Archive for the ‘Other MMOs’ Category

Champions Online Gets Tough with Steel Crusade (Interview)

17 September 2014 | 38 Comments » | Patrick "iTZKooPA" Mulhern

CO_SteelCrusade_RoboPunchWhat do you do when you and your Millenium City friends are confronted with a robot super villain that wants to eradicate all forms of sentient life in Champions Online? Party up and take on the heartless steel monster? Head to new zones, even new satellites to put down the nanobot virus as if it were polio?

If you said “Yes!”, good for you. You’re a true Champion. We’re pencil pushers, so we ask for help from Cryptic Studios.

LoreHound: Who are you, and what do you do in regards to the game?

Cryptic: I’m Russell Williams, and I’m the studio director at Cryptic North which is based in Seattle. I help set the long term vision for the game, do playtests, and generally beat up bad guys in Millennium City.

Champions Online has been out for quite a while now, and there are doubtless many players who have left the game, or never given it a try at all. If given the chance to sit down with any of them, what would you say? Why should a player consider returning to the game now or giving it a try if they never have before?

The depth of content. This is a game that has been running for five years, and we have been building onto it continuously for all that time, so it has a huge number of missions, villains, vehicles, locations, and powers to explore. Plus, we’ve been tuning and refining the game while paying close attention to player feedback, so new players will have a much more polished experience, and we have new features to provide additional depth for long time veteran players, such as the Reawakened Automaton. Continue Reading

New MOBA Chaos Heroes Online Closed Beta Begins (Giveaway)

16 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Chaos Heroes Online - free Closed Beta skinsAeria Games is getting into the mutliplayer online battle arena full force with this week’s launch of Chaos Heroes Online. Stemming from a universe ten years in the making Chaos Heroes Online feature a wide swath of heroes with their own unique ways to turn the tides of battle at any point in a match. Sophisticated skins are an Aeria staple, but CHO does more than the normal. Developer NeoAct is catering to the hardcore MOBA audience.

Chaos Heroes Online hopes to diversify its offer from the pack with unique twists, such as a fifty minute match time limit – something this blogger has never encountered in a MOBA – and new map mechanics. In addition, the ability to to re-equip one’s hero during battle should open up more fluid tactics and strategy as a match matures.

Aeria and NeoAct are offering limited edition skins to those that sign up for closed beta testing now. If you’re looking for full early access there’s a purchase option for that, a Founder’s Pack, complete with more skins, extra beta keys to pass out and soft currency.

Hit the jump for you first screenshots, gameplay, a historical look at the MOBA genre and what NeoAct hopes to bring to the table. And don’t forget to snag a beta key (while supplies last) by heading to the Beta & Item Keys Giveaway section on the right! If you miss your opportunity stay tuned to our Twitch channel for Chaos Heroes Online during MOBA Mondays or F2P Fridays. Continue Reading

The Siege of Neverwinter is Nearly Upon Us! (Event)

15 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

NW_Screenshot_Siege_090914_jpeg02_wmThe Season of Dragons is in full invasion mode. Following their introduction into Neverwinter the tyranny continues. Beginning September 18, players will be tasked with repelling the winged forces in all new challenges. Their fearsome introduction in mid August was only the first encroachment. Cryptic Studios will unleash the Siege of Neverwinter upon Protector’s Enclave starting September 18.

No longer a safe zone for all, the area around Protector’s Enclave is being encircled by the Cult of Dragons. Sergeant Knox is calling upon adventurers to deal with the scourge before they can reach the citizens behind the city walls. Adventurers must join the Siege Battlefield to man arms against the new foes, overcome two new Heroic encounters featuring enemies with new combat techniques and learn a new trade to arm those around them with defensive supplies.

This event currently appears to be one of those rare single occurrences in gamedom. Like the opening of the Gates of Ahn’Qiraj, it’s something any player of the title should do their utmost to participate in. This blogger will be traveling during the majority of the week-long window, but will be aiding in the invasion, counterattack and dragon attack as best as he can. And don’t forget last week’s exclusive interview with lead designer Chris Matz.

Hit the jump for tons of teaser media on the upcoming Siege of Neverwinter and an all-new Tyranny of Neverwinter infographic! Continue Reading

PAX Prime 2014: World of Warships Balances Simulation & Action Combat (Video)

15 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

WoWS_Keyart_Id_Block_EngHere’s your motivation: your a giant, thousand plus manned metallic behemoth that somehow, potentially defying the very laws of physics, manages to float on water. Guns of unimaginable power swivels around your deck with the smoothness of a pig in slop. Other similarly designed vessels are cutting through the water simultaneously launching planes bent on your destruction. Defend this island cluster, stay alive and help your allied ships create a few new reefs.

Like World of Tanks and World of Warplanes before it, World of Warships is taking’s philosophic design of historical simulation and accuracy and looking to blend it with action combat. Featuring the destructive forces of numerous navies, even those with little real-world power, Warships is shaping up to make a splash in the combative trilogy of Wargaming’s portfolio.

Associate Producer Chris Scott details the difficulty of balancing the company’s desire for historical accuracy and fun gameplay, conceits made, new mechanics required by running an entire ship and plenty more in our exclusive interview. Continue Reading

PAX Prime 2014: H1Z1 “Hard to produce a true sandbox experience” (Video)

15 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern


Sony Online Entertainment, like many developers of MMOGs, is a rather cagey developer. Par the course tends to be to keep everything close to your chest, design decisions, customization options, story and monetization. This trend is disappearing. It’s partly the drive everything more accessible – see the F2P genre – a touch of diversifying yourself from the crowd and a splash of themepark MMOGs no longer being the favored genre darling – see MOBAs.

