Blue Mammoth Games made its mark on the game industry with the release of Dungeon Blitz, a 2D side-scrolling MMORPG set in the fantasy worlds of Human World and Sleepy Land. Players began requesting that the story-driven quests be spiced up. Considering the 2D nature a PvP mode in the vain of a fighting game seemed to be the logical extension for the free-to-play title. The Atlanta-based developer diligently went to work.
And ended up making an entirely new game.
Yes, Brawlhalla, the frenetic hit-em-off-the-side-of-the-screen began as an extension to Dungeon Blitz. To say the former PvP mode has taken on a life of its own would be an understatement, as Zeke Sparkes details in our first hands-on and interview with the team. There’s no shame in being compared to the likes of Super Smash Bros. and Powerstone. While the later may have fallen afoul of Sega’s slow decline, the former remains on of the best-selling and highest-rated with each new installment.
Blue Mammoth isn’t recycling the format and sliding it over to the PC. No, no, weapons modify a player’s attributes, levels will continue to be developed, skins and other customizations exists. And, perhaps most importantly, it’s all powered by a network technology, Steam, that isn’t arcane, cumbersome or back asswards.
The skinny’s after the cut and stay tuned for Closed Beta keys and exclusive convention skins!