Archive for the ‘Other MMOs’ Category

F2P Friday: Featuring Guns, Robots and Cards (Livestream)

1 August 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_Zombies-Monsters-Robots-f2p_friday_hearthstoneF2P Friday is our weekly showcase of the growing free-to-play market, from MMORPGs to first-person shooters and beyond. The stream team will feature the latest, greatest and just plain fun games that cost you nothing to play. Ever. Granted, you should throw the developer a bone if you enjoy a title, but you don’t have to.

Today’s livestream is going to kick off with the sophomore effort from the makers of TERA. Branching out from its MMORPG roots, En Masse Entertainment is in the midst of development of Zombies Monster Robots, a third-person shooter that’s a mashup of every popular evil antagonist. I mean, the company even added mummies to the game this week! This should be an interesting part of the stream considering a severe lack of even a single play session of ZMR to my name.

Tagging along with ZMR will be my second livestream go at Hearthstone: Heroes of Warcraft. I’ve held strong and resisted the expensive urge to purchase Curse of Naxxramas, but that doesn’t mean I’ve avoided it. After farming gold daily I secured the first non-free wing and will be showcasing my level 20 rogue going after the succulent PvE loot that’s held in the most reused lore in Azeroth. Amazingly, I’ve actually been getting better at Hearthstone albeit in private. Perhaps I’ll win a match or two!

Be sure to subscribe to the channel for all our streams, giveaways and shenanigans. Today is a special one as we will be giving away codes for an M1932 handgun in Zombies Monster Robots. Hit the jump for the livestream, which will be replaced later with the recorded edition of the show. The stream will be going live around 1:00 PM EST and continue for about 2 hours. Continue Reading

Destiny Endgame Designed like MMORPG Encounters

31 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern
My father still asks me to pause games.

My father still asks me to pause games.

If you didn’t play Destiny during its recent beta then you may be surprised to hear that the game is kind of a big deal. Activision really wants you to know that some 4.6 million gamers made it the biggest beta test for a console game in the history of the entire known universe. So early in testing and clearly still under development players did miss out on a variety of expected features. Chief amongst them, the ever important endgame activities. Raids being dubbed as one of the pillars of the shared-world shooter.

Bungie is keeping the exact details of raiding close to its chest still, but Luke Smith did dish a bit to IGN. The way he coyly describes them sets an idea of fighting a TERA-sized boss with guns in my head despite his efforts to not used MMORPG nomenclature. Big monsters, unique abilities and fire squads are all in the mix. These multi-hour adventures will require everything the term raid dreams up in your head, complex battles, strategy and bio breaks. Matchmaking will not be supported for raids because of this complexity. Something that Smith acknowledges as a risk.

This long-time raiding is beginning to get far more interested in Bungie’s upcoming creation. How about you? Do you think the company will manage to pull off an encounter the magnitude of Ragnaros in a shooter? Will the lack of matchmaking be reversed?

Zombies Monster Robots Meets Your Mummy

30 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_zombie_monsters_robots_mummyEn Masse Entertainment is jamming every fearsome archtype from the coffers of horror for its upcoming free-to-play third-person shooter Zombies Monsters Robots. The company announced the latest addition to ZMR will be Mummies. Sure, the Mummy See Mummy Doom update may severely lack Brendan Fraser, but it manages to sound fun even if it is lacking his dashing good looks and amazing hairline (he still looks like he did in the movies, right?).

The update, which is available now if you’ve closed beta access, contains six new maps, more guns do dish out damage, new gear to protect your from it and a PvP mode in Blood Diamonds that glorifies a horrible human trait to work people to death over shiny stones. So yeah, I guess that is definitely going over the top in this third-person shooter. Continue Reading

Neverwinter Heading to Xbox One in 2015

30 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_neverwinter_xboxone_chinajoy2014I’ve known that Perfect World Entertainment was targeting western audiences for some time. It’s an obvious move for a company parented by Perfect World Co. of China. If the companies own admission wasn’t enough, the purchase of Cryptic Studios, makers of Star Trek Online and Champions Online, put them into action. Now we’ve news that took me by surprise, Neverwinter, the latest title from Cryptic, is heading to Xbox One as the company’s first console game.

