SMITE Holiday Skins Return with Revamped Kali (Video)

Kali is the latest original god to receive an overhaul but that’s just part of the most recent patch to SMITE. The god-based MOBA from Hi-Rez Studios is now fully invested in the holiday spirit, unlocking the original Jingle Hel for purchase, which was revamped in early October, Bacchus Father Chrishsmash and a Wreck-the-Halls Fenrir.

Before we move on, it’s important to note that the holiday skins are available for a limited time. If you don’t pick them up by January 8, you risk the chance of missing them entirely, or at least another year.

Back to Kali, the Goddess of Destruction and the first god of my SMITE career. The vampiric melee assassin remains in that role but is now even more of a hunter thanks to her reworked passive. She’ll now will randomly mark an opponent for death, gaining a massive 80% health regen and 25% gold bonus for completing the task. The death of her target or herself will reassign the mark.

That’s hardly the only change to Kali. She can now be more aggresive thanks to the ability to leap at her opponent with Nimble Strike and follow that up with an AoE stun from Incense. Full details, the trailer and all the patch notes after the cut. And it’s Odin’s turn to have the Midas touch, as his Golden skin has been added.

God Re-make: Kali, The Goddess of Destruction

  • Marked for Death (PASSIVE)
  • A random enemy god is selected as Kali’s Death Mark. Kali gains a physical penetration bonus against that god, and if she lands the killing blow, she heals for 80% of her maximum health and receives a +25% gold bonus. A new Death Mark is selected any time her current target dies, or if Kali dies, it is set to whoever last hit her.
  • Nimble Strike
    • Kali leaps forward, damaging enemies in the target area for 70/120/170/220/270 +80% of her physical power, and healing herself for 20% of the missing health from the most damaged target she hit. Cost – 70.  Cooldown – 12s.
  • Lash
    • Kali throws 3 blades that converge upon the target location. Each blade deals 30/40/50/60/70 damage +20% of her physical power. A hit will apply a 3s bleed effect of 5/10/15/20/25 +5% of her physical power every 0.5s. This bleed does not stack. Kali gains 5/10/15/20/25 basic attack lifesteal against targets affected by this bleed. Cost – 60/65/70/75/80.  Cooldown – 15/14/13/12/11s.
  • Incense
    • Kali hurls her incense at her feet, exploding it. Enemies hit are stunned, while Kali gains a 10/20/30/40/50 physical power bonus for 3/3.5/4/4.5/5s. Cost – 70.  Cooldown – 18s.
  • Destruction
    • Kali becomes an unstoppable force of destruction, creating a damage aura around her of 20/25/30/35/40 +5% of her physical power every 0.5s. During this time, she can be reduced to 1 health, but cannot die. She is immune to knockup, slow effects and protected from root, but still vulnerable to stuns. Cost – 60/70/80/90/100.  Cooldown – 90s.

    New Skins:

    • Wreck the Halls Fenrir.
    • Holiday exclusive. Available to purchase only until January 8.
  • The Kali Demon Slayer skin has been reworked.
  • Golden Odin
  • The Jingle Hel and Bacchus Father Chrismash skins have been re-released and will be available to purchase only until January 8.
  • General

    • The Play Screen has undergone a significant UI overhaul. This includes significant changes to how parties are formed
    • The Friends list has undergone some improvements and bug fixes:
    • A “Recently Played” area has been added to the friends list. This shows people that you recently played with, making it easier to add them as a friend, etc.
    • Fixed a bug in which the friends list UI would reset if a friend came online while you were browsing your friend list.
    • Several other minor usability improvements.
  • A bug has been fixed in the profanity filter.
  • Spectator:

    • Fixed a crash condition on return to lobby.


    • Polynomicon
    • Increased the cooldown for how often the bonus damage on-hit proc can occur from 2s to 4s
  • Hydra’s Lament
    • Increased the cooldown for how often the bonus damage on-hit proc can occur from 2s to 4s
    • *Note: This change is a result of the Polynomicon change. We are currently evaluating potential future changes to make this item more desirable.


    • Ah Muzen Cab
    • Bees!
    • Base damage per tick increased from 5 to 8
  • Hive
    • Increased the maximum number of hives out from 4 to 6
  • Ao Kuang
    • Squall
    • Time before projectile fires reduced from 0.5s to 0.4s.
    • Time after projectile fires, before another ability can be used, reduced from 0.5s to 0.1s.
  • Slither
    • Time after activation, before another ability can fire, reduced from 0.25s to 0.1s.
  • Tornadoes
    • Time after the tornadoes appear, before another ability can fire, reduced from 0.5s to 0s.
    • Tornado lifetime reduced from 5s to 4s
  • Bakasura
    • General
    • Base Attack Speed gained per level reduced from 2% to 1.6%
  • Chang’e
    • Crescent Moon Dance
    • Now grants magical protection in addition to physical protection
    • Protections granted to allies increased from 10/15/20/25/30 to 20/25/30/35/40
  • Moonflower Dance
    • Healing reduced from 50/75/100/125/150 to 40/60/80/100/120
  • Waxing Moon
    • The projectile’s width has been reduced by 25% to match that of the targeter.
  • Fenrir
    • Brutalize
    • Fixed an issue where this ability would deduct mana cost and cooldown but not properly attack Vulcan’s turrets
  • Mercury
    • Maximum Velocity
    • Mercury is no longer immune to slows while this ability is active
    • Attack speed bonus reduced from 30/40/50/60/70% to 20/30/40/50/60%
  • Nu Wa
    • General
    • Adjusted her proportions slightly on the default character card
    • Fixed a bug in which Nu Wa’s snake form would not display correctly.
    • Base Attack Speed gained per level increased from 0.95% to 1.7%
  • Fog
    • Fixed an issue where Fog wouldn’t apply on-hit ability effects like Gem of Isolation and magical lifesteal
  • Ultimate
    • Limited the number of hits per second (sorry, shake and bake fans). The fastest rate new damage can occur with consecutive rapid touches is now 0.5s.
  • Sun Wukong
    • The Magic Cudgel
    • Mana cost now scales with level. Now costs 50/60/70/80/90 instead of 50 flat for all ranks.
  • Master’s Will
    • Reduced knock up strength somewhat