We’ve been tracking the development of World of Warships for what seems like ages. Long enough for it to have a mid-life crisis! This past week brought the exciting news that open beta testing has come to a close. In a scant few days World of Warships will be live in the wild. Will it follow in the successful footsteps of World of Tanks and World of Warplanes? Time will tell, but as senior producer Jake Neri articulates, two million registered during beta testing is certainly a good start. You know, before the game actually launches on September 17. While we found out that Wargaming.net is diversifying its offerings, even expanding its wings with WG Labs, the core group is sticking to its guns. I know, punny! This is not simply through the general game design behind war machines, but also the core aspects of gameplay, customer service, support and how Warships will be monetized moving forward. First and foremost, it’s the one core tenet that interests our community. That Wargaming.net has even sacrificed some of its famous historical accuracy to ensure an enjoyable, competitive and challenging experience. Continue Reading
Archive for the ‘Other MMOs’ Category
Carbine Studios steadfastly designed WildStar to be supported a subscription model. Many, myself included, felt that the decision to stick with a seemingly archaic business model was odd by the time the title was launched in 2014. Convinced they had the goods the squad stuck to their guns. Two-hands of months plus and that proved incorrect. NCSoft and Carbine Studios through in the towel announcing, to incredible fan excitement, myself included, that WildStar would be joining the free-to-play conversion crowd. Months later and we’re finally seeing the fruits of that announcement.
F2P WildStar will be launching September 29, 2015!
PAX Prime gave us another opportunity to check in with creative director Chad “Pappy” Moore. A man we’ve interviewed a few times. Naturally, we kicked it off with those hard questions, how Carbine has retooled not only the current game, but future game design to fit the free-to-play mold. We took it a step further, inquiring as to how the community may need to be remolded due to these changes. Then we head towards the mind-boggling amount of currency juggling players new and old will have to undertake. This and plenty more on the incoming content, refresh and redesign of WildStar behind the cut! Continue Reading
Blizzard Entertainment isn’t known for making content quickly. It has never been able to keep World of Warcraft stocked with fresh content. The StarCraft community was starved for 12 years. Diablo III’s been a bit better, but again, a huge wait between games/expansions. Those were all AAA core franchises. Hearthstone: Heroes of Warcraft and Heroes of the Storm have been pleasant surprises. These more accessible titles have seen repeated rounds of content, such as two Hearthstone expansions and Solo Adventures, and the Eternal Conflict event in HotS. To name but a few. But, and pardon the “they can’t win either way” thought, is Blizzard making content for Hearthstone too fast?
Shaktaji, who is thoroughly an addict, and I, a player who has waning interest for various reasons, were discussing this concern over dinner recently. The obvious node of contention is potential current player burnout. Will players eventually get sick of learning 200+ new cards, how they interact and how they should be used every year? We put that aside quickly since, for many, it’s an expected and addicting part of the game. Then a less obvious point came up. Would the continued increase make the game less accessible over time? As more and more cards are released it becomes more and more difficult for new players to be competitive (a concern for its sister title in the MOBA genre too). Sure, those newbies should be paired up against other newbies but they’ll constantly be playing against cards they haven’t seen before. Will this freak them out or will the freshness interest them until they moved to a level of play with more strategy and thus, more homogeneous decks? Continue Reading
I was reading an Ars Technica article a few weeks back that was ruminating on the benefits of PC gaming outside the usual “graphics are prettier” argument that’s tossed at console fanboys. I’ve long straddled the fan boy arguments. Entering the rabbit hole only for the creative copy and memes. Anyways, this article, which I was unable to find in 10 minutes of searching, was discussing how great being a PC gamer is. I kinda chuckled while reading it. Not because it was grossly inaccurate or adding to the flame wars but because it was at odds with my personal experience at the time.