Neverwinter, expected in the entire year of 2014, will remain free-to-play on Microsoft’s platform, assuming you’ve a Gold subscription. And no, it’s not a simple port of the excellent PC title that has absorbed quite a bit of my gaming allotment and earned an occasional spot on the livestream.

Hit the jump for more details, including confirmation that a console version will be made available to China as early as this year. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Serqet

29 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ new MOBA.

lh_deities_gods_demigods_serqet_Default_CardLore: Serqet, spelled in a variety of ways over the thousands of years of the Egyptian pantheon, has nothing to do with secrets. Often selected as the patron of pharaohs like The Rock, she was the Egyptian goddess in charge of healing venomous stings and bites. Of which there were many in the dangerous wilds of North Africa. In this charge Serqet was depicted as a women with a scorpion on her head, or in the earliest stages of Egyptian rule, a scorpion.

Arachnids are scary.

The realm of Serqet directly opposed that of Apep, the great snake-demon of evil. She was often scene aside the fallen evil incarnate upon his capture. With so many dangerous creatures in their lands Serqet was no minor god. Protector of embalmers, and perhaps more importantly, their canopic jars, she was given a strong associated to Isis, Nephthys and Neith, each whom had similar responsibilities. Over the millennia, she eventually merged with Isis, today explained by the lack of her own temple and the increasing power of the Isis cult. Continue Reading

MOBA Monday: Pantheon Pandemonium then Into the Heart of the Storm

28 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

A very early lineup of Heroes of the Storm

MOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.  

SMITE returns to the forefront of MOBA Monday thanks to a two week break by iTZKooPA during his on location stint at QuakeCon 2014. Jonesing for additional quadra kills, he’ll be taking it to the Arena as he continues his farming of Worshippers and his quest for being the master (of all the SMITE gods). Mastery of skill may or may not come later. We shall see.

Slicing of shrink wrap will continue this week. Heroes of the Storm will be featured for the first time in the history of the Lore Hound Twitch channel. Follow us as we step into a MOBA that doesn’t penalize heavily for character deaths and even features a hero of the Blizzard universe that’s meant to die. Repeatedly.

All this and more shall begin around 1:00 PM EST and rock on for roughly two hours. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. Continue Reading

QuakeCon 2014: The Future of The Elder Scrolls Online (Screenshots)

26 July 2014 | 5 Comments » | Patrick "iTZKooPA" Mulhern

Photo credit: Jeremy Whittington & Patrick Mulhern

QuakeCon 2014 presented an interesting opportunity for The Elder Scrolls Online. Unlike E3 after launch, the convention in Dallas, Texas gave ZeniMax Online, a sister company to the hosting id Software, an ideal venue to discuss the operations of its AAA MMORPG since launch. The panel, dubbed affectionately as The Future of The Elder Scrolls Online gave one high hopes that we’d hear the typical engagement-ring presentation; a recap of the recent launch, current events and the future of Bethesda Softworks’ first MMOG.

QuakeCon fans attended – potentially succumbing to the free copy of The Elder Scrolls Online – to hear this future. This bodes well for the title, which I fully expect to stay afloat for the near future, if not the long run, to partake more and more at QuakeCon. Especially when id Software or Bethesda at large lacks any major announcement, of which the Doom reveal was exactly that.

By all means hit the jump for the massive screenshot gallery of the presentation, additional in-the-moment tweets and more commentary on the panel itself. Continue Reading

Orcs Must Die! Unchained Using Beta to, Well, Beta Test

25 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern


It’s quite a common derision among gamers these days that beta tests are simply marketing. Or glorified demos. Companies, be they makers of a MOBA, MMORPG or MMOFPS, by and large deserve the cynicism because so few appear use this core software programming stage as it’s intended. Instead, it’s a way to test the waters, grab early cash or look to secure whales and hope for a network effect to kick in. What’s worse is that game closures at this stage have become alarmingly frequent. Previously, only a small community would be impacted, that’s if any public awareness was made at all.

Robot Entertainment doesn’t appear to be doing any of this with its MOBA/Tower defense blend in Orcs Must Die! Unchained. Guest Heroes have been added early on to gauge balance and interest, user interfaces and matchmaking have seen slow, if sweeping changes and wipes are promised to be careful considerations. The latter of which came earlier this week. Continue Reading