to game. Coupled with a wider acceptance and prevalence of free-to-play projects, this can lead to some interesting combinations. Let’s just hope that these newer titles are examples of quality before quantity, which was a problem of the early F2P genre.

Float like a butterfly, sting like a T-Rex (Ed’s Note: Someone training to be a paleontologist?)

Combat in 2011 is moving towards relying more on action elements and player skill, rather than pure number-crunching we’ve been used to in the ‘good ol’ days.’ Games like Blade and Soul and TERA aim to challenge our agility, precision and situational awareness. For some gamers, this really brings out the issue of player skill, one that has been lacking severely in old-school games. Finally, we get games where gear isn’t the deciding factor and where true winners can carve their own success.

To others, this might be an unwelcome introduction to a genre that previously took a deliberately slower approach to action and was (somewhat) akin to a speedy game of chess, albeit one with unicorns (Charlie!) and spells. With existing projects like Vindictus and DCUO beta, another important issue has been brought up in the fact that some players can’t always handle the physical strain that these games deliver. Thus, whether the newer releases will create a successful blend of both traditional and new combat systems is still up for debate. Continue Reading

Lorecast Episode 29: Taiwan Got Paul Sams?!

3 December 2010 | No Comments » | Amatera

Lorecast Episode 29 is hosted by Patrick Mulhern, featuring Cavin Smith and Nathan Harris. As the last show before the launch of a certain highly-anticipated expansion, most of it is spent jawing about World of Warcraft, including impressions of a post-Shattering Azeroth, Blizzard’s (allegedly) leaked product slate, and how we’re gearing up for release day, itself.

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Show notes after the break! Continue Reading

Lorecast Episode 28: Belated Pre-Thanksgiving Soft-Handed BlOps/Cataclysm Extravaganza!

22 November 2010 | No Comments » | Amatera

How can something be both belated and timely? When there’s a holiday involved, of course! The latest episode of the Lorecast is coming ‘atcha a little later than normal, but that’s because it’s making up for the lack of one being recorded this week (due to Thanksgiving shenanigans for us Americans, of course).

We discuss, as always, the upcoming World of Warcraft expansion and — more specifically — the impending patch which will flip the switch on The Shattering! Make sure to listen to my impressions of the new Troll starting area! Episode 28 also marks the return of a voice you may have missed since we merged podcasts: Pixiestixy! So please, come join us for some girl time as we sit in rocking chairs around the fire, knitting baby blankets with oversized needles, and crow about the latest news in the world of MMORPGS and whatever baked goods we’ve produced most recently.

So, listen to it now, or (if you’re from the United States) save it for that car/train/airplane trip home later this week! As a bit of extra incentive for doing so, we have some beta keys for Rifts: Planes of Telara, and somewhere in the podcast, we tell you how you can score one! Show notes are after the break.

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