You’ll recall numerous issues with Comcast. Complications with box heating. Drivers causing random crashes. Upgrade woes followed by authentication conundrums. Juggling all these issues while streaming 2-3 times a week was an arduous task. Hence my reaction to the article, the mild chuckling to myself. Yes, of course PC gaming has come a long way despite what seemingly every Wall Street analyst and “market research” company espouses. Steam has consolidated the distribution market, making Valve millions. There’s no better time to be an indie developer. Games are more often than not released on multiple platforms, including PC, than not. Multiplayer largely remains completely free and the free-to-play genre continues to explode everywhere. General support and compatibility are better than ever. Continue Reading
In general, I’m a major purchaser of everything video games. I’ve kickstarted a fair share of titles, the latest being Bloodstained. I grab magazines, retro titles and items, Collector’s Editions and far too many versions of 3DS. Yet F2P games have made little dent on my budget. Comparatively, that group of purchase may not register higher than rounding over the course of a year. Perhaps most shocking is that I truly don’t know why F2P games take ~<1% of my gaming budget. An obscene inverse relative to how much I play them. This general lack of interest flies in the face of my former role as a Community Manager where I helped get millions of other players to purchase in-game currency.
I can count on one hand the amount of free-to-play purchases I have performed this year. Or I could use a goose egg. It’s that bad. Over the years the genre has flourished, it may be two hands. What has made me pull the trigger? That’s secondary to the important question; why haven’t I been pulling the trigger? Continue Reading
Bethesda has joined the ranks of gaming companies to host their own platform for game delivery. It will be interesting to see how it turns out. There is a very loyal fan base for Bethesda and its games, but seeing what happened with Origin and the exploits on the Xbox Store I’m skeptical to say the least.
BethesdaNet is in its initial launch phase. They have plans to build a community around its games and allow people to chat with friends and the community team. It will also be integrated with other features like DOOM SnapMap, re-branded support forums, and more!
You can check it out here: https://bethesda.net/
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As an avid Guild Wars player since the original title came out in 2005, I obviously had an obligation to move on to Guild Wars 2 when it was released seven years later.
Unlike the original title, Guild Wars 2 did not have the option to have a multiclass character. How this worked in the original game was that your class was able to have a major and minor class, allowing you a plethora of combinations and playstyles. Wanted to be a tanky support? Why not make a Warrior / Monk? Wanted to quick, evasive, and lethal? A Ranger / Thief was probably your best bet.
However in the 2nd title ArenaNet went with a different approach. Instead of having the ability to have multiple classes per character, each class was refined by weapon sets and trait lines instead. Now at launch a lot of players (including myself) had agreed that this ending up feeling stale up to a certain point. Without the ability to mix and match classes you were bound to a certain amount of core skills that no matter how you built your class you were stuck using them.
Lately though, ArenaNet has answered the outcry and completely revamped the trait system. While this doesn’t directly affect your core skills per weapon, its approach made the classes feel new again. In a recent overhaul, each class was given a new elite skill along with a few new utility skills. And like any other MMO, adding anything to the game requires a huge amount of time devoted to balancing the classes. Amazingly ArenaNet has done a fine job keeping each class in check in all 3 major aspects of the game. PvE, PvP, and World vs. World. Continue Reading
Instance Gratification is the return of one of our premiere video outings. Originally featuring the cast of founder bloggers thrashing World of Warcraft dungeons and viewer runs of Dungeon & Dragons Online, the reinvigorated column heads to the realm of the Twitch channel. Come join us every Tuesday for dungeon dives, solo attempts and general loot hoarding in your favorite games.
Solidsamm was created with one express purpose, to introduce the world to the wonderfully sharp edges of his daggers. Backstab, Fan of Knives, Eviscerate, as any true rogue knows these abilities are best handled with a small, easily concealable blade. It should not be the size of an entire character. Nor even a measurable portion of one. If that were the case it’d be difficult to slip them in betwixt someone’s ribs, Forsaken aside. Furthermore, it’d be nigh impossible to Kidney Shot an adversary with the hilt the size of your thigh.
Solidsamm was meant for one thing, DPS. He hasn’t performed his sole purpose for existing in far too long. One could argue he’s in the past right. A past where he didn’t even exist yet, so distributing any daggers would be ahead of his time but we’re not getting into time paradoxes today. Or ever, since the current state of lore – among other “features” – in the World of Warcraft simply makes me sad. Instead we’ll be getting our questing on, then, ideally, our dungeoning on to head towards raiding as a rogue. Because healing has become oh, so boring! To think I was so excited to heal again once upon a time…
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