Wargaming.net has held a high percentage of my harddrive for years. It’s various titles have rested somewhere within my file structure for well over a decade at this point. More recently, the company made a play for Xbox and continues to push its break-out hit World of Tanks to every conceivable gaming platform. But the developer and its growing list of internal studios have focused on porting the Tanks experience to these other platforms, not a new world such as World of Warplanes, or World of Warships, which entered Closed Beta testing last week.
That was supposed to change with World of Tanks: Generals, a collectible card game set in the heavy metal universe that’s captivated eSports audiences with 15v15 gameplay. We got the details and our hands on the title at Gamescom2012. Then Generals went dark. Rarely mentioned. Perhaps only in whispers. In dreams. That didn’t stop us from salivating. Anticipating taking the universe on the game in a manner that opened up a deep meta experience and was entirely capable of consuming when under the stresses of only one usable appendage. Because cats.
PAX East 2015 saw the return. The re-unveiling of Generals. It’s more polished. The gameplay’s deeper, more strategic. The art is crisp. The board is complete (and ripe for easy additions and expansion, balance pending). Lines in the sand have been drawn and nations have entered the fray with their unique strengths and weaknesses.
Learn all about it from the a Wargaming producer and marketer duo after the cut. That’s two side of development! Be sure to stay tuned as we’ve beta keys incoming!