Archive for the ‘Other MMOs’ Category

Seeing the Trees Through the Forest or Picking a Game to Play

1 April 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

It’s a metaphor.

There are numerous options for gamers these days. The list of devices with exclusive, either permanent or temporary, titles alone is daunting. Let alone how many titles are coming out for each. Let’s not forget the exploding indie scene either. Being in the industry over the years in a variety of ways – journalist, blogger, marketer and PR – I’ve dedicated obscene amounts of time to this hobby/job. Building an impressive rolodex of contacts over the years has earned me early access and other perks. But it’s also put me on plenty of lists I’d never expected (or wanted) to be on. Genres I’ve never covered, devices I don’t own, and so on. The amount of material I’ve to trudge through daily is obscene.

And necessary. After all there’s income involved. That isn’t the case for the average gamer. The one that’s looking for an entertainment. Attempting to bond with other like-minded individual or simply escape their current predicament to join a sci-fi/fantasy/superhero quest. Or puzzle. Or sandbox. Character adventure, simulator, sports franchise. The list goes on. My point is simple. We all have options. In fact, I firmly believe that every single person has a game – video or otherwise – that would addict them. The issue at hand is finding it in the noise. It doesn’t matter if you label yourself as a gamer or not. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Bellona

31 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_deities_demigods_gods_explained_Bellona_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: Here we go again. Another test of your Roman versus Greek mythological knowledge. Bellona is the undoubtable a god of war, but which people worshiped her as such? Yes, you’re correct it was the ancient Romans. Tied with her brother Mars, also a god of war, Bellona was earlier known as Duellona. Named so for being associated with the term “battle.” The designation and divinity was so far reaching, so important to Roman culture and conquest that the Roman Senate met in the Templum of Bellonae when discoursing of matters of military strategy pertaining to foreign war.

Given the penchant for outright cribbing of Greek creativity Bellona has few distinctions from her counterpart. No, not Athena, but Enyo. Both were sisters of the male god of war. The pair being born of the same parents, yet often described as wed to one another. In Bellona’s case the holy matrimony is less ironclad. Nerio, a personification of valor, may hold that honor. She does stand out in the contemporary art of the time. Seen with breastplate, shield, sword and other weapons of battle she was seldom unadorned by her military helmet no matter how much the rest of her may have been exposed. Continue Reading

MOBA Monday: Remember When Infinite Crisis Was in Beta? (Giveaway)

30 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_moba_monday_silver_pack_infinite-crisis-green-lanternMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a multiplayer online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

The Lore Hound community has been following the developments of Infinite Crisis since Turbine Entertainment opted to break out of its MMORPG safe zone and begin work on its first, and publisher Warner Bros. Interactive Entertainment’s second, multiplayer online battle arena. But little can compare to leveraging one of the largest comic book events in history.

Development of Infinite Crisis went back to the drawing board during the summer of 2014. A freeze was placed on content releases as the development team searched for the game’s identity. With such a crowded market, which has even seen strongly-backed attempts fail, Turbine Entertainment wanted to ensure it’s product offered a diverseexperience. Something more than a new, if beloved, universe to battle it out in. We brought up all the difficulties and discussed the growing pains with Creative Director Cardell Kerr as part of our PAX East 2015 coverage.

For our efforts and constant feedback we were rewarded with some delectable items for the Lore Hound community. We’re talking about Silver Packs to Infinite Crisis. No, it’s not liquid silver, but it’s worth well more than its weight considering it unlocks a contingent of super heroes/villains in the MOBA. Join us later today to have a shot and watch iTZKooPA return to the fields of Infinite Crisis. His first foray since beta play late last year.

Don’t forget that all Lore Hound Twitch shows have been moved to their new time at 7:00 PM EST. We still have the same great line up, the same shenanigans and the same daily dose of awesome. Hit the jump or head directly to the channel page to watch live. Follow for all the updates and giveaway opportunities. Continue Reading

PAX East 2015: MOBAs on Mobile Equals Vainglory

24 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

CelesteSplash_finalSuper Evil Megacorp launched Vainglory into the wild in late 2014. November to be exact. An odd ability in this world of alphas, closed betas and open betas. We here at Lore Hound didn’t get a taste for the company’s flavor of mobile design until a few months ago during PAX South. We, like many of you, had our reservations. Mainly, for me, the control scheme. As petty as it may sound I’ve always despised putting my hand in front of my field of vision. While that does happen in Vainglory its inconsequential in the grand scheme.

We caught up with two members of the C-suite that makes up SUM for a short interview to catch us up on the state of the game. The short interview was expanded into a long, marathon session of a casual chat on the title’s current place in MOBAdom – yeah, we just coined that – its future and, as you’re likely well aware, what they believe with a deep passion is the upcoming future of the genre they’ve put blood, sweat and tears into.

