PAX East 2015: MOBAs on Mobile Equals Vainglory
Super Evil Megacorp launched Vainglory into the wild in late 2014. November to be exact. An odd ability in this world of alphas, closed betas and open betas. We here […]
Super Evil Megacorp launched Vainglory into the wild in late 2014. November to be exact. An odd ability in this world of alphas, closed betas and open betas. We here […]
In mid July of 2014 Turbine Entertainment, the developer behind super hero themed MOBA Infinite Crisis, took a mighty turn. Looking at the horizon of its upcoming title it feared […]
Blue Mammoth Games made its mark on the game industry with the release of Dungeon Blitz, a 2D side-scrolling MMORPG set in the fantasy worlds of Human World and Sleepy […]
Robot Entertainment has been incredibly transparent while developing Orcs Must Die! Unchained, the third game set in the OMD universe. Early purchases unlocked the two previous installments in the growing […]
How to sustain the run of MOBAs. That’s the question many people are asking. Be they developers in the midst of working on a new product, publishers trying to align […]
When you envision the Banshee Queen. The leader of The Forsaken. The undead – as opposed to supposedly alive, but long presumed dead – Windrunner sister you envision an archer, […]
Wargaming.net has held a high percentage of my harddrive for years. It’s various titles have rested somewhere within my file structure for well over a decade at this point. More […]
Disruptor Beam announced its intentions to develop a Star Trek video game for mobile devices at PAX East 2014. After managing to secure the rights to A Song of Ice […]
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