H1Z1 is not a themepark MMOG. SOE gives you a living world full of zombies, items, crafting, wildlife and weather. This lets players step into a title more akin to a create your own adventure. Because SOE isn’t attempting to tell you a story, to force some moral or ethical questions or decisions down your throat, the company needs players to test its systems. That’s why Jimmy Whisenhunt was sure to point out that H1Z1 is quite possibly the earliest gamers have seen an SOE title because “It’s so hard to produce a true sandbox experience” without players. Lots of them.

The sandbox title remains in early alpha testing. We’ll be on the lookout for beta access codes for the community. Continue Reading

MOBA Monday: Something New and Something Old (Giveaway)

15 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_TOME_immortal_arena_moba_monday_smite_orlonMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

You know what I’m not doing right now? Downloading the MOBA that’s going to be one half of today’s presentation. That’s because Kixeye has managed to make a seamless experience in your browser thanks to its ingenuity with the popular Unity engine. TOME: Immortal Arena is one of those rare gems that can take you completely by surprise at a convention. Focusing on accessibility and challenging numerous MOBA tropes, the designers are heading in an interesting, if somewhat uncharted, direction.

And the old, well that’s me going back to farming up Worshippers for Arena play in SMITE. It’s been a few months and unlock TOME, Hi-Rez Studios was not part of the festivities in Seattle the other weekend. That’s not a knock by any means. It’s actually an excuse. I haven’t had any time to play SMITE in that long because of the convention and all the post production it requires. Time’s of the essence.

Oh, and more SMITE god and skin codes to give away!

Today’s MOBA Monday returns to its normal 1:00 PM EST timeslot. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. This is especially important for TOME: Immortal Arena players as we’ve a nice collection of Diesel Orlon codes that will be given away over the next few weeks. Continue Reading

F2P Friday: Nosgothian Curse Ending (Giveaway)

12 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

highres_screenshot_00016_1401361891F2P Friday is our weekly showcase of the growing free-to-play market, from MMORPGs to first-person shooters and beyond. The stream team will feature the latest, greatest and just plain fun games that cost you nothing to play. Ever. Granted, you should throw the developer a bone if you enjoy a title, but you don’t have to.

Wow, PAX Prime has brought us an absolute ton of new material for F2P Friday. Better yet, we’ve so much loot from the awesome Seattle-based convention that sharing with you shant be a problem at all. You can familiarize yourself with many of the titles from our interviews at the show, such as Nosgoth, TOME, Pokemon TCG Online, and plenty more. Today, we’re going to return to a full dual-game F2P Friday by starting with the former, returning to a world full of vampires and humans that fight rather than be fed upon. That’s right, back into the Blood Omen with Nosgoth.

The back half of today’s stream will, hopefully, feature the third time I’ve assault the final area of Curse of Naxxramas and the second time I’ve come out alive. Sadly, I didn’t down anything back in vanilla WoW, few did, but the second appearence in Wrath of the Lich King saw Kel’Thuzad feel the taste of my poisons. Fear not, Hearthstone: Heroes of Warcraft fans, even if I do end Naxxramas, it won’t be the last adventure in the TCG. Not only do we have over 100 cards upcoming, but I need to start getting serious with my seasonal play and, well, the game is just darn fun and makes for an engaging stream.

Be sure to subscribe to the channel for all our streams, giveaways and shenanigans. Hit the jump for the livestream, which will be replaced later with the recorded edition of the show. Should my Internet hold up, the stream will appear at its normal time, 1:00 PM EST to about 3:00 PM EST. Continue Reading

Gabe Heiland on Swordsman’s Differentiation & Future (Interview)

11 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_swordsman_openbetaThe martial arts themed MMORPG is quite new to audiences in the West. A scant few games have made the transition from overseas. This is naturally relative to how many are currently available there. Fewer still have done it with any resounding success. That’s only one of the reasons Swordsman, from Perfect World Entertainment, stands tall. It’s not only the latest such import, but, according to our reviewer, one that keeps her heading back to hone her wax on, wax off skills. It’s unique – again, to us in the West – angle and game design even has her thinking a little outside the review box. Hence why Pherephassa reached out to PWE for our first interview.

Lore Hound: Who are you and what are your duties in regards to Swordsman?

Gabe: I’m Gabrielle (Gabe) Heiland, the Product Manager for Swordsman. I oversee our version of the game and serve as the main point of communication between our audience and our developers.

How would you describe Swordsman? How does it stand out from other martial arts themed games?

I’d describe Swordsman as an epic playable martial arts movie. The movement and combat is very fluid, giving you a sense of the power of a martial artist from the comfort of your computer chair, while also delivering a great story, told through cut scenes, of love, loss, and betrayal.

What excites you the most about the game?

For me the appeal is mainly in the movement. Swordsman is a very responsive game. Your combat effectiveness is tied directly to your skill as a player and knowledge of the game, rather than set skill rotations or gear. You can triple jump, glide, air dodge, and block at the press of a button, making your reactions an integral part of gameplay. It’s very satisfying to pull out a win in our arena because you blocked at the correct time, dodged under your enemy’s attack, then came crashing down on them in a vertical charge. Continue Reading