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All your MMO & MOBA Needs - Lore Hound

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Star Wars Celebration: TOR My Heart Out

April 22, 2015 wedgeantilles 0

After a long day pouring over toys, getting force choked by Vader, and drooling over Slave Leias, it was time for the Star Wars: The Old Republic after party. Drinks, […]

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Star Wars Celebration: Battlefront Early Details

April 19, 2015 wedgeantilles 0

The trailer for Battlefront is now live, and as you can see, EA and DICE have seemingly pulled through in creating what could be the Star Wars game we fans […]

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Star Wars Celebration: Battlefront Briefing

April 17, 2015 wedgeantilles 0

Dice and EA had their work cut out for them with Star Wars Battlefront 3, and I am happy to report that based on the trailer and the pre-alpha gameplay […]

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PAX East 2015: MOBAs on Mobile Equals Vainglory

March 24, 2015 Patrick "iTZKooPA" Mulhern 0

Super Evil Megacorp launched Vainglory into the wild in late 2014. November to be exact. An odd ability in this world of alphas, closed betas and open betas. We here […]

PAX East 2015: What Infinite Crisis Learned When it Went Dark (Interview)

March 21, 2015 Patrick "iTZKooPA" Mulhern 0

In mid July of 2014 Turbine Entertainment, the developer behind super hero themed MOBA Infinite Crisis, took a mighty turn. Looking at the horizon of its upcoming title it feared […]

PAX East 2015: Brawlhalla Started as PvP for Another Title (Interview)

March 19, 2015 Patrick "iTZKooPA" Mulhern 0

Blue Mammoth Games made its mark on the game industry with the release of Dungeon Blitz, a 2D side-scrolling MMORPG set in the fantasy worlds of Human World and Sleepy […]

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PAX East 2015: OMD Unchained is a Different Game Come Phase 2 (Interview)

March 19, 2015 Patrick "iTZKooPA" Mulhern 0

Robot Entertainment has been incredibly transparent while developing Orcs Must Die! Unchained, the third game set in the OMD universe. Early purchases unlocked the two previous installments in the growing […]

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PAX East 2015: Super Evil Megacorp on the Future of MOBAs

March 18, 2015 Patrick "iTZKooPA" Mulhern 0

How to sustain the run of MOBAs. That’s the question many people are asking. Be they developers in the midst of working on a new product, publishers trying to align […]

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