Archive for the ‘Other MMOs’ Category

MOBA Monday: It’s All Heroes of the Storm Today

8 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_heroes_of_the_storm_moba_mondayMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans inour weekly Twitch channel staple.

Our PAX Prime coverage is still rolling out of the editing room, but that’s not stopping us from returning to our regularly scheduled Twitch programming. MOBA Monday will feature its first ever double dip by remaining in Blizzard Entertainment’s Heroes of the Storm, which itself remains in alpha development.

Sure, I’ve been enjoying the game these last few weeks. Trying out new heroes, messing with the merged pantheons and the unique gameplay. But I’d be lying if I didn’t admit that I’m simply riding the gold addiction imposed on me Hearthstone: Heroes of Warcraft *cough* Curse of Naxxramas *cough* into Blizzard’s very own MOBA.

Hmm, who to pick from this week’s lineup for in today’s double dose of Heroes of the Storm…I guess the day’s quests will have a strong indication as to which characters and roles I’ll be partaking in. Come watch me play some new characters!

Today’s MOBA Monday has been bumped to 3:00 PM EST to allow for continued editing. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. Continue Reading

PAX Prime 2014: WildStar Omni-core Megadrop Drives Story, Adds End-game Content

5 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

20140820_PAX_omnicore_042 copyCarbine Studios does add to our great economy by performing work. This may be contrary to what the forums may have told you but they’ve entertained the hell out of me. The company has released numerous patches for its subscription-based MMORPG WildStar and continues driving along. Two major ones include the Strain Ultradrop and the more consumable standard drop of Sabotage.

The developer since admitted that the planned monthly releases wasn’t proving viable. Stephan Frost, a design producer, laid the change squarely on quality, admitting that the previous drops had been buggier than the company had hoped.

Now we’ve the massive end-game content patch Journey to Omni-core 1 coming. Sadly, we could only squeeze a 2014 commitment out of him. Dubbed a Mega Drop, the content patch will focus on high-level content – plus bug fixes – for all players. That means soloers, groupers, dungeon runners and raiders. Lore Hounds should pay extra close attention to the video interview to catch the tidbits of lore, including how the Strain and Omni-core 1 connect, ahead of release.

Hit the jump to see a quiet Frost chat with iTZKooPA about game development, the 1%er balancing act, z-axis platforming, community feedback, Nexus lore, the future of single-player storylines, screenshots and more!

Don’t forget to subscribe to our Twitch channel for more on WildStar, including our upcoming Instance Gratification livestream with none other than Chad “Papi” Moore himself! Continue Reading

Looking At and Past Module 4 in Neverwinter (Interview)

5 September 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

NW_Screenshot_ToD_PWT_080114_jpeg14_wm Cryptic Studios has had a busy summer. Not only did the developer polish of Module 4: Tyranny of Dragons for Neverwinter, which we’ve featured as part of Instance Gratification, but it is pushing the title to Xbox One, released a new content patch for Champions Online and will soon do the same for Star Trek Online. You’d think the company would be too busy for some community interviews. You’d be completely wrong!

Who are you and what are your duties in regards to Neverwinter?

I’m Chris Matz, and I’m Lead Designer on Neverwinter. This means I oversee most things on the game, working with the other Leads to create a cohesive vision and direction for the game. I also work very closely with our Content and Systems Designers to plan out what features we work on – from classes and feats and items, to zones and dungeons and story –as well as what our goals are for those features.

Module 4: Tyranny of Dragons was recently released and included a new class and a new playable race. How has the adoption been among the community?

It’s been great! We’ve got a ton of Warlocks in game – including several that have already raced to level 60 – running around Cursing all of our new dragons. The Dragonborn have also been received well, and we’ve got plenty of them using their new fire breath Artifacts to wreak some havoc. I’ve been waiting for us to get Dragonborn in since before launch, and I’ve already race-changed several of my characters over! Continue Reading

Exclusive PAX 2014: Strife Producer Talks Open Beta & Single-player Campaign

4 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_bastion_Strife_single_playerA common thread among our PAX East 2014 interviews was asking MOBA developers what sets them apart. We firmly believe that MOBAs are becoming the new MMORPGs in that numerous companies are tossing money at the genre in a (likely vain) attempt to recreate the magic of League of Legends. Few answered the question adequately, unable to detail divergent features.  At least one has, to some extent, returned to the drawing board.

S2 Games, having the hardcore Heroes of Newerth in its stable, already knew it was diversifying by developing Strife to target a more casual market. Producer Tim Shannon and his crew are taking it a step beyond in-lane game design. Announced at the start of PAX Prime 2014 was the title’s move to Open Beta, but also the first single-player campaign featuring the “Golden Child” Bastion.

Hit the jump for more on Bastion’s single-player experience, how development will continue and when you can extra the beta nomenclature to disappear. Continue Reading

A Genre A Long Time Ago: Is The Honeymoon Over?