If you’re looking for details on upcoming heroes, the way they work in the lore of the universe and the community that you’re apart of, or at certainly should give an opportunity, then this is the interview for you.
Continue Reading

PAX East 2015: Brawlhalla Started as PvP for Another Title (Interview)

19 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_metadev_orion_brawlhalla_pax_eastBlue Mammoth Games made its mark on the game industry with the release of Dungeon Blitz, a 2D side-scrolling MMORPG set in the fantasy worlds of Human World and Sleepy Land. Players began requesting that the story-driven quests be spiced up. Considering the 2D nature a PvP mode in the vain of a fighting game seemed to be the logical extension for the free-to-play title. The Atlanta-based developer diligently went to work.

And ended up making an entirely new game.

Yes, Brawlhalla, the frenetic hit-em-off-the-side-of-the-screen began as an extension to Dungeon Blitz. To say the former PvP mode has taken on a life of its own would be an understatement, as Zeke Sparkes details in our first hands-on and interview with the team. There’s no shame in being compared to the likes of Super Smash Bros. and Powerstone. While the later may have fallen afoul of Sega’s slow decline, the former remains on of the best-selling and highest-rated with each new installment.

Blue Mammoth isn’t recycling the format and sliding it over to the PC. No, no, weapons modify a player’s attributes, levels will continue to be developed, skins and other customizations exists. And, perhaps most importantly, it’s all powered by a network technology, Steam, that isn’t arcane, cumbersome or back asswards.

The skinny’s after the cut and stay tuned for Closed Beta keys and exclusive convention skins! Continue Reading

PAX East 2015: OMD Unchained is a Different Game Come Phase 2 (Interview)

19 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_unchained_pax_east_interviewRobot Entertainment has been incredibly transparent while developing Orcs Must Die! Unchained, the third game set in the OMD universe. Early purchases unlocked the two previous installments in the growing tower defense universe and provided access to the TD/MOBA hybrid and access to an exclusive forum. Not to mention being the first to experience the genreific mash up. We first took a crack at Unchained nearly a year ago. Boy has it changed!

There have been numerous patches, some large, some small. They’ve done mundane background changes to massive changes to the UI, general gameplay, and the creation of an entire roster of unique heroes since entering a larger beta process last June. PAX East gave us an opportunity to catch up with producer Chris Rippy to discuss the past and, more importantly, the future of the franchise. The beta feedback has been put to use and applied to create Phase 2, the largest update to the game since that fateful launch day.

We’re talking a full retuning of the title, including one of the deepest (we’re hoping finalized) metagame experiences of any MOBA. Learn the details after the jump. Continue Reading

PAX East 2015: Super Evil Megacorp on the Future of MOBAs

18 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_pax_east_Ardan_vainglory_moba_futureHow to sustain the run of MOBAs. That’s the question many people are asking. Be they developers in the midst of working on a new product, publishers trying to align their portfolios or gamers seeing homogeneous gameplay left and right it’s what many around the industry have, at least, in the back of their mind.

We query Super Evil Megacorp, the brains behind arguably the most successful hardcore MOBA on mobile platforms, on the topic. They address the pickle with passion, openness and excitement.

This is just a taste of a larger interview coming to the channel soon. Be sure to subscribe! Continue Reading

PAX East 2015: Heroes of the Storm Churning with New Map & Siege-mode Sylvanas

17 March 2015 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_pax_east_heroes_of_the_storm_dabiri_sylvanasWhen you envision the Banshee Queen. The leader of The Forsaken. The undead – as opposed to supposedly alive, but long presumed dead – Windrunner sister you envision an archer, right? One more than capable to hold her own against Arthas. A leader worthy being crowned the Dark Lady lead a newly-free and perpetuating people. Someone strong willed enough to stand up to Garrosh. This person in your mind is a ranger. A bow-wielding, skeleton-raising, life-draining ranger, right?

As we’ve seen with the likes of Thrall and Jaina – ow, I paired them together! – the designer’s behind Heroes of the Storm aren’t taking the most obvious, or, perhaps more poignantly, the most current form of heroes and adding them to the multiverse MOBA. Nope, the team is designing each character to fit a particular role. To fill a niche in gameplay while remaining interesting. Perhaps most importantly, remaining unique. And that’s why at PAX East 2015 it may have come as a surprise that the former Ranger-General is a specialist siege hero.

Technical Director Alan Dibiri details the decision during the Blizzard Entertainment PAX East after party before updating us on the latest details for Tomb of the Spider Queen and oh so much more. Check it all out after the cut! Continue Reading