29 August 2014 | No Comments » | Patrick "iTZKooPA" Mulhern
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In space no one can hear you PEWPEWPEW

Having recently celebrated Star Wars Day, and getting caught up in the recent barrage of updates and rumors on Star Wars Episode 7, we’re bringing you a new column focused on one of the biggest sci-fi franchise. We all had to start somewhere, and our resident Star Wars fan-boy Wedgeantilles began his MMOG experience with Star Wars: The Old Republic.  He’ll be giving an outsider’s look on what it’s like to play your first MMOG, along with providing game play insight and helping those of you not as familiar with the platform to not feel so intimidated or alone in vastness of the galaxy that makes up SWTOR. Enjoy.

To be honest with you, I haven’t logged much time in TOR recently. You see, I’m a casual gamer with two jobs. This makes being an intergalactic smuggler, however appealing, not always feasible when there are bills to pay. The struggle is real my friends. Yet despite not being online 12 hours a day, I have made some advances. I’m now a level 17 gunslinger, I got my ship back, and I’ve been cruising around the galaxy in my battle-ready Corellian freighter. The missions are, of course, getting increasingly difficult and involved. Due to this, I have found myself going back to the lower level worlds to gain XP and level up.

The release of Galactic Starfighter, a PVP dogfighting minigame, managed to sidetrack my general progress. I spent hours attempting to blow other TOR players to smithereens. That old console PvP mentality kicking in something fierce. The queue for Galactic Starfighter is brilliant, just click the icon next to the map and you’re queued up. You’re even able to go about your business until enough players are ready, at which point you can continue on to the battle in space, or choose to stay ground side if you’ve lost interest in this PvP combat. This is ideal if you get caught up in the mission at hand while the server looks for others in GSF. Continue Reading

Neverwinter Back on Livestream Rotation, PWE Notices (Giveaway)

27 August 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_tyranny_of_dragons_neverwinter_vanguard_giveawayLore Hound has been following the goings on of Neverwinter since the action-oriented title first appeared. We’ve done interviews, news posts, reviews, Foundry discussions, op eds and plenty more. Lately, it’s been a favored item on the Twitch channel thanks to the release of Module 4, Tyranny of Dragons. Perfect World Entertainment, the publisher of Neverwinter, has taken notice and gifted us with a collection of keys to provide during the streams and on the site.

Redeeming a key is simple enough. Fire up your Arc platform and hit the Arc symbol in the upper left. The ‘Redeem a Code’ option leads the dropdown as the top item. The struggle to redeem the key and head to an in-game mailbox for Cryptic Studios’ action-oriented MMORPG is well worth a Neverwinter Vanguard Pack. For you title hunters out there, this bad boy unlocks the Green Star Adept title. All that’s required of your is heading to the title’s official Lore Hound giveaway page. Hit the jump for full details on the NVP. Continue Reading

Instance Gratification 5: On the Road with Neverstone & Hearthwinter

27 August 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

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Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Wednesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.

The road to PAX Prime 2014 is a long one and I’m doing the best I can to entertain myself en route to Seattle. The limitations of the traveling gaming rig, a powerful MSI GX70, aren’t much, but streaming and gaming is an entirely different beast than simply playing one of the multi million dollar affairs. The past F2P Friday and MOBA Monday have let me determine these minor limitations and snag what was needed to make the weekly outings as homey as possible.

The Tyranny of Dragons continues in Neverwinter and we’re heading back into the Forgotten Realms. Sure the new race, the Dragonborn, and the the latest class, a Scourge Warlock, are great, but I feel like focusing on the continued development of my Trickster Rogue. Can you blame me for actually wanting to level cap? There’s so much tasty endgame for me to get to!

Neverwinter folk take notice. We’ll be giving away Neverwinter Vanguard Pack codes during your portion of Instance Gratification! Continue Reading

SMITE: Demigods, Deities and Gods Explained – Cabrakan

26 August 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_deities_demigods_gods_smite_cabrakan_build_Default_CardSMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

Lore: Cabrakan is the undisputed giant and god of mountains. Born of the Maya hell god Vucub-Caquix and giantess Chimalmat, Cabrakan is not known for his good deeds. The life of Cabrakan was dedicated to the utter destruction of of everything that exists. This dastardly desire to decimate the world lead to his, and many other evil deities of Maya mythology, drawing the attention of the heroic twins Hunahpu and Xablanque.

The Maya Hero Twins had to use a different tact to save humanity from Cabrakan. Unlike their defeat of his father, Cabrakan’s mountain shaking power forced them to devise a new plan. Trusting their superior intellect, a true brains over brawn battle, the twins targeted the hunger of the mountain breaker. Gifting him with poisoned fowls the reaction resulted not in Cabrakan’s death, but a violent episode that collapsed the mountain around him burying the giant alive. Continue Reading